UnitTests.cs 23 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using BansheeEngine;
  8. using DebugUnit = System.Diagnostics.Debug;
  9. namespace BansheeEditor
  10. {
  11. /// <summary>
  12. /// Contains various managed unit tests.
  13. /// </summary>
  14. class UnitTests
  15. {
  16. /// <summary>
  17. /// Tests managed object serialization and deserialization.
  18. /// </summary>
  19. static void UnitTest1_ManagedSerialization()
  20. {
  21. SceneObject otherSO = new SceneObject("OtherSO");
  22. UT1_Component2 dbgComponent2 = otherSO.AddComponent<UT1_Component2>();
  23. dbgComponent2.a2 = 33;
  24. SceneObject so = new SceneObject("TestSO");
  25. UT1_Component1 dbgComponent = so.AddComponent<UT1_Component1>();
  26. dbgComponent.a = 5;
  27. dbgComponent.b = "SomeTestVal";
  28. dbgComponent.complex.someValue = 19;
  29. dbgComponent.complex.anotherValue = "AnotherValue";
  30. dbgComponent.complex2.someValue2 = 21;
  31. dbgComponent.complex2.anotherValue2 = "AnotherValue2";
  32. dbgComponent.arrA = new int[5];
  33. dbgComponent.arrA[4] = 5;
  34. dbgComponent.arrB = new string[5];
  35. dbgComponent.arrB[4] = "ArrAnotherValue";
  36. dbgComponent.arrComplex = new UT1_SerzObj[5];
  37. dbgComponent.arrComplex[4].someValue = 99;
  38. dbgComponent.arrComplex[4].anotherValue = "ArrComplexAnotherValue";
  39. dbgComponent.arrComplex2 = new UT1_SerzCls[5];
  40. dbgComponent.arrComplex2[4] = new UT1_SerzCls();
  41. dbgComponent.arrComplex2[4].someValue2 = 101;
  42. dbgComponent.arrComplex2[4].anotherValue2 = "ArrComplex2AnotherValue";
  43. dbgComponent.listA = new List<int>();
  44. dbgComponent.listA.Add(5);
  45. dbgComponent.listB = new List<string>();
  46. dbgComponent.listB.Add("ListAnotherValue");
  47. dbgComponent.listB.Add(null);
  48. dbgComponent.listComplex = new List<UT1_SerzObj>();
  49. dbgComponent.listComplex.Add(new UT1_SerzObj());
  50. dbgComponent.listComplex.Add(new UT1_SerzObj(99, "ListComplexAnotherValue"));
  51. dbgComponent.listComplex2 = new List<UT1_SerzCls>();
  52. dbgComponent.listComplex2.Add(new UT1_SerzCls());
  53. dbgComponent.listComplex2[0].someValue2 = 101;
  54. dbgComponent.listComplex2[0].anotherValue2 = "ListComplexAnotherValue";
  55. dbgComponent.listComplex2.Add(null);
  56. dbgComponent.dictA = new Dictionary<int, string>();
  57. dbgComponent.dictA[5] = "value";
  58. dbgComponent.dictA[10] = "anotherValue";
  59. dbgComponent.dictB = new Dictionary<string, UT1_SerzObj>();
  60. dbgComponent.dictB["key1"] = new UT1_SerzObj(99, "DictComplexValue");
  61. dbgComponent.otherComponent = dbgComponent2;
  62. dbgComponent.otherSO = otherSO;
  63. Internal_UT1_GameObjectClone(so);
  64. System.Diagnostics.Debug.Assert(so.GetNumChildren() == 1);
  65. for (int i = 0; i < so.GetNumChildren(); i++)
  66. {
  67. SceneObject childSO = so.GetChild(i);
  68. UT1_Component1 otherComponent = childSO.GetComponent<UT1_Component1>();
  69. DebugUnit.Assert(otherComponent.a == 5);
  70. DebugUnit.Assert(otherComponent.b == "SomeTestVal");
  71. DebugUnit.Assert(otherComponent.complex.someValue == 19);
  72. DebugUnit.Assert(otherComponent.complex2.anotherValue2 == "AnotherValue2");
  73. DebugUnit.Assert(otherComponent.arrA[4] == 5);
  74. DebugUnit.Assert(otherComponent.arrB[4] == "ArrAnotherValue");
  75. DebugUnit.Assert(otherComponent.arrComplex[4].someValue == 99);
  76. DebugUnit.Assert(otherComponent.arrComplex2[4].anotherValue2 == "ArrComplex2AnotherValue");
  77. DebugUnit.Assert(otherComponent.listA[0] == 5);
  78. DebugUnit.Assert(otherComponent.listB[0] == "ListAnotherValue");
  79. DebugUnit.Assert(otherComponent.listComplex[1].someValue == 99);
  80. DebugUnit.Assert(otherComponent.listComplex2[0].anotherValue2 == "ListComplexAnotherValue");
  81. }
  82. so.Destroy();
  83. otherSO.Destroy();
  84. }
  85. /// <summary>
  86. /// Tests serializable properties used for inspection.
  87. /// </summary>
  88. static void UnitTest2_SerializableProperties()
  89. {
  90. SerializableObject obj = new SerializableObject(typeof(UT1_SerzCls), new UT1_SerzCls());
  91. SerializableProperty prop = obj.Fields[0].GetProperty();
  92. prop.SetValue(33);
  93. DebugUnit.Assert(prop.GetValue<int>() == 33);
  94. SerializableProperty prop2 = obj.Fields[2].GetProperty();
  95. UT1_SerzCls child = new UT1_SerzCls();
  96. child.anotherValue2 = "potato";
  97. prop2.SetValue<UT1_SerzCls>(child);
  98. DebugUnit.Assert(prop2.GetValue<UT1_SerzCls>() != null);
  99. DebugUnit.Assert(prop2.GetValue<UT1_SerzCls>().anotherValue2 == "potato");
  100. }
  101. /// <summary>
  102. /// Tests managed diff creation used by prefabs.
  103. /// </summary>
  104. static void UnitTest3_ManagedDiff()
  105. {
  106. UT_DiffObj original = new UT_DiffObj();
  107. UT_DiffObj modified = new UT_DiffObj();
  108. modified.plain2 = "banana";
  109. modified.complex = new UT_DiffChildObj();
  110. modified.complex2 = null;
  111. modified.complex3.plain2 = "tomato";
  112. modified.arrPlain1 = new[] {-1, -2, -3, -4};
  113. modified.arrPlain2[2] = "cherry";
  114. modified.arrComplex = new UT_DiffChildObj[3];
  115. modified.arrComplex2[0].plain1 = -10;
  116. modified.listPlain1[0] = -20;
  117. modified.listPlain2 = new List<string>();
  118. modified.listComplex = new List<UT_DiffChildObj>();
  119. modified.listComplex.Add(new UT_DiffChildObj());
  120. modified.listComplex2[1].plain2 = "orange";
  121. modified.dictPlain1.Remove(20);
  122. modified.dictPlain1[-30] = -30;
  123. modified.dictComplex = new Dictionary<int, UT_DiffChildObj>();
  124. modified.dictComplex[-40] = new UT_DiffChildObj();
  125. modified.dictComplex2[31].plain1 = -50;
  126. Internal_UT3_GenerateDiff(original, modified);
  127. Internal_UT3_ApplyDiff(original);
  128. DebugUnit.Assert(original.plain1 == modified.plain1);
  129. DebugUnit.Assert(original.plain2 == modified.plain2);
  130. DebugUnit.Assert(original.complex.plain2 == modified.complex.plain2);
  131. DebugUnit.Assert(original.complex2 == modified.complex2);
  132. DebugUnit.Assert(original.complex3.plain2 == modified.complex3.plain2);
  133. DebugUnit.Assert(original.arrPlain1.Length == modified.arrPlain1.Length);
  134. for (int i = 0; i < original.arrPlain1.Length; i++)
  135. DebugUnit.Assert(original.arrPlain1[i] == modified.arrPlain1[i]);
  136. for (int i = 0; i < original.arrPlain2.Length; i++)
  137. DebugUnit.Assert(original.arrPlain2[i] == modified.arrPlain2[i]);
  138. for (int i = 0; i < original.arrComplex.Length; i++)
  139. DebugUnit.Assert(original.arrComplex[i] == modified.arrComplex[i]);
  140. DebugUnit.Assert(original.arrComplex2[0].plain1 == modified.arrComplex2[0].plain1);
  141. for (int i = 0; i < original.listPlain1.Count; i++)
  142. DebugUnit.Assert(original.listPlain1[i] == modified.listPlain1[i]);
  143. DebugUnit.Assert(original.listPlain2.Count == modified.listPlain2.Count);
  144. for (int i = 0; i < original.listComplex.Count; i++)
  145. DebugUnit.Assert(original.listComplex[i].plain1 == modified.listComplex[i].plain1);
  146. DebugUnit.Assert(original.listComplex2[1].plain2 == modified.listComplex2[1].plain2);
  147. foreach (var entry in modified.dictPlain1)
  148. {
  149. if (!original.dictPlain1.ContainsKey(entry.Key))
  150. DebugUnit.Assert(false);
  151. DebugUnit.Assert(entry.Value == original.dictPlain1[entry.Key]);
  152. }
  153. foreach (var entry in modified.dictPlain2)
  154. {
  155. if (!original.dictPlain2.ContainsKey(entry.Key))
  156. DebugUnit.Assert(false);
  157. DebugUnit.Assert(entry.Value == original.dictPlain2[entry.Key]);
  158. }
  159. foreach (var entry in modified.dictComplex)
  160. {
  161. if (!original.dictComplex.ContainsKey(entry.Key))
  162. DebugUnit.Assert(false);
  163. DebugUnit.Assert(entry.Value.plain1 == original.dictComplex[entry.Key].plain1);
  164. }
  165. foreach (var entry in modified.dictComplex2)
  166. {
  167. if (!original.dictComplex2.ContainsKey(entry.Key))
  168. DebugUnit.Assert(false);
  169. DebugUnit.Assert(entry.Value.plain1 == original.dictComplex2[entry.Key].plain1);
  170. }
  171. }
  172. /// <summary>
  173. /// Tests saving, loading and updating of prefabs.
  174. /// </summary>
  175. private static void UnitTest4_Prefabs()
  176. {
  177. return;
  178. if (EditorApplication.IsProjectLoaded)
  179. {
  180. Debug.LogWarning("Skipping unit test as no project is loaded.");
  181. return;
  182. }
  183. if (EditorApplication.IsSceneModified())
  184. {
  185. Debug.LogWarning("Cannot perform unit test as the current scene is modified.");
  186. return;
  187. }
  188. string oldScene = Scene.ActiveSceneUUID;
  189. Scene.Clear();
  190. // Simple scene save & load
  191. {
  192. {
  193. SceneObject so0 = new SceneObject("so0");
  194. SceneObject so1 = new SceneObject("so1");
  195. SceneObject so0_0 = new SceneObject("so0_0");
  196. SceneObject so0_1 = new SceneObject("so0_1");
  197. SceneObject so1_0 = new SceneObject("so1_0");
  198. SceneObject so0_1_0 = new SceneObject("so0_1_0");
  199. so0_0.Parent = so0;
  200. so0_1.Parent = so0;
  201. so1_0.Parent = so1;
  202. so0_1_0.Parent = so0_1;
  203. so0_1_0.Position = new Vector3(10.0f, 15.0f, 20.0f);
  204. so0_1.Position = new Vector3(1.0f, 2.0f, 3.0f);
  205. so1_0.Position = new Vector3(0, 123.0f, 0.0f);
  206. UT1_Component1 comp0 = so0.AddComponent<UT1_Component1>();
  207. UT1_Component2 comp1 = so1.AddComponent<UT1_Component2>();
  208. UT1_Component1 comp0_1_0 = so0_1_0.AddComponent<UT1_Component1>();
  209. comp0.otherSO = so0_1_0;
  210. comp0.otherComponent = comp1;
  211. comp0_1_0.b = "testValue";
  212. comp0_1_0.otherSO = so0;
  213. comp0_1_0.otherComponent2 = comp0;
  214. EditorApplication.SaveScene("unitTest4Scene_0");
  215. }
  216. {
  217. EditorApplication.LoadScene("unitTest4Scene_0");
  218. SceneObject sceneRoot = Scene.Root;
  219. SceneObject so0 = sceneRoot.FindChild("so0", false);
  220. SceneObject so1 = sceneRoot.FindChild("so1", false);
  221. SceneObject so0_0 = so0.FindChild("so0_0", false);
  222. SceneObject so0_1 = so0.FindChild("so0_1", false);
  223. SceneObject so1_0 = so1.FindChild("so1_0", false);
  224. SceneObject so0_1_0 = so1_0.FindChild("so0_1_0", false);
  225. DebugUnit.Assert(so0_0 != null);
  226. DebugUnit.Assert(so0_1 != null);
  227. DebugUnit.Assert(so0_1_0 != null);
  228. UT1_Component1 comp0 = so0.GetComponent<UT1_Component1>();
  229. UT1_Component2 comp1 = so1.GetComponent<UT1_Component2>();
  230. UT1_Component1 comp0_1_0 = so0_1_0.GetComponent<UT1_Component1>();
  231. DebugUnit.Assert(comp0 != null);
  232. DebugUnit.Assert(comp1 != null);
  233. DebugUnit.Assert(comp0_1_0 != null);
  234. DebugUnit.Assert(comp0_1_0.b == "testValue");
  235. DebugUnit.Assert(comp0.otherSO == so0_1_0);
  236. DebugUnit.Assert(comp0.otherComponent == comp1);
  237. DebugUnit.Assert(comp0_1_0.otherSO == so0);
  238. DebugUnit.Assert(comp0_1_0.otherComponent2 == comp0);
  239. }
  240. }
  241. // Load & save a scene that contains a prefab and references its objects
  242. {
  243. {
  244. Scene.Clear();
  245. SceneObject parentSO0 = new SceneObject("parentSO0", false);
  246. SceneObject parentSO1 = new SceneObject("parentSO1", false);
  247. SceneObject parentSO1_0 = new SceneObject("parentSO1_0", false);
  248. parentSO1_0.Parent = parentSO1;
  249. UT1_Component1 parentComp1_0 = parentSO1_0.AddComponent<UT1_Component1>();
  250. Prefab scene0Prefab = ProjectLibrary.Load<Prefab>("unitTest4Scene_0");
  251. SceneObject prefabInstance = scene0Prefab.Instantiate();
  252. prefabInstance.Parent = parentSO0;
  253. SceneObject so1 = prefabInstance.FindChild("so1", false);
  254. SceneObject so1_0 = so1.FindChild("so1_0", false);
  255. SceneObject so0_1_0 = so1_0.FindChild("so0_1_0", false);
  256. UT1_Component1 comp0_1_0 = so0_1_0.GetComponent<UT1_Component1>();
  257. parentComp1_0.otherSO = so1_0;
  258. parentComp1_0.otherComponent2 = comp0_1_0;
  259. EditorApplication.SaveScene("unitTest4Scene_1");
  260. }
  261. {
  262. EditorApplication.LoadScene("unitTest4Scene_1");
  263. SceneObject parentSO0 = Scene.Root.FindChild("parentSO0", false);
  264. SceneObject parentSO1_0 = parentSO0.FindChild("parentSO1_0", false);
  265. UT1_Component1 parentComp1_0 = parentSO1_0.GetComponent<UT1_Component1>();
  266. SceneObject prefabInstance = parentSO0.GetChild(0);
  267. SceneObject so1 = prefabInstance.FindChild("so1");
  268. SceneObject so1_0 = so1.FindChild("so1_0");
  269. SceneObject so0_1_0 = so1_0.FindChild("so0_1_0");
  270. UT1_Component1 comp0_1_0 = so0_1_0.GetComponent<UT1_Component1>();
  271. DebugUnit.Assert(parentComp1_0.otherSO == so1_0);
  272. DebugUnit.Assert(parentComp1_0.otherComponent2 == comp0_1_0);
  273. }
  274. }
  275. // Modify prefab, reload the scene and ensure it is updated with modified prefab
  276. {
  277. {
  278. Scene.Load("unitTest4Scene_0");
  279. SceneObject sceneRoot = Scene.Root;
  280. SceneObject so0 = sceneRoot.FindChild("so0", false);
  281. SceneObject so0_0 = so0.FindChild("so0_0", false);
  282. SceneObject so1 = sceneRoot.FindChild("so1", false);
  283. SceneObject so1_0 = so1.FindChild("so1_0", false);
  284. SceneObject so0_1_0 = so1_0.FindChild("so0_1_0", false);
  285. SceneObject so1_1 = new SceneObject("so1_1");
  286. so1_1.Parent = so1_0;
  287. so0.RemoveComponent<UT1_Component1>();
  288. UT1_Component1 comp1 = so1.AddComponent<UT1_Component1>();
  289. UT1_Component1 comp0_1_0 = so0_1_0.GetComponent<UT1_Component1>();
  290. so0_0.Destroy();
  291. comp1.otherSO = so1_0;
  292. comp1.otherComponent2 = comp0_1_0;
  293. comp0_1_0.otherSO = so1_1;
  294. comp0_1_0.otherComponent2 = comp1;
  295. comp0_1_0.a = 123;
  296. comp0_1_0.b = "modifiedValue";
  297. so1.Name = "so1_modified";
  298. so1.Position = new Vector3(0, 999.0f, 0.0f);
  299. EditorApplication.SaveScene("unitTest4Scene_0");
  300. }
  301. {
  302. EditorApplication.LoadScene("unitTest4Scene_1");
  303. SceneObject parentSO0 = Scene.Root.FindChild("parentSO0", false);
  304. SceneObject parentSO1_0 = parentSO0.FindChild("parentSO1_0", false);
  305. UT1_Component1 parentComp1_0 = parentSO1_0.GetComponent<UT1_Component1>();
  306. SceneObject prefabInstance = parentSO0.GetChild(0);
  307. SceneObject so0 = prefabInstance.FindChild("so0", false);
  308. SceneObject so1 = prefabInstance.FindChild("so1_modified", false);
  309. SceneObject so0_0 = so0.FindChild("so0_0", false);
  310. SceneObject so1_0 = so1.FindChild("so1_0", false);
  311. SceneObject so0_1_0 = so1_0.FindChild("so0_1_0", false);
  312. SceneObject so1_1 = so1_0.FindChild("so1_1", false);
  313. UT1_Component1 comp0 = so0.GetComponent<UT1_Component1>();
  314. UT1_Component1 comp1 = so1.GetComponent<UT1_Component1>();
  315. UT1_Component1 comp0_1_0 = so0_1_0.GetComponent<UT1_Component1>();
  316. DebugUnit.Assert(parentComp1_0.otherSO == so1_0);
  317. DebugUnit.Assert(parentComp1_0.otherComponent2 == comp0_1_0);
  318. DebugUnit.Assert(so1_1 != null);
  319. DebugUnit.Assert(so0_0 == null);
  320. DebugUnit.Assert(comp0 == null);
  321. DebugUnit.Assert(comp0_1_0.otherSO == so1_1);
  322. DebugUnit.Assert(comp0_1_0.otherComponent2 == comp1);
  323. DebugUnit.Assert(comp1.otherSO == so1_0);
  324. DebugUnit.Assert(comp1.otherComponent2 == comp0_1_0);
  325. DebugUnit.Assert(MathEx.ApproxEquals(so1.Position.y, 999.0f));
  326. }
  327. }
  328. // Make instance specific changes to the prefab, modify the prefab itself and ensure
  329. // both changes persist
  330. {
  331. // Create new scene referencing the prefab and make instance modifications
  332. {
  333. Scene.Clear();
  334. SceneObject parent2SO0 = new SceneObject("parent2SO0");
  335. SceneObject parent2SO1 = new SceneObject("parent2SO1");
  336. SceneObject parent2SO1_0 = new SceneObject("parent2SO1_0");
  337. parent2SO1_0.Parent = parent2SO1;
  338. UT1_Component1 parentComp1_0 = parent2SO1_0.AddComponent<UT1_Component1>();
  339. Prefab scene0Prefab = ProjectLibrary.Load<Prefab>("unitTest4Scene_0");
  340. SceneObject prefabInstance = scene0Prefab.Instantiate();
  341. prefabInstance.Parent = parent2SO0;
  342. SceneObject so0 = prefabInstance.FindChild("so0", false);
  343. SceneObject so1 = prefabInstance.FindChild("so1", false);
  344. SceneObject so1_0 = so1.FindChild("so1_0", false);
  345. SceneObject so1_1 = so1_0.FindChild("so1_1", false);
  346. SceneObject so0_1_0 = so1_0.FindChild("so0_1_0", false);
  347. UT1_Component2 comp1 = so1.GetComponent<UT1_Component2>();
  348. UT1_Component1 comp0_1_0 = so0_1_0.GetComponent<UT1_Component1>();
  349. SceneObject so0_0 = new SceneObject("so0_0");
  350. so0_0.Parent = so0;
  351. UT1_Component1 comp0 = so0.AddComponent<UT1_Component1>();
  352. so1.RemoveComponent<UT1_Component1>();
  353. so1_1.Destroy();
  354. comp0.otherSO = so0_1_0;
  355. comp0.otherComponent = comp1;
