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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Win32/BsWin32RenderWindow.h"
- #include "Win32/BsWin32Platform.h"
- #include "Win32/BsWin32Window.h"
- #include "Win32/BsWin32VideoModeInfo.h"
- #include "Corethread/BsCoreThread.h"
- #include "Profiling/BsRenderStats.h"
- #include "Managers/BsRenderWindowManager.h"
- #include "BsVulkanRenderAPI.h"
- #include "BsVulkanDevice.h"
- #include "BsVulkanSwapChain.h"
- #include "BsVulkanDevice.h"
- #include "BsVulkanCommandBuffer.h"
- #include "Managers/BsVulkanCommandBufferManager.h"
- #include "BsVulkanQueue.h"
- #include "Math/BsMath.h"
- namespace bs
- {
- Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
- : RenderWindow(desc, windowId), mProperties(desc)
- { }
- Win32RenderWindow::~Win32RenderWindow()
- {
- Platform::resetNonClientAreas(*this);
- }
- void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const
- {
- if (name == "WINDOW")
- {
- UINT64 *pHwnd = (UINT64*)pData;
- *pHwnd = (UINT64)getHWnd();
- return;
- }
- }
- Vector2I Win32RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
- {
- POINT pos;
- pos.x = screenPos.x;
- pos.y = screenPos.y;
- ScreenToClient(getHWnd(), &pos);
- return Vector2I(pos.x, pos.y);
- }
- Vector2I Win32RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
- {
- POINT pos;
- pos.x = windowPos.x;
- pos.y = windowPos.y;
- ClientToScreen(getHWnd(), &pos);
- return Vector2I(pos.x, pos.y);
- }
- SPtr<ct::Win32RenderWindow> Win32RenderWindow::getCore() const
- {
- return std::static_pointer_cast<ct::Win32RenderWindow>(mCoreSpecific);
- }
- HWND Win32RenderWindow::getHWnd() const
- {
- blockUntilCoreInitialized();
- return getCore()->_getWindowHandle();
- }
- void Win32RenderWindow::syncProperties()
- {
- ScopedSpinLock lock(getCore()->mLock);
- mProperties = getCore()->mSyncedProperties;
- }
- namespace ct
- {
- Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, VulkanRenderAPI& renderAPI)
- : RenderWindow(desc, windowId), mProperties(desc), mSyncedProperties(desc), mWindow(nullptr), mIsChild(false)
- , mShowOnSwap(false), mDisplayFrequency(0), mRenderAPI(renderAPI), mRequiresNewBackBuffer(true)
- { }
- Win32RenderWindow::~Win32RenderWindow()
- {
- SPtr<VulkanDevice> presentDevice = mRenderAPI._getPresentDevice();
- presentDevice->waitIdle();
- if (mWindow != nullptr)
- {
- bs_delete(mWindow);
- mWindow = nullptr;
- }
- mSwapChain = nullptr;
- vkDestroySurfaceKHR(mRenderAPI._getInstance(), mSurface, gVulkanAllocator);
- }
- void Win32RenderWindow::initialize()
- {
- RenderWindowProperties& props = mProperties;
- // Create a window
- WINDOW_DESC windowDesc;
- windowDesc.showTitleBar = mDesc.showTitleBar;
- windowDesc.showBorder = mDesc.showBorder;
- windowDesc.allowResize = mDesc.allowResize;
- windowDesc.enableDoubleClick = true;
- windowDesc.fullscreen = mDesc.fullscreen;
- windowDesc.width = mDesc.videoMode.getWidth();
- windowDesc.height = mDesc.videoMode.getHeight();
- windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap;
- windowDesc.left = mDesc.left;
- windowDesc.top = mDesc.top;
- windowDesc.outerDimensions = false;
- windowDesc.title = mDesc.title;
- windowDesc.toolWindow = mDesc.toolWindow;
- windowDesc.creationParams = this;
- windowDesc.modal = mDesc.modal;
- windowDesc.wndProc = &Win32Platform::_win32WndProc;
- #ifdef BS_STATIC_LIB
- windowDesc.module = GetModuleHandle(NULL);
- #else
- windowDesc.module = GetModuleHandle("BansheeVulkanRenderAPI.dll");
- #endif
- NameValuePairList::const_iterator opt;
- opt = mDesc.platformSpecific.find("parentWindowHandle");
- if (opt != mDesc.platformSpecific.end())
- windowDesc.parent = (HWND)parseUINT64(opt->second);
- opt = mDesc.platformSpecific.find("externalWindowHandle");
- if (opt != mDesc.platformSpecific.end())
- windowDesc.external = (HWND)parseUINT64(opt->second);
-
- const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs > 0)
- {
- UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
- const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
- windowDesc.monitor = outputInfo.getMonitorHandle();
- }
- // Must be set before creating a window, since wndProc will call ShowWindow if needed after creation
- if (!windowDesc.external)
- {
- mShowOnSwap = mDesc.hideUntilSwap;
- props.isHidden = mDesc.hideUntilSwap || mDesc.hidden;
- }
- mWindow = bs_new<Win32Window>(windowDesc);
- mIsChild = windowDesc.parent != nullptr;
- mDisplayFrequency = Math::roundToInt(mDesc.videoMode.getRefreshRate());
- // Update local properties
- props.isFullScreen = mDesc.fullscreen && !mIsChild;
- props.width = mWindow->getWidth();
- props.height = mWindow->getHeight();
- props.top = mWindow->getTop();
- props.left = mWindow->getLeft();
- props.hwGamma = mDesc.gamma;
- props.multisampleCount = 1;
- // Create Vulkan surface
- VkWin32SurfaceCreateInfoKHR surfaceCreateInfo;
- surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
- surfaceCreateInfo.pNext = nullptr;
- surfaceCreateInfo.flags = 0;
- surfaceCreateInfo.hwnd = mWindow->getHWnd();
- surfaceCreateInfo.hinstance = windowDesc.module;
- VkInstance instance = mRenderAPI._getInstance();
- VkResult result = vkCreateWin32SurfaceKHR(instance, &surfaceCreateInfo, gVulkanAllocator, &mSurface);
- assert(result == VK_SUCCESS);
- SPtr<VulkanDevice> presentDevice = mRenderAPI._getPresentDevice();
- VkPhysicalDevice physicalDevice = presentDevice->getPhysical();
- mPresentQueueFamily = presentDevice->getQueueFamily(GQT_GRAPHICS);
-
- VkBool32 supportsPresent;
- vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, mPresentQueueFamily, mSurface, &supportsPresent);
- if(!supportsPresent)
- {
- // Note: Not supporting present only queues at the moment
- // Note: Also present device can only return one family of graphics queue, while there could be more (some of
- // which support present)
- BS_EXCEPT(RenderingAPIException, "Cannot find a graphics queue that also supports present operations.");
- }
-
- uint32_t numFormats;
- result = vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, mSurface, &numFormats, nullptr);
- assert(result == VK_SUCCESS);
- assert(numFormats > 0);
- VkSurfaceFormatKHR* surfaceFormats = bs_stack_alloc<VkSurfaceFormatKHR>(numFormats);
- result = vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, mSurface, &numFormats, surfaceFormats);
- assert(result == VK_SUCCESS);
- // If there is no preferred format, use standard RGBA
- if ((numFormats == 1) && (surfaceFormats[0].format == VK_FORMAT_UNDEFINED))
- {
- if (mDesc.gamma)
- mColorFormat = VK_FORMAT_R8G8B8A8_SRGB;
- else
- mColorFormat = VK_FORMAT_B8G8R8A8_UNORM;
- mColorSpace = surfaceFormats[0].colorSpace;
- }
- else
- {
- bool foundFormat = false;
- VkFormat wantedFormatsUNORM[] =
- {
- VK_FORMAT_R8G8B8A8_UNORM,
- VK_FORMAT_B8G8R8A8_UNORM,
- VK_FORMAT_A8B8G8R8_UNORM_PACK32,
- VK_FORMAT_A8B8G8R8_UNORM_PACK32,
- VK_FORMAT_R8G8B8_UNORM,
- VK_FORMAT_B8G8R8_UNORM
- };
- VkFormat wantedFormatsSRGB[] =
- {
- VK_FORMAT_R8G8B8A8_SRGB,
- VK_FORMAT_B8G8R8A8_SRGB,
- VK_FORMAT_A8B8G8R8_SRGB_PACK32,
- VK_FORMAT_A8B8G8R8_SRGB_PACK32,
- VK_FORMAT_R8G8B8_SRGB,
- VK_FORMAT_B8G8R8_SRGB
- };
- UINT32 numWantedFormats;
- VkFormat* wantedFormats;
- if (mDesc.gamma)
- {
- numWantedFormats = sizeof(wantedFormatsSRGB) / sizeof(wantedFormatsSRGB[0]);
- wantedFormats = wantedFormatsSRGB;
- }
- else
- {
- numWantedFormats = sizeof(wantedFormatsUNORM) / sizeof(wantedFormatsUNORM[0]);
- wantedFormats = wantedFormatsUNORM;
- }
- for(UINT32 i = 0; i < numWantedFormats; i++)
- {
- for(UINT32 j = 0; j < numFormats; j++)
- {
- if(surfaceFormats[j].format == wantedFormats[i])
- {
- mColorFormat = surfaceFormats[j].format;
- mColorSpace = surfaceFormats[j].colorSpace;
- foundFormat = true;
- break;
- }
- }
- if (foundFormat)
- break;
- }
- // If we haven't found anything, fall back to first available
- if(!foundFormat)
- {
- mColorFormat = surfaceFormats[0].format;
- mColorSpace = surfaceFormats[0].colorSpace;
- if (mDesc.gamma)
- LOGERR("Cannot find a valid sRGB format for a render window surface, falling back to a default format.");
- }
- }
- mDepthFormat = VK_FORMAT_D24_UNORM_S8_UINT;
-
- bs_stack_free(surfaceFormats);
- // Create swap chain
- mSwapChain = bs_shared_ptr_new<VulkanSwapChain>();
- mSwapChain->rebuild(presentDevice, mSurface, props.width, props.height, props.vsync, mColorFormat, mColorSpace,
- mDesc.depthBuffer, mDepthFormat);
- // Make the window full screen if required
- if (!windowDesc.external)
- {
- if (props.isFullScreen)
- {
- DEVMODE displayDeviceMode;
- memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
- displayDeviceMode.dmSize = sizeof(DEVMODE);
- displayDeviceMode.dmBitsPerPel = 32;
- displayDeviceMode.dmPelsWidth = props.width;
- displayDeviceMode.dmPelsHeight = props.height;
- displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
- if (mDisplayFrequency)
- {
- displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
- displayDeviceMode.dmFields |= DM_DISPLAYFREQUENCY;
- if (ChangeDisplaySettingsEx(NULL, &displayDeviceMode, NULL, CDS_FULLSCREEN | CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL)
- {
- BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings with user display frequency failed.");
- }
- }
- if (ChangeDisplaySettingsEx(NULL, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
- {
- BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed.");
- }
- }
- }
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties = props;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindow::initialize();
- }
- void Win32RenderWindow::acquireBackBuffer()
- {
- // We haven't presented the current back buffer yet, so just use that one
- if (!mRequiresNewBackBuffer)
- return;
- mSwapChain->acquireBackBuffer();
- mRequiresNewBackBuffer = false;
- }
- void Win32RenderWindow::swapBuffers(UINT32 syncMask)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mShowOnSwap)
- setHidden(false);
- // Get a command buffer on which we'll submit
- SPtr<VulkanDevice> presentDevice = mRenderAPI._getPresentDevice();
- // Assuming present queue is always graphics
- assert(presentDevice->getQueueFamily(GQT_GRAPHICS) == mPresentQueueFamily);
- // Find an appropriate queue to execute on
- VulkanQueue* queue = presentDevice->getQueue(GQT_GRAPHICS, 0);
- UINT32 queueMask = presentDevice->getQueueMask(GQT_GRAPHICS, 0);
- // Ignore myself
- syncMask &= ~queueMask;
- UINT32 deviceIdx = presentDevice->getIndex();
- VulkanCommandBufferManager& cbm = static_cast<VulkanCommandBufferManager&>(CommandBufferManager::instance());
- UINT32 numSemaphores;
- cbm.getSyncSemaphores(deviceIdx, syncMask, mSemaphoresTemp, numSemaphores);
