BsProjectLibrary.h 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "BsModule.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * Project library is the primary location for interacting with all the resources in the current project. A complete
  10. * hierarchy of resources is provided which can be interacted with by importing new ones, deleting them, moving,
  11. * renaming and similar.
  12. */
  13. class BS_ED_EXPORT ProjectLibrary : public Module<ProjectLibrary>
  14. {
  15. public:
  16. struct LibraryEntry;
  17. struct FileEntry;
  18. struct DirectoryEntry;
  19. /** Types of elements in the library, either a file or a folder. */
  20. enum class LibraryEntryType
  21. {
  22. File,
  23. Directory
  24. };
  25. /** A generic library entry that may be a file or a folder depending on its type. */
  26. struct LibraryEntry
  27. {
  28. LibraryEntry();
  29. LibraryEntry(const Path& path, const WString& name, DirectoryEntry* parent, LibraryEntryType type);
  30. LibraryEntryType type; /**< Specific type of this entry. */
  31. Path path; /**< Absolute path to the entry. */
  32. WString elementName; /**< Name of the entry. */
  33. DirectoryEntry* parent; /**< Folder this entry is located in. */
  34. };
  35. /** A library entry representing a file. Each file can have one or multiple resources. */
  36. struct FileEntry : public LibraryEntry
  37. {
  38. FileEntry();
  39. FileEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  40. ProjectFileMetaPtr meta; /**< Meta file containing various information about the resource(s). */
  41. std::time_t lastUpdateTime; /**< Timestamp of when we last imported the resource. */
  42. };
  43. /** A library entry representing a folder that contains other entries. */
  44. struct DirectoryEntry : public LibraryEntry
  45. {
  46. DirectoryEntry();
  47. DirectoryEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  48. Vector<LibraryEntry*> mChildren; /**< Child files or folders. */
  49. };
  50. public:
  51. ProjectLibrary();
  52. ~ProjectLibrary();
  53. /**
  54. * Checks if any resources at the specified path have been modified, added or deleted, and updates the internal
  55. * hierarchy accordingly. Automatically imports dirty resources.
  56. *
  57. * @param[in] path Absolute path of the file or folder to check. If a folder is provided all its children will
  58. * be checked recursively.
  59. */
  60. void checkForModifications(const Path& path);
  61. /**
  62. * Checks if any resources at the specified path have been modified, added or deleted, and updates the internal
  63. * hierarchy accordingly.
  64. *
  65. * @param[in] path Absolute path of the file or folder to check. If a folder is provided all its
  66. * children will be checked recursively.
  67. * @param[in] import Should the dirty resources be automatically reimported.
  68. * @param[in] dirtyResources A list of resources that should be reimported.
  69. */
  70. void checkForModifications(const Path& path, bool import, Vector<Path>& dirtyResources);
  71. /** Returns the root library entry that references the entire library hierarchy. */
  72. const LibraryEntry* getRootEntry() const { return mRootEntry; }
  73. /**
  74. * Attempts to a find a library entry at the specified path.
  75. *
  76. * @param[in] path Path to the entry, either absolute or relative to resources folder.
  77. * @return Found entry, or null if not found. Value returned by this method is transient, it may be
  78. * destroyed on any following ProjectLibrary call.
  79. */
  80. LibraryEntry* findEntry(const Path& path) const;
  81. /**
  82. * Attempts to a find a meta information for a resource at the specified path.
  83. *
  84. * @param[in] path Path to the entry, either absolute or relative to resources folder. If a sub-resource within
  85. * a file is needed, append the name of the subresource to the path
  86. * (e.g. mymesh.fbx/my_animation).
  87. * @return Found meta information for the resource, or null if not found.
  88. */
  89. ProjectResourceMetaPtr findResourceMeta(const Path& path) const;
  90. /**
  91. * Searches the library for a pattern and returns all entries matching it.
  92. *
  93. * @param[in] pattern Pattern to search for. Use wildcard * to match any character(s).
  94. * @return A list of entries matching the pattern. Values returned by this method are transient, they may be
  95. * destroyed on any following ProjectLibrary call.
  96. */
  97. Vector<LibraryEntry*> search(const WString& pattern);
  98. /**
  99. * Searches the library for a pattern, but only among specific resource types.
  100. *
  101. * @param[in] pattern Pattern to search for. Use wildcard * to match any character(s).
  102. * @param[in] typeIds RTTI type IDs of the resource types we're interested in searching.
  103. * @return A list of entries matching the pattern. Values returned by this method are transient, they may be
  104. * destroyed on any following ProjectLibrary call.
  105. */
  106. Vector<LibraryEntry*> search(const WString& pattern, const Vector<UINT32>& typeIds);
  107. /**
  108. * Returns resource path based on its UUID.
  109. *
  110. * @param[in] uuid UUID of the resource to look for.
  111. * @return Absolute path to the resource.
