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- #include "CmMultiRenderTexture.h"
- #include "CmTexture.h"
- #include "CmDepthStencilBuffer.h"
- #include "CmException.h"
- namespace CamelotEngine
- {
- MultiRenderTexture::MultiRenderTexture()
- {
- mSurfaces.resize(CM_MAX_MULTIPLE_RENDER_TARGETS);
- }
- void MultiRenderTexture::setColorSurface(UINT32 surfaceIdx, TexturePtr texture, UINT32 face, UINT32 numFaces, UINT32 mipLevel)
- {
- if(surfaceIdx < 0 || surfaceIdx >= CM_MAX_MULTIPLE_RENDER_TARGETS)
- CM_EXCEPT(InvalidParametersException, "Invalid surface index. 0 <= " + toString(surfaceIdx) + " < CM_MAX_MULTIPLE_RENDER_TARGETS");
- mSurfaces[surfaceIdx].texture = texture;
- if(texture == nullptr)
- {
- setColorSurfaceImpl(surfaceIdx, texture, face, numFaces, mipLevel);
- return;
- }
-
- mPriority = CM_REND_TO_TEX_RT_GROUP;
- mWidth = texture->getWidth();
- mHeight = texture->getWidth();
- mColorDepth = CamelotEngine::PixelUtil::getNumElemBits(texture->getFormat());
- mActive = true;
- mHwGamma = texture->isHardwareGammaEnabled();
- mFSAA = texture->getFSAA();
- mFSAAHint = texture->getFSAAHint();
- mSurfaces[surfaceIdx].format = texture->getFormat();
- mSurfaces[surfaceIdx].face = face;
- mSurfaces[surfaceIdx].numFaces = numFaces;
- mSurfaces[surfaceIdx].mipLevel = mipLevel;
- throwIfBuffersDontMatch();
- setColorSurfaceImpl(surfaceIdx, texture, face, numFaces, mipLevel);
- }
- void MultiRenderTexture::setDepthStencil(DepthStencilBufferPtr depthStencilBuffer)
- {
- mDepthStencilBuffer = depthStencilBuffer;
- throwIfBuffersDontMatch();
- setDepthStencilImpl(depthStencilBuffer);
- }
- void MultiRenderTexture::throwIfBuffersDontMatch() const
- {
- const SurfaceDesc* firstSurfaceDesc = nullptr;
- for(size_t i = 0; i < mSurfaces.size(); i++)
- {
- if(mSurfaces[i].texture == nullptr)
- continue;
- if(firstSurfaceDesc == nullptr)
- {
- firstSurfaceDesc = &mSurfaces[i];
- continue;
- }
- if(mSurfaces[i].texture->getWidth() != firstSurfaceDesc->texture->getWidth() ||
- mSurfaces[i].texture->getHeight() != firstSurfaceDesc->texture->getHeight() ||
- mSurfaces[i].texture->getFSAA() != firstSurfaceDesc->texture->getFSAA() ||
- mSurfaces[i].texture->getFSAAHint() != firstSurfaceDesc->texture->getFSAAHint())
- {
- String errorInfo = "\nWidth: " + toString(mSurfaces[i].texture->getWidth()) + "/" + toString(firstSurfaceDesc->texture->getWidth());
- errorInfo += "\nHeight: " + toString(mSurfaces[i].texture->getHeight()) + "/" + toString(firstSurfaceDesc->texture->getHeight());
- errorInfo += "\nFSAA: " + toString(mSurfaces[i].texture->getFSAA()) + "/" + toString(firstSurfaceDesc->texture->getFSAA());
- errorInfo += "\nFSAAHint: " + mSurfaces[i].texture->getFSAAHint() + "/" + firstSurfaceDesc->texture->getFSAAHint();
- CM_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo);
- }
- }
- if(firstSurfaceDesc == nullptr)
- return;
- if(firstSurfaceDesc->texture->getTextureType() != TEX_TYPE_2D)
- CM_EXCEPT(NotImplementedException, "Render textures are currently only implemented for 2D surfaces.");
- if((firstSurfaceDesc->face + firstSurfaceDesc->numFaces) >= firstSurfaceDesc->texture->getNumFaces())
- {
- CM_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " +
- toString(firstSurfaceDesc->face + firstSurfaceDesc->numFaces) + ". Max num faces: " + toString(firstSurfaceDesc->texture->getNumFaces()));
- }
- if(firstSurfaceDesc->mipLevel >= firstSurfaceDesc->texture->getNumMipmaps())
- {
- CM_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " +
- toString(firstSurfaceDesc->mipLevel) + ". Max num mipmaps: " + toString(firstSurfaceDesc->texture->getNumMipmaps()));
- }
- if(mDepthStencilBuffer == nullptr)
- return;
- if(mDepthStencilBuffer->getWidth() != firstSurfaceDesc->texture->getWidth() ||
- mDepthStencilBuffer->getHeight() != firstSurfaceDesc->texture->getHeight() ||
- mDepthStencilBuffer->getFsaa() != firstSurfaceDesc->texture->getFSAA() ||
- mDepthStencilBuffer->getFsaaHint() != firstSurfaceDesc->texture->getFSAAHint())
- {
- String errorInfo = "\nWidth: " + toString(mDepthStencilBuffer->getWidth()) + "/" + toString(firstSurfaceDesc->texture->getWidth());
- errorInfo += "\nHeight: " + toString(mDepthStencilBuffer->getHeight()) + "/" + toString(firstSurfaceDesc->texture->getHeight());
- errorInfo += "\nFSAA: " + toString(mDepthStencilBuffer->getFsaa()) + "/" + toString(firstSurfaceDesc->texture->getFSAA());
- errorInfo += "\nFSAAHint: " + mDepthStencilBuffer->getFsaaHint() + "/" + firstSurfaceDesc->texture->getFSAAHint();
- CM_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo);
- }
- }
- void MultiRenderTexture::copyContentsToMemory( const PixelData &dst, FrameBuffer buffer /*= FB_AUTO */ )
- {
- throw std::exception("The method or operation is not implemented.");
- }
- }
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