  356. parentComp1_0.otherSO = so1_0;
  357. parentComp1_0.otherComponent2 = comp0_1_0;
  358. comp0_1_0.otherSO = parent2SO1_0;
  359. comp0_1_0.otherComponent2 = parentComp1_0;
  360. comp0_1_0.b = "instanceValue";
  361. EditorApplication.SaveScene("unitTest4Scene_2");
  362. }
  363. // Reload the scene and ensure instance modifications remain
  364. {
  365. EditorApplication.LoadScene("unitTest4Scene_2");
  366. SceneObject root = Scene.Root;
  367. SceneObject parent2SO0 = root.FindChild("parent2SO0", false);
  368. SceneObject parent2SO1 = root.FindChild("parent2SO1", false);
  369. SceneObject parent2SO1_0 = root.FindChild("parent2SO1_0", false);
  370. SceneObject prefabInstance = parent2SO0.GetChild(0);
  371. SceneObject so0 = prefabInstance.FindChild("so0", false);
  372. SceneObject so1 = prefabInstance.FindChild("so1", false);
  373. SceneObject so0_0 = so0.FindChild("so0_0", false);
  374. SceneObject so1_0 = so1.FindChild("so1_0", false);
  375. SceneObject so1_1 = so1_0.FindChild("so1_1", false);
  376. SceneObject so0_1_0 = so1_0.FindChild("so0_1_0", false);
  377. UT1_Component1 parentComp1_0 = parent2SO1_0.GetComponent<UT1_Component1>();
  378. UT1_Component1 comp0 = so0.GetComponent<UT1_Component1>();
  379. UT1_Component2 comp1 = so1.GetComponent<UT1_Component2>();
  380. UT1_Component1 comp11 = so1.GetComponent<UT1_Component1>();
  381. UT1_Component1 comp0_1_0 = so0_1_0.GetComponent<UT1_Component1>();
  382. DebugUnit.Assert(so0_0 != null);
  383. DebugUnit.Assert(comp0 != null);
  384. DebugUnit.Assert(so1_1 == null);
  385. DebugUnit.Assert(comp11 == null);
  386. DebugUnit.Assert(comp0.otherSO == so0_1_0);
  387. DebugUnit.Assert(comp0.otherComponent == comp1);
  388. DebugUnit.Assert(parentComp1_0.otherSO == so1_0);
  389. DebugUnit.Assert(parentComp1_0.otherComponent2 == comp0_1_0);
  390. DebugUnit.Assert(comp0_1_0.otherSO == parent2SO1_0);
  391. DebugUnit.Assert(comp0_1_0.otherComponent2 == parentComp1_0);
  392. DebugUnit.Assert(comp0_1_0.b == "instanceValue");
  393. }
  394. // Load original scene and ensure instance modifications didn't influence it
  395. {
  396. // TODO
  397. }
  398. // Modify prefab and ensure both prefab and instance modifications remain
  399. {
  400. // TODO
  401. }
  402. }
  403. if (!string.IsNullOrEmpty(oldScene))
  404. Scene.Load(ProjectLibrary.GetPath(oldScene));
  405. else
  406. Scene.Clear();
  407. ProjectLibrary.Delete("unitTest4Scene_0");
  408. ProjectLibrary.Delete("unitTest4Scene_1");
  409. ProjectLibrary.Delete("unitTest4Scene_2");
  410. }
  411. /// <summary>
  412. /// Runs all tests.
  413. /// </summary>
  414. static void RunTests()
  415. {
  416. UnitTest1_ManagedSerialization();
  417. UnitTest2_SerializableProperties();
  418. UnitTest3_ManagedDiff();
  419. UnitTest4_Prefabs();
  420. }
  421. [MethodImpl(MethodImplOptions.InternalCall)]
  422. private static extern void Internal_UT1_GameObjectClone(SceneObject so);
  423. [MethodImpl(MethodImplOptions.InternalCall)]
  424. private static extern void Internal_UT3_GenerateDiff(UT_DiffObj oldObj, UT_DiffObj newObj);
  425. [MethodImpl(MethodImplOptions.InternalCall)]
  426. private static extern void Internal_UT3_ApplyDiff(UT_DiffObj obj);
  427. }
  428. }