  112. */
  113. Path uuidToPath(const String& uuid) const;
  114. /**
  115. * Registers a new resource in the library.
  116. *
  117. * @param[in] resource Resource instance to add to the library. A copy of the resource will be saved at the
  118. * provided path.
  119. * @param[in] path Path where where to store the resource. Absolute or relative to the resources folder.
  120. */
  121. void createEntry(const HResource& resource, const Path& path);
  122. /**
  123. * Creates a new folder in the library.
  124. *
  125. * @param[in] path Path where where to store the folder. Absolute or relative to the resources folder.
  126. */
  127. void createFolderEntry(const Path& path);
  128. /** Updates a resource that is already in the library. */
  129. void saveEntry(const HResource& resource);
  130. /**
  131. * Moves a library entry from one path to another.
  132. *
  133. * @param[in] oldPath Source path of the entry, absolute or relative to resources folder.
  134. * @param[in] newPath Destination path of the entry, absolute or relative to resources folder.
  135. * @param[in] overwrite If an entry already exists at the destination path, should it be overwritten.
  136. */
  137. void moveEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  138. /**
  139. * Copies a library entry from one path to another.
  140. *
  141. * @param[in] oldPath Source path of the entry, absolute or relative to resources folder.
  142. * @param[in] newPath Destination path of the entry, absolute or relative to resources folder.
  143. * @param[in] overwrite If an entry already exists at the destination path, should it be overwritten.
  144. */
  145. void copyEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  146. /**
  147. * Deletes an entry from the library.
  148. *
  149. * @param[in] path Path of the entry, absolute or relative to resources folder.
  150. */
  151. void deleteEntry(const Path& path);
  152. /**
  153. * Triggers a reimport of a resource using the provided import options, if needed.
  154. *
  155. * @param[in] path Path to the resource to reimport, absolute or relative to resources folder.
  156. * @param[in] importOptions Optional import options to use when importing the resource. Caller must ensure the
  157. * import options are of the correct type for the resource in question. If null is
  158. * provided default import options are used.
  159. * @param[in] forceReimport Should the resource be reimported even if no changes are detected. This should be
  160. * true if import options changed since last import.
  161. */
  162. void reimport(const Path& path, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  163. /**
  164. * Determines if this resource will always be included in the build, regardless if it's being referenced or not.
  165. *
  166. * @param[in] path Path to the resource to modify, absolute or relative to resources folder.
  167. * @param[in] force True if we want the resource to be included in the build, false otherwise.
  168. */
  169. void setIncludeInBuild(const Path& path, bool force);
  170. /**
  171. * Finds all top-level resource entries that should be included in a build. Values returned by this method are
  172. * transient, they may be destroyed on any following ProjectLibrary call.
  173. */
  174. Vector<FileEntry*> getResourcesForBuild() const;
  175. /**
  176. * Loads a resource at the specified path, synchronously.
  177. *
  178. * @param[in] path Path of the resource, absolute or relative to resources folder. If a sub-resource within
  179. * a file is needed, append the name of the subresource to the path
  180. * (e.g. mymesh.fbx/my_animation).
  181. * @return Loaded resource, or null handle if one is not found.
  182. */
  183. HResource load(const Path& path);
  184. /** Returns the path to the project's resource folder where all the assets are stored. */
  185. const Path& getResourcesFolder() const { return mResourcesFolder; }
  186. /** Returns the resource manifest managed by the project library. */
  187. const ResourceManifestPtr& _getManifest() const { return mResourceManifest; }
  188. /**
  189. * Saves all the project library data so it may be restored later, at the default save location in the project
  190. * folder. Project must be loaded when calling this.
  191. */
  192. void saveLibrary();
  193. /**
  194. * Loads previously saved project library data from the default save location in the project folder. Nothing is
  195. * loaded if it doesn't exist.Project must be loaded when calling this.
  196. */
  197. void loadLibrary();
  198. /** Clears all library data. */
  199. void unloadLibrary();
  200. /** Triggered whenever an entry is removed from the library. Path provided is absolute. */
  201. Event<void(const Path&)> onEntryRemoved;
  202. /** Triggered whenever an entry is added to the library. Path provided is absolute. */
  203. Event<void(const Path&)> onEntryAdded;
  204. /** Triggered when a resource is being (re)imported. Path provided is absolute. */
  205. Event<void(const Path&)> onEntryImported;
  206. static const Path RESOURCES_DIR;
  207. static const Path INTERNAL_RESOURCES_DIR;
  208. private:
  209. /**
  210. * Common code for adding a new resource entry to the library.
  211. *
  212. * @param[in] parent Parent of the new entry.
  213. * @param[in] filePath Absolute path to the resource.
  214. * @param[in] importOptions Optional import options to use when importing the resource. Caller must ensure the
  215. * import options are of the correct type for the resource in question. If null is
  216. * provided default import options are used.
  217. * @param[in] forceReimport Should the resource be reimported even if we detect no changes. This should be true
  218. * if import options changed since last import.
  219. * @return Newly added resource entry.
  220. */
  221. FileEntry* addResourceInternal(DirectoryEntry* parent, const Path& filePath,
  222. const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  223. /**
  224. * Common code for adding a new folder entry to the library.
  225. *
  226. * @param[in] parent Parent of the new entry.
  227. * @param[in] dirPath Absolute path to the directory.
  228. * @return Newly added directory entry.
  229. */
  230. DirectoryEntry* addDirectoryInternal(DirectoryEntry* parent, const Path& dirPath);
  231. /**
  232. * Common code for deleting a resource from the library. This code only removes the library entry, not the actual
  233. * resource file.
  234. *
  235. * @param[in] resource Entry to delete.
  236. */
  237. void deleteResourceInternal(FileEntry* resource);
  238. /**
  239. * Common code for deleting a directory from the library. This code only removes the library entry, not the actual
  240. * directory.
  241. *
  242. * @param[in] resource Entry to delete.
  243. */
  244. void deleteDirectoryInternal(DirectoryEntry* directory);
  245. /**
  246. * Triggers a reimport of a resource using the provided import options, if needed. Doesn't import dependencies.
  247. *
  248. * @param[in] path Absolute Path to the resource to reimport.
  249. * @param[in] importOptions Optional import options to use when importing the resource. Caller must ensure
  250. * the import options are of the correct type for the resource in question. If null
  251. * is provided default import options are used.
  252. * @param[in] forceReimport Should the resource be reimported even if we detect no changes. This should be
  253. * true if import options changed since last import.
  254. * @param[in] pruneResourceMetas Determines should resource meta data for resources that no longer exist within
  255. * the file be deleted. Default behaviour is to keep these alive so that if their
  256. * resources are eventually restored, references to them will remain valid. If you
  257. * feel that you need to clear this data, set this to true but be aware that you
  258. * might need to re-apply those references.
  259. */
  260. void reimportResourceInternal(FileEntry* file, const ImportOptionsPtr& importOptions = nullptr,
  261. bool forceReimport = false, bool pruneResourceMetas = false);
  262. /**
  263. * Creates a full hierarchy of directory entries up to the provided directory, if any are needed.
  264. *
  265. * @param[in] fullPath Absolute path to a directory we are creating the hierarchy to.
  266. * @param[in] newHierarchyRoot First directory entry that already existed in our hierarchy.
  267. * @param[in] newHierarchyLeaf Leaf entry corresponding to the exact entry at \p path.
  268. */
  269. void createInternalParentHierarchy(const Path& fullPath, DirectoryEntry** newHierarchyRoot, DirectoryEntry** newHierarchyLeaf);
  270. /** Checks has a file been modified since the last import. */
  271. bool isUpToDate(FileEntry* file) const;
  272. /** Checks is the resource a native engine resource that doesn't require importing. */
  273. bool isNative(const Path& path) const;
  274. /**
  275. * Returns a path to a .meta file based on the resource path.
  276. *
  277. * @param[in] path Absolute path to the resource.
  278. * @return Path to the .meta file.
  279. */
  280. Path getMetaPath(const Path& path) const;
  281. /** Checks does the path represent a .meta file. */
  282. bool isMeta(const Path& fullPath) const;
  283. /**
  284. * Returns a set of resource paths that are dependent on the provided resource entry. (e.g. a shader file might be
  285. * dependent on shader include file).
  286. */
  287. Vector<Path> getImportDependencies(const FileEntry* entry);
  288. /** Registers any import dependencies for the specified resource. */
  289. void addDependencies(const FileEntry* entry);
  290. /** Removes any import dependencies for the specified resource. */
  291. void removeDependencies(const FileEntry* entry);
  292. /** Finds dependants resource for the specified resource entry and reimports them. */
  293. void reimportDependants(const Path& entryPath);
  294. /** Makes all library entry paths relative to the current resources folder. */
  295. void makeEntriesRelative();
  296. /**
  297. * Makes all library entry paths absolute by appending them to the current resources folder. Entries must have
  298. * previously been made relative by calling makeEntriesRelative().
  299. */
  300. void makeEntriesAbsolute();
  301. /** Deletes all library entries. */
  302. void clearEntries();
  303. static const WString LIBRARY_ENTRIES_FILENAME;
  304. static const WString RESOURCE_MANIFEST_FILENAME;
  305. ResourceManifestPtr mResourceManifest;
  306. DirectoryEntry* mRootEntry;
  307. Path mProjectFolder;
  308. Path mResourcesFolder;
  309. bool mIsLoaded;
  310. UnorderedMap<Path, Vector<Path>> mDependencies;
  311. UnorderedMap<String, Path> mUUIDToPath;
  312. };
  313. /** Provides easy access to ProjectLibrary. */
  314. BS_ED_EXPORT ProjectLibrary& gProjectLibrary();
  315. }