Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 lat temu
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 lat temu
BsGLContext.h 21e4301182 More documentation 11 lat temu
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 lat temu
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 lat temu
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsGLPixelFormat.h 03ea4c331d More documentation 11 lat temu
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLQueryManager.h 03ea4c331d More documentation 11 lat temu
BsGLRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsGLRenderWindowManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 lat temu
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsWin32Context.h 21e4301182 More documentation 11 lat temu
BsWin32GLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsWin32Window.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 lat temu