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- #include "BsBuiltinEditorResources.h"
- #include "BsGUIElementStyle.h"
- #include "BsGUILabel.h"
- #include "BsGUIButton.h"
- #include "BsGUIInputBox.h"
- #include "BsGUIToggle.h"
- #include "BsGUIColor.h"
- #include "BsTextSprite.h"
- #include "BsSpriteTexture.h"
- #include "BsGUITreeViewEditBox.h"
- #include "BsGUIIntField.h"
- #include "BsGUIFloatField.h"
- #include "BsGUIColorField.h"
- #include "BsGUITextField.h"
- #include "BsGUIToggleField.h"
- #include "BsGUIVector2Field.h"
- #include "BsGUIVector3Field.h"
- #include "BsGUIVector4Field.h"
- #include "BsGUIComponentFoldout.h"
- #include "BsGUIFoldout.h"
- #include "BsFont.h"
- #include "BsFontImportOptions.h"
- #include "BsImporter.h"
- #include "BsGpuProgram.h"
- #include "BsShader.h"
- #include "BsTechnique.h"
- #include "BsPass.h"
- #include "BsMaterial.h"
- #include "BsBlendState.h"
- #include "BsDepthStencilState.h"
- #include "BsRasterizerState.h"
- #include "BsGpuProgramImportOptions.h"
- #include "BsResources.h"
- #include "BsRTTIType.h"
- #include "BsFileSystem.h"
- namespace BansheeEngine
- {
- const String BuiltinEditorResources::ObjectFieldStyleName = "GUIObjectField";
- const String BuiltinEditorResources::ObjectFieldLabelStyleName = "EditorFieldLabel";
- const String BuiltinEditorResources::ObjectFieldDropBtnStyleName = "DropButton";
- const String BuiltinEditorResources::ObjectFieldClearBtnStyleName = "ObjectClearButton";
- const Path BuiltinEditorResources::DefaultSkinFolderRaw = L"..\\..\\..\\..\\Data\\Raw\\Editor\\Skin\\";
- const Path BuiltinEditorResources::DefaultShaderFolderRaw = L"..\\..\\..\\..\\Data\\Raw\\Editor\\Shaders\\";
- const Path BuiltinEditorResources::DefaultSkinFolder = L"..\\..\\..\\..\\Data\\Editor\\Skin\\";
- const Path BuiltinEditorResources::DefaultShaderFolder = L"..\\..\\..\\..\\Data\\Editor\\Shaders\\";
-
- const WString BuiltinEditorResources::HLSL11ShaderSubFolder = L"HLSL11/";
- const WString BuiltinEditorResources::HLSL9ShaderSubFolder = L"HLSL9/";
- const WString BuiltinEditorResources::GLSLShaderSubFolder = L"GLSL/";
- const WString BuiltinEditorResources::DefaultFontFilename = L"arial.ttf";
- const UINT32 BuiltinEditorResources::DefaultFontSize = 10;
- const WString BuiltinEditorResources::WindowBackgroundTexture = L"WindowBgTile.psd";
- const WString BuiltinEditorResources::ButtonNormalTex = L"ButtonNormal.psd";
- const WString BuiltinEditorResources::ButtonHoverTex = L"ButtonHover.psd";
- const WString BuiltinEditorResources::ButtonActiveTex = L"ButtonActive.psd";
- const WString BuiltinEditorResources::ToggleNormalTex = L"ToggleNormal.psd";
- const WString BuiltinEditorResources::ToggleHoverTex = L"ToggleHover.psd";
- const WString BuiltinEditorResources::ToggleActiveTex = L"ToggleActive.psd";
- const WString BuiltinEditorResources::ToggleNormalOnTex = L"ToggleOnNormal.psd";
- const WString BuiltinEditorResources::ToggleHoverOnTex = L"ToggleOnHover.psd";
- const WString BuiltinEditorResources::ToggleActiveOnTex = L"ToggleOnActive.psd";
- const WString BuiltinEditorResources::ObjectDropBtnNormalTex = L"ObjectFieldDropNormal.psd";
- const WString BuiltinEditorResources::ObjectDropBtnNormalOnTex = L"ObjectFieldDropOnNormal.psd";
- const WString BuiltinEditorResources::ObjectClearBtnNormalTex = L"ObjectFieldBtnNormal.psd";
- const WString BuiltinEditorResources::ObjectClearBtnHoverTex = L"ObjectFieldBtnHover.psd";
- const WString BuiltinEditorResources::ObjectClearBtnActiveTex = L"ObjectFieldBtnActive.psd";
- const WString BuiltinEditorResources::FoldoutOpenNormalTex = L"FoldoutOpenNormal.psd";
- const WString BuiltinEditorResources::FoldoutOpenHoverTex = L"FoldoutOpenHover.psd";
- const WString BuiltinEditorResources::FoldoutClosedNormalTex = L"FoldoutClosedNormal.psd";
- const WString BuiltinEditorResources::FoldoutClosedHoverTex = L"FoldoutClosedHover.psd";
- const WString BuiltinEditorResources::CmpFoldoutOpenNormalTex = L"CmpFoldoutOpenNormal.psd";
- const WString BuiltinEditorResources::CmpFoldoutOpenHoverTex = L"CmpFoldoutOpenHover.psd";
- const WString BuiltinEditorResources::CmpFoldoutOpenActiveTex = L"CmpFoldoutOpenActive.psd";
- const WString BuiltinEditorResources::CmpFoldoutClosedNormalTex = L"CmpFoldoutClosedNormal.psd";
- const WString BuiltinEditorResources::CmpFoldoutClosedHoverTex = L"CmpFoldoutClosedHover.psd";
- const WString BuiltinEditorResources::CmpFoldoutClosedActiveTex = L"CmpFoldoutClosedActive.psd";
- const WString BuiltinEditorResources::WindowFrameNormal = L"WindowFrameNormal.psd";
- const WString BuiltinEditorResources::WindowFrameFocused = L"WindowFrameFocused.psd";
- const WString BuiltinEditorResources::WindowTitleBarBg = L"WindowTitleBarBg.psd";
- const WString BuiltinEditorResources::WindowCloseButtonNormal = L"WindowCloseBtnNormal.psd";
- const WString BuiltinEditorResources::WindowCloseButtonHover = L"WindowCloseBtnHover.psd";
- const WString BuiltinEditorResources::WindowMinButtonNormal = L"WindowMinBtnNormal.psd";
- const WString BuiltinEditorResources::WindowMinButtonHover = L"WindowMinBtnHover.psd";
- const WString BuiltinEditorResources::WindowMaxButtonNormal = L"WindowMaxBtnNormal.psd";
- const WString BuiltinEditorResources::WindowMaxButtonHover = L"WindowMaxBtnHover.psd";
- const WString BuiltinEditorResources::TabbedBarBtnNormal = L"TabbedButtonNormal.psd";
- const WString BuiltinEditorResources::TabbedBarBtnActive = L"TabbedButtonActive.psd";
- const WString BuiltinEditorResources::InputBoxNormalTex = L"InputBoxNormal.psd";
- const WString BuiltinEditorResources::InputBoxHoverTex = L"InputBoxHover.psd";
- const WString BuiltinEditorResources::InputBoxFocusedTex = L"InputBoxFocused.psd";
- const WString BuiltinEditorResources::ScrollBarUpNormalTex = L"ScrollBarUpNormal.psd";
- const WString BuiltinEditorResources::ScrollBarUpHoverTex = L"ScrollBarUpHover.psd";
- const WString BuiltinEditorResources::ScrollBarUpActiveTex = L"ScrollBarUpActive.psd";
- const WString BuiltinEditorResources::ScrollBarDownNormalTex = L"ScrollBarDownNormal.psd";
- const WString BuiltinEditorResources::ScrollBarDownHoverTex = L"ScrollBarDownHover.psd";
- const WString BuiltinEditorResources::ScrollBarDownActiveTex = L"ScrollBarDownActive.psd";
- const WString BuiltinEditorResources::ScrollBarLeftNormalTex = L"ScrollBarLeftNormal.psd";
- const WString BuiltinEditorResources::ScrollBarLeftHoverTex = L"ScrollBarLeftHover.psd";
- const WString BuiltinEditorResources::ScrollBarLeftActiveTex = L"ScrollBarLeftActive.psd";
- const WString BuiltinEditorResources::ScrollBarRightNormalTex = L"ScrollBarRightNormal.psd";
- const WString BuiltinEditorResources::ScrollBarRightHoverTex = L"ScrollBarRightHover.psd";
- const WString BuiltinEditorResources::ScrollBarRightActiveTex = L"ScrollBarRightActive.psd";
- const WString BuiltinEditorResources::ScrollBarHandleHorzNormalTex = L"ScrollBarHorzHandleNormal.psd";
- const WString BuiltinEditorResources::ScrollBarHandleHorzHoverTex = L"ScrollBarHorzHandleHover.psd";
- const WString BuiltinEditorResources::ScrollBarHandleHorzActiveTex = L"ScrollBarHorzHandleActive.psd";
- const WString BuiltinEditorResources::ScrollBarHandleVertNormalTex = L"ScrollBarVertHandleNormal.psd";
- const WString BuiltinEditorResources::ScrollBarHandleVertHoverTex = L"ScrollBarVertHandleHover.psd";
- const WString BuiltinEditorResources::ScrollBarHandleVertActiveTex = L"ScrollBarVertHandleActive.psd";
- const WString BuiltinEditorResources::DropDownBtnNormalTex = L"DropDownNormal.psd";
- const WString BuiltinEditorResources::DropDownBtnHoverTex = L"DropDownHover.psd";
- const WString BuiltinEditorResources::DropDownBoxBgTex = L"DropDownBoxBg.psd";
- const WString BuiltinEditorResources::DropDownBoxEntryNormalTex = L"DropDownButtonNormal.psd";
- const WString BuiltinEditorResources::DropDownBoxEntryHoverTex = L"DropDownButtonHover.psd";
- const WString BuiltinEditorResources::DropDownBoxBtnUpNormalTex = L"DropDownBoxBtnUpNormal.psd";
- const WString BuiltinEditorResources::DropDownBoxBtnUpHoverTex = L"DropDownBoxBtnUpHover.psd";
- const WString BuiltinEditorResources::DropDownBoxBtnDownNormalTex = L"DropDownBoxBtnDownNormal.psd";
- const WString BuiltinEditorResources::DropDownBoxBtnDownHoverTex = L"DropDownBoxBtnDownHover.psd";
- const WString BuiltinEditorResources::DropDownBoxEntryExpNormalTex = L"DropDownExpNormal.psd";
- const WString BuiltinEditorResources::DropDownBoxEntryExpHoverTex = L"DropDownExpHover.psd";
- const WString BuiltinEditorResources::DropDownSeparatorTex = L"DropDownSeparator.psd";
- const WString BuiltinEditorResources::DropDownBoxBtnUpArrowTex = L"DropDownBoxBtnUpArrow.psd";
