BearishSun f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
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GLSL 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
win32 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLContext.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLEventQuery.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLFrameBufferObject.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLGpuBuffer.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLHardwareBufferManager.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLIndexBuffer.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLMultiRenderTexture.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLOcclusionQuery.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLPixelBuffer.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLPixelFormat.cpp 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsGLQueryManager.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLRenderAPI.cpp f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
BsGLRenderAPIFactory.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLRenderTexture.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLRenderWindowManager.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLSLParamParser.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLSupport.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLTexture.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLTextureManager.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLTimerQuery.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLVertexArrayObjectManager.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsGLVertexBuffer.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsWin32GLSupport.cpp f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
BsWin32RenderWindow.cpp f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
BsWin32VideoModeInfo.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
glew.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos