BearishSun 1726992f76 WIP: macOS port il y a 7 ans
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BasePass.bslinc.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way il y a 8 ans
ColorSpace.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
DeferredLightCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
DirectLightAccumulator.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
ForwardLighting.bslinc.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
GBufferInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
GBufferOutput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
ImageBasedLighting.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
ImportanceSampling.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
LightGridCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
LightingCommon.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
PPBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPEyeAdaptationCommon.bslinc.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPGaussianDOFCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPTonemapCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPWhiteBalance.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PerCameraData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PerObjectData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
RayMarch.bslinc.asset 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling il y a 8 ans
ReflProbeAccumulator.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
ReflectionCubemapCommon.bslinc.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
SHCommon.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowDepthBase.bslinc.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend il y a 8 ans
ShadowProjectionCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
SpriteImage.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
SurfaceData.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
TemporalResolve.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
VertexInput.bslinc.asset 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes il y a 8 ans
VolumeRenderBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans