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- #include "CmD3D11RenderTexture.h"
- #include "CmD3D11DepthStencilBuffer.h"
- #include "CmD3D11RenderSystem.h"
- #include "CmD3D11Device.h"
- #include "CmD3D11Texture.h"
- #include "CmD3D11Mappings.h"
- #include "CmTextureManager.h"
- #include "CmException.h"
- namespace CamelotEngine
- {
- D3D11RenderTexture::D3D11RenderTexture()
- :RenderTexture(), mRenderTargetView(nullptr)
- {
- }
- D3D11RenderTexture::~D3D11RenderTexture()
- {
- SAFE_RELEASE(mRenderTargetView);
- }
- ID3D11RenderTargetView* D3D11RenderTexture::createRenderTargetView(const SurfaceDesc& surfaceDesc)
- {
- D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
- ZeroMemory(&RTVDesc, sizeof(RTVDesc));
- D3D11Texture* d3d11Texture = static_cast<D3D11Texture*>(surfaceDesc.texture.get());
- D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = d3d11Texture->getSRVDesc();
- RTVDesc.Format = SRVDesc.Format;
- switch(SRVDesc.ViewDimension)
- {
- case D3D11_SRV_DIMENSION_BUFFER:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE1D:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
- RTVDesc.Texture1D.MipSlice = surfaceDesc.mipLevel;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
- RTVDesc.Texture1DArray.FirstArraySlice = surfaceDesc.face;
- RTVDesc.Texture1DArray.ArraySize = surfaceDesc.numFaces;
- RTVDesc.Texture1DArray.MipSlice = surfaceDesc.mipLevel;
- break;
- case D3D11_SRV_DIMENSION_TEXTURECUBE:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- RTVDesc.Texture2DArray.FirstArraySlice = surfaceDesc.face;
- RTVDesc.Texture2DArray.ArraySize = surfaceDesc.numFaces;
- RTVDesc.Texture2DArray.MipSlice = surfaceDesc.mipLevel;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE2D:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- RTVDesc.Texture2D.MipSlice = surfaceDesc.mipLevel;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- RTVDesc.Texture2DArray.FirstArraySlice = surfaceDesc.face;
- RTVDesc.Texture2DArray.ArraySize = surfaceDesc.numFaces;
- RTVDesc.Texture2DArray.MipSlice = surfaceDesc.mipLevel;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE2DMS:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
- RTVDesc.Texture2DMSArray.FirstArraySlice = surfaceDesc.face;
- RTVDesc.Texture2DMSArray.ArraySize = surfaceDesc.numFaces;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE3D:
- RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- RTVDesc.Texture3D.MipSlice = surfaceDesc.mipLevel;
- RTVDesc.Texture3D.FirstWSlice = surfaceDesc.face;
- RTVDesc.Texture3D.WSize = surfaceDesc.numFaces;
- break;
- default:
- assert(false);
- }
- ID3D11RenderTargetView* rtv;
- D3D11Device& device = D3D11RenderSystem::getPrimaryDevice();
- HRESULT hr = device.getD3D11Device()->CreateRenderTargetView(d3d11Texture->getDX11Resource(), &RTVDesc, &rtv);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- CM_EXCEPT(RenderingAPIException, "Error creating Render Target View\nError Description:" + errorDescription);
- }
- return rtv;
- }
- void D3D11RenderTexture::createInternalResourcesImpl()
- {
- SAFE_RELEASE(mRenderTargetView);
- mRenderTargetView = createRenderTargetView(mSurface);
- }
- void D3D11RenderTexture::getCustomAttribute(const String& name, void* pData)
- {
- if(name == "RTV")
- {
- ID3D11RenderTargetView** pRTVs = (ID3D11RenderTargetView **)pData;
- *pRTVs = mRenderTargetView;
- return;
- }
- else if(name == "DSV")
- {
- ID3D11DepthStencilView** pDSV = (ID3D11DepthStencilView **)pData;
- D3D11DepthStencilBuffer* d3d11depthStencilBuffer = static_cast<D3D11DepthStencilBuffer*>(mDepthStencilBuffer.get());
- *pDSV = d3d11depthStencilBuffer->getDepthStencilView();
- return;
- }
- }
- }
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