BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
..
DeferredBasePass.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
DeferredLightPass.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
DeferredPointLightPass.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
NormalVertexInput.bslinc a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
PPBase.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
PPTonemapCommon.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
PPWhiteBalance.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
PerCameraData.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
PerObjectData.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
ResolveCommon.bslinc 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
SkinnedVertexInput.bslinc a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
SpriteImage.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans
VolumeRenderBase.bslinc 6f316d48bf Added support for shader technique inheritance il y a 9 ans