BearishSun bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden
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BsBuildDataRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsDockManagerLayoutRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 jaren geleden
BsEditorSettingsRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsEditorWidgetLayoutRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsGUIWindowFrameWidgetRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsPlatformInfoRTTI.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 jaren geleden
BsProjectLibraryEntriesRTTI.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 jaren geleden
BsProjectResourceMetaRTTI.h 1e251e1aa3 Feature: Editor now displays texture preview as icons in the Library window 7 jaren geleden
BsProjectSettingsRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden
BsSettingsRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 jaren geleden