BearishSun 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 年之前
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Extensions 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 年之前
Generated 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 年之前
RTTI bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年之前
Serialization 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 年之前
Wrappers 3785c46e7a Bugfix: Properly destroy resource reference script objects 7 年之前
BsEngineScriptLibrary.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年之前
BsEngineScriptLibrary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsManagedComponent.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年之前
BsManagedComponent.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsManagedResourceManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsManagedResourceManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsManagedResourceMetaData.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsManagedResourceMetaData.h 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory 7 年之前
BsPlayInEditorManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsPlayInEditorManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptEnginePlugin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptEnginePrerequisites.h 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 年之前
BsScriptGameObjectManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 年之前
BsScriptGameObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptObjectImpl.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptObjectImpl.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptObjectManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年之前
BsScriptObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年之前
BsScriptResourceManager.cpp b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access 7 年之前
BsScriptResourceManager.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access 7 年之前
CMakeLists.txt e17e12c97b Feature: SBGen is no longer a required dependency, generated files are instead distributed 7 年之前
CMakeSources.cmake 08e2812a09 Feature: Exposed particle system distributions and Random class to script code 7 年之前