- const WString BuiltinEditorResources::DropDownBoxBtnDownArrowTex = L"DropDownBoxBtnDownArrow.psd";
- const WString BuiltinEditorResources::ScrollBarBgTex = L"ScrollBarBg.psd";
- const WString BuiltinEditorResources::MenuBarBgTex = L"MenuBarBg.psd";
- const WString BuiltinEditorResources::MenuBarBtnNormalTex = L"MenuBarButtonNormal.psd";
- const WString BuiltinEditorResources::MenuBarBtnHoverTex = L"MenuBarButtonHover.psd";
- const WString BuiltinEditorResources::MenuBarBansheeLogoTex = L"MenuBarBansheeLogo.psd";
- const WString BuiltinEditorResources::DockSliderNormalTex = L"DockSliderBtn.psd";
- const WString BuiltinEditorResources::TreeViewExpandButtonOffNormal = L"TreeViewExpandButtonOffNormal.psd";
- const WString BuiltinEditorResources::TreeViewExpandButtonOffHover = L"TreeViewExpandButtonOffHover.psd";
- const WString BuiltinEditorResources::TreeViewExpandButtonOnNormal = L"TreeViewExpandButtonOnNormal.psd";
- const WString BuiltinEditorResources::TreeViewExpandButtonOnHover = L"TreeViewExpandButtonOnHover.psd";
- const WString BuiltinEditorResources::TreeViewSelectionBackground = L"TreeViewSelectionBackground.psd";
- const WString BuiltinEditorResources::TreeViewEditBox = L"TreeViewEditBox.psd";
- const WString BuiltinEditorResources::TreeViewElementHighlight = L"TreeViewElementHighlight.psd";
- const WString BuiltinEditorResources::TreeViewElementSepHighlight = L"TreeViewElementSepHighlight.psd";
- /************************************************************************/
- /* SHADERS */
- /************************************************************************/
- struct GpuProgramImportData
- {
- WString filename;
- String entryPoint;
- GpuProgramType type;
- GpuProgramProfile profile;
- String language;
- WString folder;
- };
- const WString BuiltinEditorResources::ShaderDockOverlayVSFile = L"dockDropOverlayVS.gpuprog";
- const WString BuiltinEditorResources::ShaderDockOverlayPSFile = L"dockDropOverlayPS.gpuprog";
- const WString BuiltinEditorResources::SceneGridVSFile = L"sceneGridVS.gpuprog";
- const WString BuiltinEditorResources::SceneGridPSFile = L"sceneGridPS.gpuprog";
- const WString BuiltinEditorResources::PickingVSFile = L"pickingVS.gpuprog";
- const WString BuiltinEditorResources::PickingPSFile = L"pickingPS.gpuprog";
- const WString BuiltinEditorResources::PickingAlphaVSFile = L"pickingAlphaVS.gpuprog";
- const WString BuiltinEditorResources::PickingAlphaPSFile = L"pickingAlphaPS.gpuprog";
- const WString BuiltinEditorResources::ShaderWireGizmoVSFile = L"wireGizmoVS.gpuprog";
- const WString BuiltinEditorResources::ShaderWireGizmoPSFile = L"wireGizmoPS.gpuprog";
- const WString BuiltinEditorResources::ShaderSolidGizmoVSFile = L"solidGizmoVS.gpuprog";
- const WString BuiltinEditorResources::ShaderSolidGizmoPSFile = L"solidGizmoPS.gpuprog";
- const WString BuiltinEditorResources::ShaderIconGizmo0VSFile = L"iconGizmo0VS.gpuprog";
- const WString BuiltinEditorResources::ShaderIconGizmo0PSFile = L"iconGizmo0PS.gpuprog";
- const WString BuiltinEditorResources::ShaderIconGizmo1VSFile = L"iconGizmo1VS.gpuprog";
- const WString BuiltinEditorResources::ShaderIconGizmo1PSFile = L"iconGizmo1PS.gpuprog";
- const WString BuiltinEditorResources::GizmoPickingVSFile = L"pickingGizmoVS.gpuprog";
- const WString BuiltinEditorResources::GizmoPickingPSFile = L"pickingGizmoPS.gpuprog";
- const WString BuiltinEditorResources::GizmoPickingAlphaVSFile = L"pickingGizmoAlphaVS.gpuprog";
- const WString BuiltinEditorResources::GizmoPickingAlphaPSFile = L"pickingGizmoAlphaPS.gpuprog";
- BuiltinEditorResources::BuiltinEditorResources(RenderSystemPlugin activeRSPlugin)
- :mRenderSystemPlugin(activeRSPlugin)
- {
- switch (activeRSPlugin)
- {
- case RenderSystemPlugin::DX11:
- mActiveShaderSubFolder = HLSL11ShaderSubFolder;
- mActiveRenderSystem = RenderAPIDX11;
- break;
- case RenderSystemPlugin::DX9:
- mActiveShaderSubFolder = HLSL9ShaderSubFolder;
- mActiveRenderSystem = RenderAPIDX9;
- break;
- case RenderSystemPlugin::OpenGL:
- mActiveShaderSubFolder = GLSLShaderSubFolder;
- mActiveRenderSystem = RenderAPIOpenGL;
- break;
- }
- preprocess();
- initDockDropOverlayShader();
- initSceneGridShader();
- initPickingShader(CULL_NONE);
- initPickingShader(CULL_CLOCKWISE);
- initPickingShader(CULL_COUNTERCLOCKWISE);
- initPickingAlphaShader(CULL_NONE);
- initPickingAlphaShader(CULL_CLOCKWISE);
- initPickingAlphaShader(CULL_COUNTERCLOCKWISE);
- initWireGizmoShader();
- initSolidGizmoShader();
- initIconGizmoShader();
- initGizmoPickingShader();
- initGizmoPickingAlphaShader();
- initWireHandleShader();
- initSolidHandleShader();
- Path fontPath = FileSystem::getWorkingDirectoryPath();
- fontPath.append(DefaultSkinFolder);
- fontPath.append(DefaultFontFilename + L".asset");
- HFont font = Resources::instance().load<Font>(fontPath);
- // Label
- GUIElementStyle labelStyle;
- labelStyle.font = font;
- labelStyle.fontSize = DefaultFontSize;
- labelStyle.fixedWidth = false;
- labelStyle.fixedHeight = true;
- labelStyle.height = 11;
- labelStyle.minWidth = 10;
- mSkin.setStyle(GUILabel::getGUITypeName(), labelStyle);
- // Window frame
- GUIElementStyle windowFrameStyle;
- windowFrameStyle.normal.texture = getGUITexture(WindowFrameNormal);
- windowFrameStyle.focused.texture = getGUITexture(WindowFrameFocused);
- windowFrameStyle.border.left = 1;
- windowFrameStyle.border.right = 1;
- windowFrameStyle.border.top = 1;
- windowFrameStyle.border.bottom = 1;
- mSkin.setStyle("WindowFrame", windowFrameStyle);
- // Button
- GUIElementStyle buttonStyle;
- buttonStyle.normal.texture = getGUITexture(ButtonNormalTex);
- buttonStyle.hover.texture = getGUITexture(ButtonHoverTex);
- buttonStyle.active.texture = getGUITexture(ButtonActiveTex);
- buttonStyle.border.left = 6;
- buttonStyle.border.right = 6;
- buttonStyle.border.top = 6;
- buttonStyle.border.bottom = 6;
- buttonStyle.contentOffset.left = 3;
- buttonStyle.contentOffset.right = 3;
- buttonStyle.fixedHeight = true;
- buttonStyle.height = 15;
- buttonStyle.minWidth = 50;
- buttonStyle.font = font;
- buttonStyle.fontSize = DefaultFontSize;
- buttonStyle.textHorzAlign = THA_Center;
- buttonStyle.textVertAlign = TVA_Center;
- mSkin.setStyle(GUIButton::getGUITypeName(), buttonStyle);
- // Toggle
- GUIElementStyle toggleStyle;
- toggleStyle.normal.texture = getGUITexture(ToggleNormalTex);
- toggleStyle.hover.texture = getGUITexture(ToggleHoverTex);
- toggleStyle.active.texture = getGUITexture(ToggleActiveTex);
- toggleStyle.normalOn.texture = getGUITexture(ToggleNormalOnTex);
- toggleStyle.hoverOn.texture = getGUITexture(ToggleHoverOnTex);
- toggleStyle.activeOn.texture = getGUITexture(ToggleActiveOnTex);
- toggleStyle.fixedHeight = true;
- toggleStyle.fixedWidth = true;
- toggleStyle.height = 15;
- toggleStyle.width = 15;
- mSkin.setStyle(GUIToggle::getGUITypeName(), toggleStyle);
- // Color
- GUIElementStyle colorStyle;
- colorStyle.margins.left = 2;
- colorStyle.margins.right = 2;
- colorStyle.margins.top = 2;
- colorStyle.margins.bottom = 2;
- colorStyle.fixedHeight = true;
- colorStyle.height = 10;
- colorStyle.minWidth = 10;
- mSkin.setStyle(GUIColor::getGUITypeName(), colorStyle);
- // Window background texture
- GUIElementStyle windowBgStyle;
- windowBgStyle.normal.texture = getGUITexture(WindowBackgroundTexture);
- mSkin.setStyle("WindowBackground", windowBgStyle);
- // Window title bar background
- GUIElementStyle titleBarBgStyle;
- titleBarBgStyle.normal.texture = getGUITexture(WindowTitleBarBg);
- titleBarBgStyle.fixedHeight = true;
- titleBarBgStyle.height = 13;
- mSkin.setStyle("TitleBarBackground", titleBarBgStyle);
- // Tabbed title bar tab button
- GUIElementStyle tabbedBarButton;
- tabbedBarButton.normal.texture = getGUITexture(TabbedBarBtnNormal);
- tabbedBarButton.hover.texture = getGUITexture(TabbedBarBtnActive);
- tabbedBarButton.active.texture = tabbedBarButton.hover.texture;
- tabbedBarButton.normalOn.texture = tabbedBarButton.hover.texture;
- tabbedBarButton.hoverOn.texture = tabbedBarButton.hover.texture;
- tabbedBarButton.activeOn.texture = tabbedBarButton.hover.texture;
- tabbedBarButton.fixedHeight = true;
- tabbedBarButton.height = 13;
- tabbedBarButton.minWidth = 10;
- tabbedBarButton.maxWidth = 110;
- tabbedBarButton.font = font;
- tabbedBarButton.fontSize = DefaultFontSize;
- tabbedBarButton.textHorzAlign = THA_Center;
- tabbedBarButton.textVertAlign = TVA_Center;
- mSkin.setStyle("TabbedBarBtn", tabbedBarButton);
- // Tabbed title bar drag/drop button
- GUIElementStyle tabbedBarDropButton;
- tabbedBarDropButton.fixedHeight = true;
- tabbedBarDropButton.fixedWidth = true;
- tabbedBarDropButton.height = 13;
- tabbedBarDropButton.width = 6;
- mSkin.setStyle("TabbedBarDropArea", tabbedBarDropButton);
- // Window minimize button
- GUIElementStyle winMinButtonStyle;
- winMinButtonStyle.normal.texture = getGUITexture(WindowMinButtonNormal);
- winMinButtonStyle.hover.texture = getGUITexture(WindowMinButtonHover);
- winMinButtonStyle.active.texture = winMinButtonStyle.hover.texture;
- winMinButtonStyle.fixedHeight = true;
- winMinButtonStyle.fixedWidth = true;
- winMinButtonStyle.height = 7;
- winMinButtonStyle.width = 8;
- mSkin.setStyle("WinMinimizeBtn", winMinButtonStyle);
- // Window maximize button
- GUIElementStyle winMaxButtonStyle;
- winMaxButtonStyle.normal.texture = getGUITexture(WindowMaxButtonNormal);
- winMaxButtonStyle.hover.texture = getGUITexture(WindowMaxButtonHover);
- winMaxButtonStyle.active.texture = winMaxButtonStyle.hover.texture;
- winMaxButtonStyle.fixedHeight = true;
- winMaxButtonStyle.fixedWidth = true;
- winMaxButtonStyle.height = 8;
- winMaxButtonStyle.width = 8;
- mSkin.setStyle("WinMaximizeBtn", winMaxButtonStyle);
- // Window close button
- GUIElementStyle winCloseButtonStyle;
- winCloseButtonStyle.normal.texture = getGUITexture(WindowCloseButtonNormal);
- winCloseButtonStyle.hover.texture = getGUITexture(WindowCloseButtonHover);
- winCloseButtonStyle.active.texture = winCloseButtonStyle.hover.texture;
- winCloseButtonStyle.fixedHeight = true;
- winCloseButtonStyle.fixedWidth = true;
- winCloseButtonStyle.height = 7;
- winCloseButtonStyle.width = 8;
- mSkin.setStyle("WinCloseBtn", winCloseButtonStyle);
- // Input box
- GUIElementStyle inputBoxStyle;
- inputBoxStyle.normal.texture = getGUITexture(InputBoxNormalTex);
- inputBoxStyle.hover.texture = getGUITexture(InputBoxHoverTex);
- inputBoxStyle.focused.texture = getGUITexture(InputBoxFocusedTex);
- inputBoxStyle.active.texture = inputBoxStyle.normal.texture;
- inputBoxStyle.border.left = 1;
- inputBoxStyle.border.right = 1;
- inputBoxStyle.border.top = 1;
- inputBoxStyle.border.bottom = 1;
- inputBoxStyle.contentOffset.left = 3;
- inputBoxStyle.contentOffset.right = 3;
- inputBoxStyle.contentOffset.top = 2;
- inputBoxStyle.contentOffset.bottom = 2;
- inputBoxStyle.fixedHeight = true;
- inputBoxStyle.height = 15;
- inputBoxStyle.minWidth = 10;
- inputBoxStyle.font = font;
- inputBoxStyle.fontSize = DefaultFontSize;
- inputBoxStyle.textHorzAlign = THA_Left;
- inputBoxStyle.textVertAlign = TVA_Top;
- mSkin.setStyle(GUIInputBox::getGUITypeName(), inputBoxStyle);
- /************************************************************************/
- /* SCROLL BAR */
- /************************************************************************/
- // Up button
- GUIElementStyle scrollUpBtnStyle;
- scrollUpBtnStyle.normal.texture = getGUITexture(ScrollBarUpNormalTex);
- scrollUpBtnStyle.hover.texture = getGUITexture(ScrollBarUpHoverTex);
- scrollUpBtnStyle.active.texture = getGUITexture(ScrollBarUpActiveTex);
- scrollUpBtnStyle.fixedHeight = true;
- scrollUpBtnStyle.fixedWidth = true;
- scrollUpBtnStyle.height = 4;
- scrollUpBtnStyle.width = 8;
- mSkin.setStyle("ScrollUpBtn", scrollUpBtnStyle);
- // Down button
- GUIElementStyle scrollDownBtnStyle;
- scrollDownBtnStyle.normal.texture = getGUITexture(ScrollBarDownNormalTex);
- scrollDownBtnStyle.hover.texture = getGUITexture(ScrollBarDownHoverTex);
- scrollDownBtnStyle.active.texture = getGUITexture(ScrollBarDownActiveTex);
- scrollDownBtnStyle.fixedHeight = true;
- scrollDownBtnStyle.fixedWidth = true;
- scrollDownBtnStyle.height = 4;
- scrollDownBtnStyle.width = 8;
- mSkin.setStyle("ScrollDownBtn", scrollDownBtnStyle);
- // Left button
- GUIElementStyle scrollLeftBtnStyle;
- scrollLeftBtnStyle.normal.texture = getGUITexture(ScrollBarLeftNormalTex);
- scrollLeftBtnStyle.hover.texture = getGUITexture(ScrollBarLeftHoverTex);
- scrollLeftBtnStyle.active.texture = getGUITexture(ScrollBarLeftActiveTex);
- scrollLeftBtnStyle.fixedHeight = true;
- scrollLeftBtnStyle.fixedWidth = true;
- scrollLeftBtnStyle.height = 8;
- scrollLeftBtnStyle.width = 4;
- mSkin.setStyle("ScrollLeftBtn", scrollLeftBtnStyle);
- // Right button
- GUIElementStyle scrollRightBtnStyle;
- scrollRightBtnStyle.normal.texture = getGUITexture(ScrollBarRightNormalTex);
- scrollRightBtnStyle.hover.texture = getGUITexture(ScrollBarRightHoverTex);
- scrollRightBtnStyle.active.texture = getGUITexture(ScrollBarRightActiveTex);
- scrollRightBtnStyle.fixedHeight = true;
- scrollRightBtnStyle.fixedWidth = true;
- scrollRightBtnStyle.height = 8;
- scrollRightBtnStyle.width = 4;
- mSkin.setStyle("ScrollRightBtn", scrollRightBtnStyle);
- // Horizontal handle
- GUIElementStyle scrollBarHorzBtnStyle;
- scrollBarHorzBtnStyle.normal.texture = getGUITexture(ScrollBarHandleHorzNormalTex);
- scrollBarHorzBtnStyle.hover.texture = getGUITexture(ScrollBarHandleHorzHoverTex);
- scrollBarHorzBtnStyle.active.texture = getGUITexture(ScrollBarHandleHorzActiveTex);
- scrollBarHorzBtnStyle.fixedHeight = true;
- scrollBarHorzBtnStyle.fixedWidth = true;
- scrollBarHorzBtnStyle.height = 6;
- scrollBarHorzBtnStyle.width = 4;
- mSkin.setStyle("ScrollBarHorzBtn", scrollBarHorzBtnStyle);
- // Vertical handle
- GUIElementStyle scrollBarVertBtnStyle;
- scrollBarVertBtnStyle.normal.texture = getGUITexture(ScrollBarHandleVertNormalTex);
- scrollBarVertBtnStyle.hover.texture = getGUITexture(ScrollBarHandleVertHoverTex);
- scrollBarVertBtnStyle.active.texture = getGUITexture(ScrollBarHandleVertActiveTex);
- scrollBarVertBtnStyle.fixedHeight = true;
- scrollBarVertBtnStyle.fixedWidth = true;
- scrollBarVertBtnStyle.height = 4;
- scrollBarVertBtnStyle.width = 6;
- mSkin.setStyle("ScrollBarVertBtn", scrollBarVertBtnStyle);
- HSpriteTexture scrollBarBgPtr = getGUITexture(ScrollBarBgTex);
- // Vertical scroll bar
- GUIElementStyle vertScrollBarStyle;
- vertScrollBarStyle.normal.texture = scrollBarBgPtr;
- vertScrollBarStyle.hover.texture = scrollBarBgPtr;
- vertScrollBarStyle.active.texture = scrollBarBgPtr;
- vertScrollBarStyle.fixedHeight = false;
- vertScrollBarStyle.fixedWidth = true;
- vertScrollBarStyle.minHeight = 16;
- vertScrollBarStyle.width = 8;
- mSkin.setStyle("ScrollBarVert", vertScrollBarStyle);
- // Horizontal scroll bar
- GUIElementStyle horzScrollBarStyle;
- horzScrollBarStyle.normal.texture = scrollBarBgPtr;
- horzScrollBarStyle.hover.texture = scrollBarBgPtr;
- horzScrollBarStyle.active.texture = scrollBarBgPtr;
- horzScrollBarStyle.fixedHeight = true;
- horzScrollBarStyle.fixedWidth = false;
- horzScrollBarStyle.minWidth = 16;
- horzScrollBarStyle.height = 8;
- mSkin.setStyle("ScrollBarHorz", horzScrollBarStyle);
- /************************************************************************/
- /* DROP DOWN BOX */
- /************************************************************************/
- // ListBox button
- GUIElementStyle dropDownListStyle;
- dropDownListStyle.normal.texture = getGUITexture(DropDownBtnNormalTex);
- dropDownListStyle.hover.texture = getGUITexture(DropDownBtnHoverTex);
- dropDownListStyle.active.texture = dropDownListStyle.hover.texture;
- dropDownListStyle.normalOn.texture = dropDownListStyle.hover.texture;
- dropDownListStyle.hoverOn.texture = dropDownListStyle.hover.texture;
- dropDownListStyle.activeOn.texture = dropDownListStyle.hover.texture;
- dropDownListStyle.fixedHeight = true;
- dropDownListStyle.fixedWidth = false;
- dropDownListStyle.height = 13;
- dropDownListStyle.width = 30;
- dropDownListStyle.contentOffset.left = 3;
- dropDownListStyle.contentOffset.right = 11;
- dropDownListStyle.contentOffset.top = 1;
- dropDownListStyle.contentOffset.bottom = 1;
- dropDownListStyle.border.left = 1;
- dropDownListStyle.border.right = 10;
- dropDownListStyle.border.top = 1;
- dropDownListStyle.border.bottom = 1;
- dropDownListStyle.font = font;
- dropDownListStyle.fontSize = DefaultFontSize;
- dropDownListStyle.textHorzAlign = THA_Left;
- dropDownListStyle.textVertAlign = TVA_Top;
- mSkin.setStyle("ListBox", dropDownListStyle);
- // DropDown scroll up button arrow
- HSpriteTexture dropDownBtnScrollUpArrow = getGUITexture(DropDownBoxBtnUpArrowTex);
- GUIElementStyle dropDownScrollUpBtnArrowStyle;
- dropDownScrollUpBtnArrowStyle.normal.texture = getGUITexture(DropDownBoxBtnUpArrowTex);
- dropDownScrollUpBtnArrowStyle.hover.texture = dropDownScrollUpBtnArrowStyle.normal.texture;
- dropDownScrollUpBtnArrowStyle.active.texture = dropDownScrollUpBtnArrowStyle.hover.texture;
- dropDownScrollUpBtnArrowStyle.fixedHeight = true;
- dropDownScrollUpBtnArrowStyle.fixedWidth = false;
- dropDownScrollUpBtnArrowStyle.height = 7;
- dropDownScrollUpBtnArrowStyle.width = 30;
- dropDownScrollUpBtnArrowStyle.border.left = 1;
- dropDownScrollUpBtnArrowStyle.border.right = 1;
- dropDownScrollUpBtnArrowStyle.border.top = 1;
- dropDownScrollUpBtnArrowStyle.border.bottom = 1;
- mSkin.setStyle("ListBoxScrollUpBtnArrow", dropDownScrollUpBtnArrowStyle);
- mSkin.setStyle("MenuBarScrollUpBtnArrow", dropDownScrollUpBtnArrowStyle);
- mSkin.setStyle("ContextMenuScrollUpBtnArrow", dropDownScrollUpBtnArrowStyle);
- // DropDown scroll up button
- GUIElementStyle dropDownScrollUpBtnStyle;
- dropDownScrollUpBtnStyle.normal.texture = getGUITexture(DropDownBoxBtnUpNormalTex);
- dropDownScrollUpBtnStyle.hover.texture = getGUITexture(DropDownBoxBtnUpHoverTex);
- dropDownScrollUpBtnStyle.active.texture = dropDownScrollUpBtnStyle.hover.texture;
- dropDownScrollUpBtnStyle.fixedHeight = true;
- dropDownScrollUpBtnStyle.fixedWidth = false;
- dropDownScrollUpBtnStyle.height = 7;
- dropDownScrollUpBtnStyle.width = 30;
- dropDownScrollUpBtnStyle.border.left = 1;
- dropDownScrollUpBtnStyle.border.right = 1;
- dropDownScrollUpBtnStyle.border.top = 1;
- dropDownScrollUpBtnStyle.border.bottom = 1;
- mSkin.setStyle("ListBoxScrollUpBtn", dropDownScrollUpBtnStyle);
- mSkin.setStyle("MenuBarScrollUpBtn", dropDownScrollUpBtnStyle);
- mSkin.setStyle("ContextMenuScrollUpBtn", dropDownScrollUpBtnStyle);
- // DropDown scroll down button arrow
- GUIElementStyle dropDownScrollDownBtnArrowStyle;
- dropDownScrollDownBtnArrowStyle.normal.texture = getGUITexture(DropDownBoxBtnDownArrowTex);
- dropDownScrollDownBtnArrowStyle.hover.texture = dropDownScrollDownBtnArrowStyle.normal.texture;
- dropDownScrollDownBtnArrowStyle.active.texture = dropDownScrollDownBtnArrowStyle.hover.texture;
- dropDownScrollDownBtnArrowStyle.fixedHeight = true;
- dropDownScrollDownBtnArrowStyle.fixedWidth = false;
- dropDownScrollDownBtnArrowStyle.height = 7;
- dropDownScrollDownBtnArrowStyle.width = 30;
- dropDownScrollDownBtnArrowStyle.border.left = 1;
- dropDownScrollDownBtnArrowStyle.border.right = 1;
- dropDownScrollDownBtnArrowStyle.border.top = 1;
- dropDownScrollDownBtnArrowStyle.border.bottom = 1;
- mSkin.setStyle("ListBoxScrollDownBtnArrow", dropDownScrollDownBtnArrowStyle);
- mSkin.setStyle("MenuBarScrollDownBtnArrow", dropDownScrollDownBtnArrowStyle);
- mSkin.setStyle("ContextMenuScrollDownBtnArrow", dropDownScrollDownBtnArrowStyle);
- // DropDown scroll down button
- GUIElementStyle dropDownScrollDownBtnStyle;
- dropDownScrollDownBtnStyle.normal.texture = getGUITexture(DropDownBoxBtnDownNormalTex);
- dropDownScrollDownBtnStyle.hover.texture = getGUITexture(DropDownBoxBtnDownHoverTex);
- dropDownScrollDownBtnStyle.active.texture = dropDownScrollDownBtnStyle.hover.texture;
- dropDownScrollDownBtnStyle.fixedHeight = true;
- dropDownScrollDownBtnStyle.fixedWidth = false;
- dropDownScrollDownBtnStyle.height = 7;
- dropDownScrollDownBtnStyle.width = 30;
- dropDownScrollDownBtnStyle.border.left = 1;
- dropDownScrollDownBtnStyle.border.right = 1;
- dropDownScrollDownBtnStyle.border.top = 1;
- dropDownScrollDownBtnStyle.border.bottom = 1;
- mSkin.setStyle("ListBoxScrollDownBtn", dropDownScrollDownBtnStyle);
- mSkin.setStyle("MenuBarScrollDownBtn", dropDownScrollDownBtnStyle);
- mSkin.setStyle("ContextMenuScrollDownBtn", dropDownScrollDownBtnStyle);
- // DropDown entry button
- GUIElementStyle dropDownEntryBtnStyle;
- dropDownEntryBtnStyle.normal.texture = getGUITexture(DropDownBoxEntryNormalTex);
- dropDownEntryBtnStyle.hover.texture = getGUITexture(DropDownBoxEntryHoverTex);
- dropDownEntryBtnStyle.active.texture = dropDownEntryBtnStyle.hover.texture;
- dropDownEntryBtnStyle.fixedHeight = true;
- dropDownEntryBtnStyle.fixedWidth = false;
- dropDownEntryBtnStyle.height = 14;
- dropDownEntryBtnStyle.width = 30;
- dropDownEntryBtnStyle.border.left = 1;
- dropDownEntryBtnStyle.border.right = 1;
- dropDownEntryBtnStyle.border.top = 1;
- dropDownEntryBtnStyle.border.bottom = 1;
- dropDownEntryBtnStyle.font = font;
- dropDownEntryBtnStyle.fontSize = DefaultFontSize;
- dropDownEntryBtnStyle.textHorzAlign = THA_Left;
- dropDownEntryBtnStyle.textVertAlign = TVA_Top;
- mSkin.setStyle("ListBoxEntryBtn", dropDownEntryBtnStyle);
- mSkin.setStyle("MenuBarEntryBtn", dropDownEntryBtnStyle);
- mSkin.setStyle("ContextMenuEntryBtn", dropDownEntryBtnStyle);
- // DropDown entry button with expand
- GUIElementStyle dropDownEntryExpBtnStyle;
- dropDownEntryExpBtnStyle.normal.texture = getGUITexture(DropDownBoxEntryExpNormalTex);
- dropDownEntryExpBtnStyle.hover.texture = getGUITexture(DropDownBoxEntryExpHoverTex);
- dropDownEntryExpBtnStyle.active.texture = dropDownEntryExpBtnStyle.hover.texture;
- dropDownEntryExpBtnStyle.fixedHeight = true;
- dropDownEntryExpBtnStyle.fixedWidth = false;
- dropDownEntryExpBtnStyle.height = 14;
- dropDownEntryExpBtnStyle.width = 30;
- dropDownEntryExpBtnStyle.border.left = 1;
- dropDownEntryExpBtnStyle.border.right = 6;
- dropDownEntryExpBtnStyle.border.top = 1;
- dropDownEntryExpBtnStyle.border.bottom = 1;
- dropDownEntryExpBtnStyle.font = font;
- dropDownEntryExpBtnStyle.fontSize = DefaultFontSize;
- dropDownEntryExpBtnStyle.textHorzAlign = THA_Left;
- dropDownEntryExpBtnStyle.textVertAlign = TVA_Top;
- mSkin.setStyle("ListBoxEntryExpBtn", dropDownEntryExpBtnStyle);
- mSkin.setStyle("MenuBarEntryExpBtn", dropDownEntryExpBtnStyle);
- mSkin.setStyle("ContextMenuEntryExpBtn", dropDownEntryExpBtnStyle);
- // DropDown box frame
- GUIElementStyle dropDownBoxStyle;
- dropDownBoxStyle.normal.texture = getGUITexture(DropDownBoxBgTex);
- dropDownBoxStyle.hover.texture = dropDownEntryBtnStyle.normal.texture;
- dropDownBoxStyle.active.texture = dropDownEntryBtnStyle.hover.texture;
- dropDownBoxStyle.fixedHeight = false;
- dropDownBoxStyle.fixedWidth = false;
- dropDownBoxStyle.border.left = 1;
- dropDownBoxStyle.border.right = 1;
- dropDownBoxStyle.border.top = 1;
- dropDownBoxStyle.border.bottom = 1;
- dropDownBoxStyle.margins.left = 1;
- dropDownBoxStyle.margins.right = 1;
- dropDownBoxStyle.margins.top = 1;
- dropDownBoxStyle.margins.bottom = 1;
- mSkin.setStyle("ListBoxFrame", dropDownBoxStyle);
- mSkin.setStyle("MenuBarFrame", dropDownBoxStyle);
- mSkin.setStyle("ContextMenuFrame", dropDownBoxStyle);
- // Drop down separator
- GUIElementStyle dropDownSeparatorStyle;
- dropDownSeparatorStyle.normal.texture = getGUITexture(DropDownSeparatorTex);
- dropDownSeparatorStyle.fixedHeight = true;
- dropDownSeparatorStyle.fixedWidth = false;
- dropDownSeparatorStyle.height = 3;
- dropDownSeparatorStyle.width = 30;
- dropDownSeparatorStyle.border.left = 1;
- dropDownSeparatorStyle.border.right = 1;
- dropDownSeparatorStyle.border.top = 1;
- dropDownSeparatorStyle.border.bottom = 1;
- mSkin.setStyle("ListBoxSeparator", dropDownSeparatorStyle);
- mSkin.setStyle("MenuBarSeparator", dropDownSeparatorStyle);
- mSkin.setStyle("ContextMenuSeparator", dropDownSeparatorStyle);
- /************************************************************************/
- /* MENU BAR */
- /************************************************************************/
- // MenuBar background
- GUIElementStyle menuBarBgStyle;
- menuBarBgStyle.normal.texture = getGUITexture(MenuBarBgTex);
- menuBarBgStyle.fixedHeight = false;
- menuBarBgStyle.fixedWidth = false;
- menuBarBgStyle.height = 4;
- menuBarBgStyle.width = 4;
- mSkin.setStyle("MenuBarBg", menuBarBgStyle);
- // MenuBar Banshee logo
- GUIElementStyle menuBarBansheeLogoStyle;
- menuBarBansheeLogoStyle.normal.texture = getGUITexture(MenuBarBansheeLogoTex);
- menuBarBansheeLogoStyle.fixedHeight = true;
- menuBarBansheeLogoStyle.fixedWidth = true;
- menuBarBansheeLogoStyle.height = 7;
- menuBarBansheeLogoStyle.width = 51;
- mSkin.setStyle("MenuBarBansheeLogo", menuBarBansheeLogoStyle);
- // MenuBar button
- GUIElementStyle menuBarBtnStyle;
- menuBarBtnStyle.normal.texture = getGUITexture(MenuBarBtnNormalTex);
- menuBarBtnStyle.hover.texture = getGUITexture(MenuBarBtnHoverTex);
- menuBarBtnStyle.active.texture = menuBarBtnStyle.hover.texture;
- menuBarBtnStyle.normalOn.texture = menuBarBtnStyle.hover.texture;
- menuBarBtnStyle.hoverOn.texture = menuBarBtnStyle.hover.texture;
- menuBarBtnStyle.activeOn.texture = menuBarBtnStyle.hover.texture;
- menuBarBtnStyle.fixedHeight = true;
- menuBarBtnStyle.fixedWidth = false;
- menuBarBtnStyle.height = 15;
- menuBarBtnStyle.width = 4;
- menuBarBtnStyle.margins.left = 2;
- menuBarBtnStyle.margins.right = 2;
- menuBarBtnStyle.margins.top = 2;
- menuBarBtnStyle.margins.bottom = 2;
- menuBarBtnStyle.font = font;
- menuBarBtnStyle.fontSize = DefaultFontSize;
- menuBarBtnStyle.textHorzAlign = THA_Left;
- menuBarBtnStyle.textVertAlign = TVA_Top;
- mSkin.setStyle("MenuBarBtn", menuBarBtnStyle);
- /************************************************************************/
- /* DOCK SLIDER */
- /************************************************************************/
- GUIElementStyle dockSliderBtnStyle;