- // Wait on present (i.e. until the back buffer becomes available), if we haven't already done so
- const SwapChainSurface& surface = mSwapChain->getBackBuffer();
- if(surface.needsWait)
- {
- mSemaphoresTemp[numSemaphores] = mSwapChain->getBackBuffer().sync;
- numSemaphores++;
- mSwapChain->notifyBackBufferWaitIssued();
- }
- queue->present(mSwapChain.get(), mSemaphoresTemp, numSemaphores);
- mRequiresNewBackBuffer = true;
- }
- void Win32RenderWindow::move(INT32 left, INT32 top)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = mProperties;
- if (!props.isFullScreen)
- {
- mWindow->move(left, top);
- props.top = mWindow->getTop();
- props.left = mWindow->getLeft();
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.top = props.top;
- mSyncedProperties.left = props.left;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- }
- void Win32RenderWindow::resize(UINT32 width, UINT32 height)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = mProperties;
- if (!props.isFullScreen)
- {
- mWindow->resize(width, height);
- props.width = mWindow->getWidth();
- props.height = mWindow->getHeight();
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.width = props.width;
- mSyncedProperties.height = props.height;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- }
- void Win32RenderWindow::setActive(bool state)
- {
- THROW_IF_NOT_CORE_THREAD;
- mWindow->setActive(state);
- RenderWindow::setActive(state);
- }
- void Win32RenderWindow::setHidden(bool hidden)
- {
- THROW_IF_NOT_CORE_THREAD;
- mShowOnSwap = false;
- mWindow->setHidden(hidden);
- RenderWindow::setHidden(hidden);
- }
- void Win32RenderWindow::minimize()
- {
- THROW_IF_NOT_CORE_THREAD;
- mWindow->minimize();
- }
- void Win32RenderWindow::maximize()
- {
- THROW_IF_NOT_CORE_THREAD;
- mWindow->maximize();
- }
- void Win32RenderWindow::restore()
- {
- THROW_IF_NOT_CORE_THREAD;
- mWindow->restore();
- }
- void Win32RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mIsChild)
- return;
- const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs == 0)
- return;
- RenderWindowProperties& props = mProperties;
- UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
- const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
- mDisplayFrequency = Math::roundToInt(refreshRate);
- props.isFullScreen = true;
- DEVMODE displayDeviceMode;
- memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
- displayDeviceMode.dmSize = sizeof(DEVMODE);
- displayDeviceMode.dmBitsPerPel = 32;
- displayDeviceMode.dmPelsWidth = width;
- displayDeviceMode.dmPelsHeight = height;
- displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
- displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
- HMONITOR hMonitor = outputInfo.getMonitorHandle();
- MONITORINFOEX monitorInfo;
- memset(&monitorInfo, 0, sizeof(MONITORINFOEX));
- monitorInfo.cbSize = sizeof(MONITORINFOEX);
- GetMonitorInfo(hMonitor, &monitorInfo);
- if (ChangeDisplaySettingsEx(monitorInfo.szDevice, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
- {
- BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed");
- }
- props.top = monitorInfo.rcMonitor.top;
- props.left = monitorInfo.rcMonitor.left;
- props.width = width;
- props.height = height;
- SetWindowLong(mWindow->getHWnd(), GWL_STYLE, WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
- SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, 0);
- SetWindowPos(mWindow->getHWnd(), HWND_TOP, props.left, props.top, width, height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
- }
- void Win32RenderWindow::setFullscreen(const VideoMode& mode)
