BearishSun 6138f391bf Adding more per-object parameters for rendering 10 yıl önce
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsAABox.h 3c0a5a5996 Documentation 10 yıl önce
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged 10 yıl önce
BsAsyncOp.h 7466dd0d2f Documentation 10 yıl önce
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 yıl önce
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 yıl önce
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 yıl önce
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 yıl önce
BsCapsule.h a4c60121f4 WIP work on handles 11 yıl önce
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 yıl önce
BsConvexVolume.h 0eecfe525d More documentation 11 yıl önce
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working 10 yıl önce
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working 10 yıl önce
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 yıl önce
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsDynLib.h baaa09abee Added CrashHandler (untested) 10 yıl önce
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsEvent.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 yıl önce
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 yıl önce
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 yıl önce
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 yıl önce
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 yıl önce
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 yıl önce
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 yıl önce
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsLineSegment3.h a4c60121f4 WIP work on handles 11 yıl önce
BsLog.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 yıl önce
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 yıl önce
BsMatrix3.h 3c0a5a5996 Documentation 10 yıl önce
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering 10 yıl önce
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 yıl önce
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 yıl önce
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working 10 yıl önce
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 yıl önce
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 yıl önce
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 yıl önce
BsModule.h 3fec99f712 New crash reporting functionality tested and working 10 yıl önce
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 yıl önce
BsPlane.h 331d4ac2aa Frustum culling working 11 yıl önce
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 yıl önce
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 yıl önce
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide 10 yıl önce
BsQuaternion.h 3c0a5a5996 Documentation 10 yıl önce
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 yıl önce
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 yıl önce
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 yıl önce
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 yıl önce
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 yıl önce
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 yıl önce
BsRect2.h 896ac81f05 Documentation 10 yıl önce
BsRect2I.h 896ac81f05 Documentation 10 yıl önce
BsRect3.h 3c0a5a5996 Documentation 10 yıl önce
BsSerializedObject.h 56fada9981 Added support for reading UTF8 & UTF16 files 10 yıl önce
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 yıl önce
BsSphere.h ddef406ac9 C# profiler overlay 10 yıl önce
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 yıl önce
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 yıl önce
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsString.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working 10 yıl önce
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 yıl önce
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 yıl önce
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 yıl önce
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials 10 yıl önce
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsTime.h 4df779fdd5 Documentation 10 yıl önce
BsTimer.h baaa09abee Added CrashHandler (untested) 10 yıl önce
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 yıl önce
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 yıl önce
BsVector2I.h 896ac81f05 Documentation 10 yıl önce
BsVector3.h a643070792 Refactored and improved FBX importer 10 yıl önce
BsVector4.h 17e7648476 Work on handles: 11 yıl önce
BsVectorNI.h d0793ab046 Shader default values (untested) 10 yıl önce