- dockSliderBtnStyle.normal.texture = getGUITexture(DockSliderNormalTex);
- dockSliderBtnStyle.fixedHeight = false;
- dockSliderBtnStyle.fixedWidth = false;
- dockSliderBtnStyle.height = 2;
- dockSliderBtnStyle.width = 2;
- mSkin.setStyle("DockSliderBtn", dockSliderBtnStyle);
- /************************************************************************/
- /* TREE VIEW */
- /************************************************************************/
- // Expand button
- GUIElementStyle treeViewExpandButtonStyle;
- treeViewExpandButtonStyle.normal.texture = getGUITexture(TreeViewExpandButtonOffNormal);
- treeViewExpandButtonStyle.hover.texture = getGUITexture(TreeViewExpandButtonOffHover);
- treeViewExpandButtonStyle.active.texture = treeViewExpandButtonStyle.hover.texture;
- treeViewExpandButtonStyle.normalOn.texture = getGUITexture(TreeViewExpandButtonOnNormal);
- treeViewExpandButtonStyle.hoverOn.texture = getGUITexture(TreeViewExpandButtonOnHover);
- treeViewExpandButtonStyle.activeOn.texture = treeViewExpandButtonStyle.hoverOn.texture;
- treeViewExpandButtonStyle.margins.left = 4;
- treeViewExpandButtonStyle.margins.right = 4;
- treeViewExpandButtonStyle.margins.top = 5;
- treeViewExpandButtonStyle.margins.bottom = 4;
- treeViewExpandButtonStyle.fixedHeight = true;
- treeViewExpandButtonStyle.fixedWidth = true;
- treeViewExpandButtonStyle.height = 16;
- treeViewExpandButtonStyle.width = 16;
- mSkin.setStyle("TreeViewFoldoutBtn", treeViewExpandButtonStyle);
- // Entry
- GUIElementStyle treeViewEntryStyle;
- treeViewEntryStyle.font = font;
- treeViewEntryStyle.fontSize = DefaultFontSize;
- treeViewEntryStyle.fixedWidth = false;
- treeViewEntryStyle.fixedHeight = true;
- treeViewEntryStyle.height = 16;
- treeViewEntryStyle.minWidth = 10;
- mSkin.setStyle("TreeViewElementBtn", treeViewEntryStyle);
- // Selection background
- GUIElementStyle treeViewSelBackgroundStyle;
- treeViewSelBackgroundStyle.normal.texture = getGUITexture(TreeViewSelectionBackground);
- treeViewSelBackgroundStyle.fixedHeight = false;
- treeViewSelBackgroundStyle.fixedWidth = false;
- treeViewSelBackgroundStyle.height = 2;
- treeViewSelBackgroundStyle.width = 2;
- mSkin.setStyle("TreeViewSelectionBackground", treeViewSelBackgroundStyle);
- // Edit box
- GUIElementStyle treeViewEditBox;
- treeViewEditBox.normal.texture = getGUITexture(TreeViewEditBox);
- treeViewEditBox.hover.texture = treeViewEditBox.normal.texture;
- treeViewEditBox.focused.texture = treeViewEditBox.normal.texture;
- treeViewEditBox.active.texture = treeViewEditBox.normal.texture;
- treeViewEditBox.border.left = 1;
- treeViewEditBox.border.right = 1;
- treeViewEditBox.border.top = 1;
- treeViewEditBox.border.bottom = 1;
- treeViewEditBox.margins.left = 1;
- treeViewEditBox.margins.right = 1;
- treeViewEditBox.margins.top = 1;
- treeViewEditBox.margins.bottom = 1;
- treeViewEditBox.fixedHeight = true;
- treeViewEditBox.height = 13;
- treeViewEditBox.minWidth = 10;
- treeViewEditBox.font = font;
- treeViewEditBox.fontSize = DefaultFontSize;
- treeViewEditBox.textHorzAlign = THA_Left;
- treeViewEditBox.textVertAlign = TVA_Top;
- mSkin.setStyle(GUITreeViewEditBox::getGUITypeName(), treeViewEditBox);
- // Element highlight
- GUIElementStyle treeViewElementHighlight;
- treeViewElementHighlight.normal.texture = getGUITexture(TreeViewElementHighlight);
- treeViewElementHighlight.border.left = 1;
- treeViewElementHighlight.border.right = 1;
- treeViewElementHighlight.border.top = 1;
- treeViewElementHighlight.border.bottom = 1;
- mSkin.setStyle("TreeViewElementHighlight", treeViewElementHighlight);
- // Element separator highlight
- GUIElementStyle treeViewElementSepHighlight;
- treeViewElementSepHighlight.normal.texture = getGUITexture(TreeViewElementSepHighlight);
- treeViewElementSepHighlight.border.left = 1;
- treeViewElementSepHighlight.border.right = 1;
- treeViewElementSepHighlight.border.top = 1;
- treeViewElementSepHighlight.border.bottom = 1;
- mSkin.setStyle("TreeViewElementSepHighlight", treeViewElementSepHighlight);
-
- /************************************************************************/
- /* OBJECT DROP FIELD */
- /************************************************************************/
- GUIElementStyle objectDropStyle;
- objectDropStyle.normal.texture = getGUITexture(ObjectDropBtnNormalTex);
- objectDropStyle.normalOn.texture = getGUITexture(ObjectDropBtnNormalOnTex);
- objectDropStyle.fixedHeight = true;
- objectDropStyle.height = 15;
- objectDropStyle.minWidth = 50;
- objectDropStyle.font = font;
- objectDropStyle.fontSize = DefaultFontSize;
- objectDropStyle.textHorzAlign = THA_Center;
- objectDropStyle.textVertAlign = TVA_Center;
- mSkin.setStyle(ObjectFieldDropBtnStyleName, objectDropStyle);
- GUIElementStyle objectClearBtnStyle;
- objectClearBtnStyle.normal.texture = getGUITexture(ObjectClearBtnNormalTex);
- objectClearBtnStyle.hover.texture = getGUITexture(ObjectClearBtnHoverTex);
- objectClearBtnStyle.active.texture = getGUITexture(ObjectClearBtnActiveTex);
- objectClearBtnStyle.fixedHeight = true;
- objectClearBtnStyle.fixedWidth = true;
- objectClearBtnStyle.height = 15;
- objectClearBtnStyle.width = 13;
- mSkin.setStyle(ObjectFieldClearBtnStyleName, objectClearBtnStyle);
- GUIElementStyle editorObjectFieldStyle;
- editorObjectFieldStyle.fixedHeight = true;
- editorObjectFieldStyle.height = 15;
- editorObjectFieldStyle.minWidth = 30;
- editorObjectFieldStyle.subStyles[ObjectFieldLabelStyleName] = GUITextField::getLabelStyleType();
- editorObjectFieldStyle.subStyles[ObjectFieldDropBtnStyleName] = ObjectFieldDropBtnStyleName;
- editorObjectFieldStyle.subStyles[ObjectFieldClearBtnStyleName] = ObjectFieldClearBtnStyleName;
- mSkin.setStyle(ObjectFieldStyleName, editorObjectFieldStyle);
- /************************************************************************/
- /* EDITOR FIELDS */
- /************************************************************************/
- GUIElementStyle editorFieldLabelStyle;
- editorFieldLabelStyle.font = font;
- editorFieldLabelStyle.fontSize = DefaultFontSize;
- editorFieldLabelStyle.fixedWidth = false;
- editorFieldLabelStyle.fixedHeight = true;
- editorFieldLabelStyle.height = 11;
- editorFieldLabelStyle.minWidth = 10;
- editorFieldLabelStyle.textHorzAlign = THA_Left;
- mSkin.setStyle(GUITextField::getLabelStyleType(), editorFieldLabelStyle);
- GUIElementStyle editorIntFieldStyle;
- editorIntFieldStyle.fixedHeight = true;
- editorIntFieldStyle.height = 15;
- editorIntFieldStyle.minWidth = 30;
- editorIntFieldStyle.subStyles[GUIIntField::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorIntFieldStyle.subStyles[GUIIntField::getInputStyleType()] = GUIInputBox::getGUITypeName();
- mSkin.setStyle(GUIIntField::getGUITypeName(), editorIntFieldStyle);
- GUIElementStyle editorFloatFieldStyle;
- editorFloatFieldStyle.fixedHeight = true;
- editorFloatFieldStyle.height = 15;
- editorFloatFieldStyle.minWidth = 30;
- editorFloatFieldStyle.subStyles[GUIFloatField::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorFloatFieldStyle.subStyles[GUIFloatField::getInputStyleType()] = GUIInputBox::getGUITypeName();
- mSkin.setStyle(GUIFloatField::getGUITypeName(), editorFloatFieldStyle);
- GUIElementStyle editorTextFieldStyle;
- editorTextFieldStyle.fixedHeight = true;
- editorTextFieldStyle.height = 15;
- editorTextFieldStyle.minWidth = 30;
- editorTextFieldStyle.subStyles[GUITextField::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorTextFieldStyle.subStyles[GUITextField::getInputStyleType()] = GUIInputBox::getGUITypeName();
- mSkin.setStyle(GUITextField::getGUITypeName(), editorTextFieldStyle);
- GUIElementStyle editorColorFieldStyle;
- editorColorFieldStyle.fixedHeight = true;
- editorColorFieldStyle.height = 15;
- editorColorFieldStyle.minWidth = 30;
- editorColorFieldStyle.subStyles[GUIColorField::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorColorFieldStyle.subStyles[GUIColorField::getColorInputStyleType()] = GUIColor::getGUITypeName();
- mSkin.setStyle(GUIColorField::getGUITypeName(), editorColorFieldStyle);
- GUIElementStyle editorToggleFieldStyle;
- editorToggleFieldStyle.fixedHeight = true;
- editorToggleFieldStyle.height = 15;
- editorToggleFieldStyle.minWidth = 30;
- editorToggleFieldStyle.subStyles[GUIToggleField::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorToggleFieldStyle.subStyles[GUIToggleField::getToggleStyleType()] = GUIToggle::getGUITypeName();
- mSkin.setStyle(GUIToggleField::getGUITypeName(), editorToggleFieldStyle);
- GUIElementStyle editorVector2FieldStyle;
- editorVector2FieldStyle.fixedHeight = true;
- editorVector2FieldStyle.height = 30;
- editorVector2FieldStyle.minWidth = 30;