- {
- THROW_IF_NOT_CORE_THREAD;
- setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
- }
- void Win32RenderWindow::setWindowed(UINT32 width, UINT32 height)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = mProperties;
- if (!props.isFullScreen)
- return;
- props.isFullScreen = false;
- props.width = width;
- props.height = height;
- // Drop out of fullscreen
- ChangeDisplaySettingsEx(NULL, NULL, NULL, 0, NULL);
- UINT32 winWidth = width;
- UINT32 winHeight = height;
- RECT rect;
- SetRect(&rect, 0, 0, winWidth, winHeight);
- AdjustWindowRect(&rect, mWindow->getStyle(), false);
- winWidth = rect.right - rect.left;
- winHeight = rect.bottom - rect.top;
- // Deal with centering when switching down to smaller resolution
- HMONITOR hMonitor = MonitorFromWindow(mWindow->getHWnd(), MONITOR_DEFAULTTONEAREST);
- MONITORINFO monitorInfo;
- memset(&monitorInfo, 0, sizeof(MONITORINFO));
- monitorInfo.cbSize = sizeof(MONITORINFO);
- GetMonitorInfo(hMonitor, &monitorInfo);
- LONG screenw = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
- LONG screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
- INT32 left = screenw > INT32(winWidth) ? ((screenw - INT32(winWidth)) / 2) : 0;
- INT32 top = screenh > INT32(winHeight) ? ((screenh - INT32(winHeight)) / 2) : 0;
- SetWindowLong(mWindow->getHWnd(), GWL_STYLE, mWindow->getStyle() | WS_VISIBLE);
- SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, mWindow->getStyleEx());
- SetWindowPos(mWindow->getHWnd(), HWND_NOTOPMOST, left, top, winWidth, winHeight,
- SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOACTIVATE);
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.width = props.width;
- mSyncedProperties.height = props.height;
- }
- bs::RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- HWND Win32RenderWindow::_getWindowHandle() const
- {
- return mWindow->getHWnd();
- }
- void Win32RenderWindow::getCustomAttribute(const String& name, void* data) const
- {
- if (name == "FB")
- {
- VulkanFramebuffer** fb = (VulkanFramebuffer**)data;
- *fb = mSwapChain->getBackBuffer().framebuffer;
- return;
- }
- if(name == "SC")
- {
- VulkanSwapChain** sc = (VulkanSwapChain**)data;
- *sc = mSwapChain.get();
- return;
- }
- if(name == "WINDOW")
- {
- UINT64 *pWnd = (UINT64*)data;
- *pWnd = (UINT64)mWindow->getHWnd();
- return;
- }
- RenderWindow::getCustomAttribute(name, data);
- }
- void Win32RenderWindow::_windowMovedOrResized()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (!mWindow)
- return;
- mWindow->_windowMovedOrResized();
- RenderWindowProperties& props = mProperties;
- if (!props.isFullScreen) // Fullscreen is handled directly by this object
- {
- props.top = mWindow->getTop();
- props.left = mWindow->getLeft();
- props.width = mWindow->getWidth();
- props.height = mWindow->getHeight();
- }
- // Resize swap chain
-
- //// Need to make sure nothing is using the swap buffer before we re-create it
- // Note: Optionally I can detect exactly on which queues (if any) are the swap chain images used on, and only wait
- // on those
- SPtr<VulkanDevice> presentDevice = mRenderAPI._getPresentDevice();
- presentDevice->waitIdle();
- mSwapChain->rebuild(presentDevice, mSurface, props.width, props.height, props.vsync, mColorFormat, mColorSpace,
- mDesc.depthBuffer, mDepthFormat);
- RenderWindow::_windowMovedOrResized();
- }
- void Win32RenderWindow::syncProperties()
- {
- ScopedSpinLock lock(mLock);
- mProperties = mSyncedProperties;
- }
- }
- }
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