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- #include "CmD3D11RasterizerState.h"
- #include "CmD3D11RenderSystem.h"
- #include "CmD3D11Device.h"
- #include "CmD3D11Mappings.h"
- namespace CamelotEngine
- {
- D3D11RasterizerState::D3D11RasterizerState()
- :mRasterizerState(nullptr)
- { }
- D3D11RasterizerState::~D3D11RasterizerState()
- {
- SAFE_RELEASE(mRasterizerState);
- }
- void D3D11RasterizerState::initialize(const RASTERIZER_STATE_DESC& desc)
- {
- D3D11_RASTERIZER_DESC rasterizerStateDesc;
- ZeroMemory(&rasterizerStateDesc, sizeof(D3D11_RASTERIZER_DESC));
- rasterizerStateDesc.AntialiasedLineEnable = desc.antialiasedLineEnable;
- rasterizerStateDesc.CullMode = D3D11Mappings::get(desc.cullMode);
- rasterizerStateDesc.DepthBias = desc.depthBias;
- rasterizerStateDesc.DepthBiasClamp = desc.depthBiasClamp;
- rasterizerStateDesc.DepthClipEnable = desc.depthClipEnable;
- rasterizerStateDesc.FillMode = D3D11Mappings::get(desc.polygonMode);
- rasterizerStateDesc.MultisampleEnable = desc.multisampleEnable;
- rasterizerStateDesc.ScissorEnable = desc.scissorEnable;
- rasterizerStateDesc.SlopeScaledDepthBias = desc.slopeScaledDepthBias;
- D3D11Device& device = D3D11RenderSystem::getPrimaryDevice();
- device.getD3D11Device()->CreateRasterizerState(&rasterizerStateDesc, &mRasterizerState);
- }
- }
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