- editorVector2FieldStyle.subStyles[GUIVector2Field::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorVector2FieldStyle.subStyles[GUIVector2Field::getFloatFieldStyleType()] = GUIFloatField::getGUITypeName();
- mSkin.setStyle(GUIVector2Field::getGUITypeName(), editorVector2FieldStyle);
- GUIElementStyle editorVector3FieldStyle;
- editorVector3FieldStyle.fixedHeight = true;
- editorVector3FieldStyle.height = 30;
- editorVector3FieldStyle.minWidth = 30;
- editorVector3FieldStyle.subStyles[GUIVector3Field::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorVector3FieldStyle.subStyles[GUIVector3Field::getFloatFieldStyleType()] = GUIFloatField::getGUITypeName();
- mSkin.setStyle(GUIVector3Field::getGUITypeName(), editorVector3FieldStyle);
- GUIElementStyle editorVector4FieldStyle;
- editorVector4FieldStyle.fixedHeight = true;
- editorVector4FieldStyle.height = 30;
- editorVector4FieldStyle.minWidth = 30;
- editorVector4FieldStyle.subStyles[GUIVector4Field::getLabelStyleType()] = GUITextField::getLabelStyleType();
- editorVector4FieldStyle.subStyles[GUIVector4Field::getFloatFieldStyleType()] = GUIFloatField::getGUITypeName();
- mSkin.setStyle(GUIVector4Field::getGUITypeName(), editorVector4FieldStyle);
- /************************************************************************/
- /* COMPONENT FOLDOUT */
- /************************************************************************/
- GUIElementStyle cmpFoldoutBtnStyle;
- cmpFoldoutBtnStyle.normal.texture = getGUITexture(CmpFoldoutClosedNormalTex);
- cmpFoldoutBtnStyle.hover.texture = getGUITexture(CmpFoldoutClosedHoverTex);
- cmpFoldoutBtnStyle.active.texture = getGUITexture(CmpFoldoutOpenActiveTex);
- cmpFoldoutBtnStyle.normalOn.texture = getGUITexture(CmpFoldoutOpenNormalTex);
- cmpFoldoutBtnStyle.hoverOn.texture = getGUITexture(CmpFoldoutOpenHoverTex);
- cmpFoldoutBtnStyle.activeOn.texture = getGUITexture(CmpFoldoutOpenActiveTex);
- cmpFoldoutBtnStyle.fixedHeight = true;
- cmpFoldoutBtnStyle.fixedWidth = false;
- cmpFoldoutBtnStyle.height = 10;
- cmpFoldoutBtnStyle.minWidth = 10;
- cmpFoldoutBtnStyle.font = font;
- cmpFoldoutBtnStyle.fontSize = DefaultFontSize;
- cmpFoldoutBtnStyle.textHorzAlign = THA_Left;
- cmpFoldoutBtnStyle.textVertAlign = TVA_Center;
- cmpFoldoutBtnStyle.contentOffset = RectOffset(12, 0, 0, 0);
- cmpFoldoutBtnStyle.border.left = 8;
- mSkin.setStyle(GUIComponentFoldout::getFoldoutButtonStyleType(), cmpFoldoutBtnStyle);
- GUIElementStyle cmpFoldoutStyle;
- cmpFoldoutStyle.fixedHeight = true;
- cmpFoldoutStyle.height = 12;
- cmpFoldoutStyle.minWidth = 30;
- cmpFoldoutStyle.subStyles[GUIComponentFoldout::getFoldoutButtonStyleType()] = GUIComponentFoldout::getFoldoutButtonStyleType();
- mSkin.setStyle(GUIComponentFoldout::getGUITypeName(), cmpFoldoutStyle);
- /************************************************************************/
- /* FOLDOUT */
- /************************************************************************/
- GUIElementStyle foldoutBtnStyle;
- foldoutBtnStyle.normal.texture = getGUITexture(FoldoutClosedNormalTex);
- foldoutBtnStyle.hover.texture = getGUITexture(FoldoutClosedHoverTex);
- foldoutBtnStyle.active.texture = foldoutBtnStyle.hover.texture;
- foldoutBtnStyle.normalOn.texture = getGUITexture(FoldoutOpenNormalTex);
- foldoutBtnStyle.hoverOn.texture = getGUITexture(FoldoutOpenHoverTex);
- foldoutBtnStyle.activeOn.texture = foldoutBtnStyle.hoverOn.texture;
- foldoutBtnStyle.fixedHeight = true;
- foldoutBtnStyle.fixedWidth = true;
- foldoutBtnStyle.height = 10;
- foldoutBtnStyle.width = 8;
- mSkin.setStyle(GUIFoldout::getFoldoutButtonStyleType(), foldoutBtnStyle);
- GUIElementStyle foldoutStyle;
- foldoutStyle.fixedHeight = true;
- foldoutStyle.height = 12;
- foldoutStyle.minWidth = 30;
- foldoutStyle.subStyles[GUIFoldout::getLabelStyleType()] = GUIFoldout::getLabelStyleType();
- foldoutStyle.subStyles[GUIFoldout::getFoldoutButtonStyleType()] = GUIFoldout::getFoldoutButtonStyleType();
- mSkin.setStyle(GUIFoldout::getGUITypeName(), foldoutStyle);
- }
- void BuiltinEditorResources::preprocess()
- {
- static const WString GUI_TEXTURES[] =
- { WindowBackgroundTexture, ButtonNormalTex, ButtonHoverTex, ButtonActiveTex, ToggleNormalTex,
- ToggleHoverTex, ToggleActiveTex, ToggleNormalOnTex, ToggleHoverOnTex, ToggleActiveOnTex,
- ObjectDropBtnNormalTex, ObjectDropBtnNormalOnTex, ObjectClearBtnNormalTex, ObjectClearBtnHoverTex,
- ObjectClearBtnActiveTex, FoldoutOpenNormalTex, FoldoutOpenHoverTex, FoldoutClosedNormalTex,
- FoldoutClosedHoverTex, CmpFoldoutOpenNormalTex, CmpFoldoutOpenHoverTex, CmpFoldoutOpenActiveTex,
- CmpFoldoutClosedNormalTex, CmpFoldoutClosedHoverTex, CmpFoldoutClosedActiveTex, WindowFrameNormal,
- WindowFrameFocused, WindowTitleBarBg, WindowCloseButtonNormal, WindowCloseButtonHover, WindowMinButtonNormal,
- WindowMinButtonHover, WindowMaxButtonNormal, WindowMaxButtonHover, TabbedBarBtnNormal, TabbedBarBtnActive,
- InputBoxNormalTex, InputBoxHoverTex, InputBoxFocusedTex, ScrollBarUpNormalTex, ScrollBarUpHoverTex,
- ScrollBarUpActiveTex, ScrollBarDownNormalTex, ScrollBarDownHoverTex, ScrollBarDownActiveTex, ScrollBarLeftNormalTex,
- ScrollBarLeftHoverTex, ScrollBarLeftActiveTex, ScrollBarRightNormalTex, ScrollBarRightHoverTex, ScrollBarRightActiveTex,
- ScrollBarHandleHorzNormalTex, ScrollBarHandleHorzHoverTex, ScrollBarHandleHorzActiveTex, ScrollBarHandleVertNormalTex,
- ScrollBarHandleVertHoverTex, ScrollBarHandleVertActiveTex, DropDownBtnNormalTex, DropDownBtnHoverTex,
- DropDownBoxBgTex, DropDownBoxEntryNormalTex, DropDownBoxEntryHoverTex, DropDownBoxBtnUpNormalTex,
- DropDownBoxBtnUpHoverTex, DropDownBoxBtnDownNormalTex, DropDownBoxBtnDownHoverTex, DropDownBoxEntryExpNormalTex,
- DropDownBoxEntryExpHoverTex, DropDownSeparatorTex, DropDownBoxBtnUpArrowTex, DropDownBoxBtnDownArrowTex,
- ScrollBarBgTex, MenuBarBgTex, MenuBarBtnNormalTex, MenuBarBtnHoverTex, MenuBarBansheeLogoTex, DockSliderNormalTex,
- TreeViewExpandButtonOffNormal, TreeViewExpandButtonOffHover, TreeViewExpandButtonOnNormal, TreeViewExpandButtonOnHover,
- TreeViewSelectionBackground, TreeViewEditBox, TreeViewElementHighlight, TreeViewElementSepHighlight };
- static const GpuProgramImportData GPU_PROGRAM_IMPORT_DATA[] =
- {
- { SceneGridVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { SceneGridPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderDockOverlayVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderDockOverlayPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { PickingVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { PickingPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { PickingAlphaVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { PickingAlphaPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderWireGizmoVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderWireGizmoPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderSolidGizmoVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderSolidGizmoPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderIconGizmo0VSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderIconGizmo0PSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderIconGizmo1VSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { ShaderIconGizmo1PSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { GizmoPickingVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { GizmoPickingPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { GizmoPickingAlphaVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { GizmoPickingAlphaPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "hlsl", HLSL11ShaderSubFolder },
- { SceneGridVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_2_0, "hlsl", HLSL9ShaderSubFolder },
- { SceneGridPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_2_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderDockOverlayVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_2_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderDockOverlayPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_2_0, "hlsl", HLSL9ShaderSubFolder },
- { PickingVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { PickingPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { PickingAlphaVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { PickingAlphaPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderWireGizmoVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderWireGizmoPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderSolidGizmoVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderSolidGizmoPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderIconGizmo0VSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderIconGizmo0PSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderIconGizmo1VSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { ShaderIconGizmo1PSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { GizmoPickingVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { GizmoPickingPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { GizmoPickingAlphaVSFile, "vs_main", GPT_VERTEX_PROGRAM, GPP_VS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { GizmoPickingAlphaPSFile, "ps_main", GPT_FRAGMENT_PROGRAM, GPP_FS_3_0, "hlsl", HLSL9ShaderSubFolder },
- { SceneGridVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { SceneGridPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderDockOverlayVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderDockOverlayPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { PickingVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { PickingPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { PickingAlphaVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { PickingAlphaPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderWireGizmoVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderWireGizmoPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderSolidGizmoVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderSolidGizmoPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderIconGizmo0VSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderIconGizmo0PSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderIconGizmo1VSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { ShaderIconGizmo1PSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { GizmoPickingVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { GizmoPickingPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- { GizmoPickingAlphaVSFile, "main", GPT_VERTEX_PROGRAM, GPP_VS_4_0, "glsl", GLSLShaderSubFolder },
- { GizmoPickingAlphaPSFile, "main", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0, "glsl", GLSLShaderSubFolder },
- };
- if (FileSystem::exists(DefaultSkinFolderRaw))
- {
- FileSystem::remove(DefaultSkinFolder);
- for (auto& tex : GUI_TEXTURES)
- importGUITexture(tex);
- {
- Path fontPath = FileSystem::getWorkingDirectoryPath();
- fontPath.append(DefaultSkinFolderRaw);
- fontPath.append(DefaultFontFilename);
- ImportOptionsPtr fontImportOptions = Importer::instance().createImportOptions(fontPath);
- if (rtti_is_of_type<FontImportOptions>(fontImportOptions))
- {
- FontImportOptions* importOptions = static_cast<FontImportOptions*>(fontImportOptions.get());
- Vector<UINT32> fontSizes;
- fontSizes.push_back(DefaultFontSize);
- importOptions->setFontSizes(fontSizes);
- importOptions->setAntialiasing(false);
- }
- HFont font = Importer::instance().import<Font>(fontPath, fontImportOptions);
- Path outputPath = FileSystem::getWorkingDirectoryPath();
- outputPath.append(DefaultSkinFolder);
- outputPath.append(DefaultFontFilename + L".asset");
- Resources::instance().save(font, outputPath, true);
- // Save font texture pages as well. TODO - Later maybe figure out a more automatic way to do this
- const FontData* fontData = font->getFontDataForSize(DefaultFontSize);
- Path texPageOutputPath = FileSystem::getWorkingDirectoryPath();
- texPageOutputPath.append(DefaultSkinFolder);
- UINT32 pageIdx = 0;
- for (auto tex : fontData->texturePages)
- {
- texPageOutputPath.setFilename(DefaultFontFilename + L"_texpage_" + toWString(pageIdx) + L".asset");
- Resources::instance().save(tex, texPageOutputPath, true);
- }
- }
- }
- if (FileSystem::exists(DefaultShaderFolderRaw))
- {
- Path shaderFolder = DefaultShaderFolder;
- shaderFolder.append(mActiveShaderSubFolder);
- FileSystem::remove(shaderFolder);
- for (auto& importData : GPU_PROGRAM_IMPORT_DATA)
- {
- if (importData.folder != mActiveShaderSubFolder)
- continue;
- Path gpuProgInputLoc = DefaultShaderFolderRaw;
- gpuProgInputLoc.append(importData.folder);
- gpuProgInputLoc.append(importData.filename);
- Path gpuProgOutputLoc = DefaultShaderFolder;
- gpuProgOutputLoc.append(importData.folder);
- gpuProgOutputLoc.append(importData.filename + L".asset");
- ImportOptionsPtr gpuProgImportOptions = Importer::instance().createImportOptions(gpuProgInputLoc);
- if (rtti_is_of_type<GpuProgramImportOptions>(gpuProgImportOptions))
- {
- GpuProgramImportOptions* importOptions = static_cast<GpuProgramImportOptions*>(gpuProgImportOptions.get());
- importOptions->setEntryPoint(importData.entryPoint);
- importOptions->setLanguage(importData.language);
- importOptions->setProfile(importData.profile);
- importOptions->setType(importData.type);
- }
- HGpuProgram gpuProgram = Importer::instance().import<GpuProgram>(gpuProgInputLoc, gpuProgImportOptions);
- Resources::instance().save(gpuProgram, gpuProgOutputLoc, true);
- }
- }
- Resources::instance().unloadAllUnused();
- }
- void BuiltinEditorResources::importGUITexture(const WString& name)
- {
- Path texturePath = FileSystem::getWorkingDirectoryPath();
- texturePath.append(DefaultSkinFolderRaw);
- texturePath.append(name);
- Path texOutputPath = FileSystem::getWorkingDirectoryPath();
- texOutputPath.append(DefaultSkinFolder);
- Path spriteTexOutputPath = texOutputPath;
- texOutputPath.append(name + L".asset");
- spriteTexOutputPath.append(L"sprite_" + name + L".asset");
- HTexture tex = Importer::instance().import<Texture>(texturePath);
- Resources::instance().save(tex, texOutputPath, true);
- HSpriteTexture spriteTex = SpriteTexture::create(tex);
- Resources::instance().save(spriteTex, spriteTexOutputPath, true);
- }
- HSpriteTexture BuiltinEditorResources::getGUITexture(const WString& name)
- {
- Path texturePath = FileSystem::getWorkingDirectoryPath();
- texturePath.append(DefaultSkinFolder);
- texturePath.append(L"sprite_" + name + L".asset");
- return Resources::instance().load<SpriteTexture>(texturePath);
- }
- HGpuProgram BuiltinEditorResources::getGpuProgram(const WString& name)
- {
- Path programPath = DefaultShaderFolder;
- programPath.append(mActiveShaderSubFolder);
- programPath.append(name + L".asset");
- return gResources().load<GpuProgram>(programPath);
- }
- void BuiltinEditorResources::initDockDropOverlayShader()
- {
- HGpuProgram vsProgram = getGpuProgram(ShaderDockOverlayVSFile);
- HGpuProgram psProgram = getGpuProgram(ShaderDockOverlayPSFile);
- BLEND_STATE_DESC desc;
- desc.renderTargetDesc[0].blendEnable = true;
- desc.renderTargetDesc[0].srcBlend = BF_SOURCE_ALPHA;
- desc.renderTargetDesc[0].dstBlend = BF_INV_SOURCE_ALPHA;
- desc.renderTargetDesc[0].blendOp = BO_ADD;
- HBlendState blendState = BlendState::create(desc);
- DEPTH_STENCIL_STATE_DESC depthStateDesc;
- depthStateDesc.depthReadEnable = false;
- depthStateDesc.depthWriteEnable = false;
- HDepthStencilState depthState = DepthStencilState::create(depthStateDesc);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.blendState = blendState;
- passDesc.depthStencilState = depthState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("invViewportWidth", "invViewportWidth", GPDT_FLOAT1);
- shaderDesc.addParameter("invViewportHeight", "invViewportHeight", GPDT_FLOAT1);
- shaderDesc.addParameter("tintColor", "tintColor", GPDT_FLOAT4);
- shaderDesc.addParameter("highlightColor", "highlightColor", GPDT_FLOAT4);
- shaderDesc.addParameter("highlightActive", "highlightActive", GPDT_FLOAT4);
- mShaderDockOverlay = Shader::create("DockDropOverlayShader", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initSceneGridShader()
- {
- HGpuProgram vsProgram = getGpuProgram(SceneGridVSFile);
- HGpuProgram psProgram = getGpuProgram(SceneGridPSFile);
- BLEND_STATE_DESC blendDesc;
- blendDesc.renderTargetDesc[0].blendEnable = true;
- blendDesc.renderTargetDesc[0].srcBlend = BF_SOURCE_ALPHA;
- blendDesc.renderTargetDesc[0].dstBlend = BF_INV_SOURCE_ALPHA;
- blendDesc.renderTargetDesc[0].blendOp = BO_ADD;
- blendDesc.renderTargetDesc[0].renderTargetWriteMask = 0x7; // Don't write to alpha
- HBlendState blendState = BlendState::create(blendDesc);
- RASTERIZER_STATE_DESC rasterizerDesc;
- rasterizerDesc.cullMode = CULL_NONE;
- HRasterizerState rasterizerState = RasterizerState::create(rasterizerDesc);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.blendState = blendState;
- passDesc.rasterizerState = rasterizerState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- mShaderSceneGrid = Shader::create("SceneGridShader", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initPickingShader(CullingMode cullMode)
- {
- UINT32 modeIdx = (UINT32)cullMode;
- HGpuProgram vsProgram = getGpuProgram(PickingVSFile);
- HGpuProgram psProgram = getGpuProgram(PickingPSFile);
- RASTERIZER_STATE_DESC rasterizerDesc;
- rasterizerDesc.scissorEnable = true;
- rasterizerDesc.cullMode = cullMode;
- HRasterizerState rasterizerState = RasterizerState::create(rasterizerDesc);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.rasterizerState = rasterizerState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("colorIndex", "colorIndex", GPDT_FLOAT4);
- shaderDesc.addParameter("matWorldViewProj", "matWorldViewProj", GPDT_MATRIX_4X4);
- mShaderPicking[modeIdx] = Shader::create("PickingShader", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initPickingAlphaShader(CullingMode cullMode)
- {
- UINT32 modeIdx = (UINT32)cullMode;
- HGpuProgram vsProgram = getGpuProgram(PickingAlphaVSFile);
- HGpuProgram psProgram = getGpuProgram(PickingAlphaPSFile);
- RASTERIZER_STATE_DESC rasterizerDesc;
- rasterizerDesc.scissorEnable = true;
- rasterizerDesc.cullMode = cullMode;
- HRasterizerState rasterizerState = RasterizerState::create(rasterizerDesc);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.rasterizerState = rasterizerState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("mainTexSamp", "mainTexSamp", GPOT_SAMPLER2D);
- shaderDesc.addParameter("mainTexSamp", "mainTexture", GPOT_SAMPLER2D);
- shaderDesc.addParameter("mainTexture", "mainTexture", GPOT_TEXTURE2D);
- shaderDesc.addParameter("alphaCutoff", "alphaCutoff", GPDT_FLOAT1);
- shaderDesc.addParameter("colorIndex", "colorIndex", GPDT_FLOAT4);
- shaderDesc.addParameter("matWorldViewProj", "matWorldViewProj", GPDT_MATRIX_4X4);
- mShaderPickingAlpha[modeIdx] = Shader::create("PickingAlphaShader", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initWireGizmoShader()
- {
- HGpuProgram vsProgram = getGpuProgram(ShaderWireGizmoVSFile);
- HGpuProgram psProgram = getGpuProgram(ShaderWireGizmoPSFile);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- mShaderGizmoWire = Shader::create("GizmoWire", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initSolidGizmoShader()
- {
- HGpuProgram vsProgram = getGpuProgram(ShaderSolidGizmoVSFile);
- HGpuProgram psProgram = getGpuProgram(ShaderSolidGizmoPSFile);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- mShaderGizmoSolid = Shader::create("GizmoSolid", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initWireHandleShader()
- {
- HGpuProgram vsProgram = getGpuProgram(ShaderWireGizmoVSFile);
- HGpuProgram psProgram = getGpuProgram(ShaderWireGizmoPSFile);
- DEPTH_STENCIL_STATE_DESC depthStencilStateDesc;
- depthStencilStateDesc.depthWriteEnable = false;
- depthStencilStateDesc.depthReadEnable = false;
- HDepthStencilState depthStencilState = DepthStencilState::create(depthStencilStateDesc);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.depthStencilState = depthStencilState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- mShaderHandleWire = Shader::create("HandleWire", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initSolidHandleShader()
- {
- HGpuProgram vsProgram = getGpuProgram(ShaderSolidGizmoVSFile);
- HGpuProgram psProgram = getGpuProgram(ShaderSolidGizmoPSFile);
- DEPTH_STENCIL_STATE_DESC depthStencilStateDesc;
- depthStencilStateDesc.depthWriteEnable = false;
- depthStencilStateDesc.depthReadEnable = false;
- HDepthStencilState depthStencilState = DepthStencilState::create(depthStencilStateDesc);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.depthStencilState = depthStencilState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- mShaderHandleSolid = Shader::create("HandleSolid", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initIconGizmoShader()
- {
- HGpuProgram vsProgram0 = getGpuProgram(ShaderIconGizmo0VSFile);
- HGpuProgram psProgram0 = getGpuProgram(ShaderIconGizmo0PSFile);
- HGpuProgram vsProgram1 = getGpuProgram(ShaderIconGizmo1VSFile);
- HGpuProgram psProgram1 = getGpuProgram(ShaderIconGizmo1PSFile);
- BLEND_STATE_DESC blendDesc;
- blendDesc.renderTargetDesc[0].blendEnable = true;
- blendDesc.renderTargetDesc[0].srcBlend = BF_SOURCE_ALPHA;
- blendDesc.renderTargetDesc[0].dstBlend = BF_INV_SOURCE_ALPHA;
- blendDesc.renderTargetDesc[0].blendOp = BO_ADD;
- HBlendState blendState = BlendState::create(blendDesc);
- DEPTH_STENCIL_STATE_DESC depthStencilState0Desc;
- depthStencilState0Desc.depthWriteEnable = false;
- depthStencilState0Desc.depthComparisonFunc = CMPF_LESS_EQUAL;
- HDepthStencilState depthStencilState0 = DepthStencilState::create(depthStencilState0Desc);
- DEPTH_STENCIL_STATE_DESC depthStencilState1Desc;
- depthStencilState1Desc.depthWriteEnable = false;
- depthStencilState1Desc.depthComparisonFunc = CMPF_GREATER;
- HDepthStencilState depthStencilState1 = DepthStencilState::create(depthStencilState1Desc);
- PASS_DESC pass0Desc;
- pass0Desc.vertexProgram = vsProgram0;
- pass0Desc.fragmentProgram = psProgram0;
- pass0Desc.blendState = blendState;
- pass0Desc.depthStencilState = depthStencilState0;
- PassPtr newPass0 = Pass::create(pass0Desc);
- PASS_DESC pass1Desc;
- pass1Desc.vertexProgram = vsProgram1;
- pass1Desc.fragmentProgram = psProgram1;
- pass1Desc.blendState = blendState;
- pass1Desc.depthStencilState = depthStencilState1;
- PassPtr newPass1 = Pass::create(pass1Desc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass0, newPass1 });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- shaderDesc.addParameter("mainTexSamp", "mainTexSamp", GPOT_SAMPLER2D);
- shaderDesc.addParameter("mainTexSamp", "mainTexture", GPOT_SAMPLER2D);
- shaderDesc.addParameter("mainTexture", "mainTexture", GPOT_TEXTURE2D);
- mShaderGizmoIcon = Shader::create("GizmoIcon", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initGizmoPickingShader()
- {
- HGpuProgram vsProgram = getGpuProgram(GizmoPickingVSFile);
- HGpuProgram psProgram = getGpuProgram(GizmoPickingPSFile);
- RASTERIZER_STATE_DESC rasterizerDesc;
- rasterizerDesc.scissorEnable = true;
- HRasterizerState rasterizerState = RasterizerState::create(rasterizerDesc);
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.rasterizerState = rasterizerState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- mShaderGizmoPicking = Shader::create("GizmoPickingShader", shaderDesc, { newTechnique });
- }
- void BuiltinEditorResources::initGizmoPickingAlphaShader()
- {
- HGpuProgram vsProgram = getGpuProgram(GizmoPickingAlphaVSFile);
- HGpuProgram psProgram = getGpuProgram(GizmoPickingAlphaPSFile);
- RASTERIZER_STATE_DESC rasterizerDesc;
- rasterizerDesc.scissorEnable = true;
- HRasterizerState rasterizerState = RasterizerState::create(rasterizerDesc);
-
- PASS_DESC passDesc;
- passDesc.vertexProgram = vsProgram;
- passDesc.fragmentProgram = psProgram;
- passDesc.rasterizerState = rasterizerState;
- PassPtr newPass = Pass::create(passDesc);
- TechniquePtr newTechnique = Technique::create(mActiveRenderSystem, RendererInvariant, { newPass });
- SHADER_DESC shaderDesc;
- shaderDesc.addParameter("mainTexSamp", "mainTexSamp", GPOT_SAMPLER2D);
- shaderDesc.addParameter("mainTexSamp", "mainTexture", GPOT_SAMPLER2D);
- shaderDesc.addParameter("mainTexture", "mainTexture", GPOT_TEXTURE2D);
- shaderDesc.addParameter("alphaCutoff", "alphaCutoff", GPDT_FLOAT1);
- shaderDesc.addParameter("matViewProj", "matViewProj", GPDT_MATRIX_4X4);
- mShaderGizmoAlphaPicking = Shader::create("GizmoPickingAlphaShader", shaderDesc, { newTechnique });
- }
- HMaterial BuiltinEditorResources::createDockDropOverlayMaterial() const
- {
- return Material::create(mShaderDockOverlay);
- }
- HMaterial BuiltinEditorResources::createSceneGridMaterial() const
- {
- return Material::create(mShaderSceneGrid);
- }
- HMaterial BuiltinEditorResources::createPicking(CullingMode cullMode) const
- {
- UINT32 modeIdx = (UINT32)cullMode;
- return Material::create(mShaderPicking[modeIdx]);
- }
- HMaterial BuiltinEditorResources::createPickingAlpha(CullingMode cullMode) const
- {
- UINT32 modeIdx = (UINT32)cullMode;
- return Material::create(mShaderPickingAlpha[modeIdx]);
- }
- HMaterial BuiltinEditorResources::createWireGizmoMat() const
- {
- return Material::create(mShaderGizmoWire);
- }
- HMaterial BuiltinEditorResources::createSolidGizmoMat() const
- {
- return Material::create(mShaderGizmoSolid);
- }
- HMaterial BuiltinEditorResources::createIconGizmoMat() const
- {
- return Material::create(mShaderGizmoIcon);
- }
- HMaterial BuiltinEditorResources::createGizmoPickingMat() const
- {
- return Material::create(mShaderGizmoPicking);
- }
- HMaterial BuiltinEditorResources::createAlphaGizmoPickingMat() const
- {
- return Material::create(mShaderGizmoAlphaPicking);
- }
- HMaterial BuiltinEditorResources::createWireHandleMat() const
- {
- return Material::create(mShaderHandleWire);
- }
- HMaterial BuiltinEditorResources::createSolidHandleMat() const
- {
- return Material::create(mShaderHandleSolid);
- }
- }
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