Marko Pintera 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
..
BsManagedComponent.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedDiff.cpp 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
BsManagedResource.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiff.cpp 05bef870f2 Unit test for managed diff passes %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableField.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableList.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObject.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsScriptAssemblyManager.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method %!s(int64=11) %!d(string=hai) anos
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptBuiltin.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptCameraHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed %!s(int64=10) %!d(string=hai) anos
BsScriptColor.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) %!s(int64=11) %!d(string=hai) anos
BsScriptContextMenu.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptCursor.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePlugin.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff %!s(int64=10) %!d(string=hai) anos
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions %!s(int64=10) %!d(string=hai) anos
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope %!s(int64=10) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayout.cpp 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up %!s(int64=10) %!d(string=hai) anos
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggle.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGameObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.cpp ae583e1ac5 WIP C# DragDropManager %!s(int64=10) %!d(string=hai) anos
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
BsScriptMaterial.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptObjectManager.cpp 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
BsScriptPlainText.cpp 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture2D.cpp b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
BsScriptRenderableHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed %!s(int64=10) %!d(string=hai) anos
BsScriptResource.cpp 929611c919 WIP work on ProjectWindow %!s(int64=10) %!d(string=hai) anos
BsScriptResourceManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptSceneObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptScriptCode.cpp 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableArray.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableDictionary.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableList.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.cpp 6bbe6114ce Many fixes to get assembly refresh working %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptShader.cpp b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
BsScriptSpriteTexture.cpp fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.cpp bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes %!s(int64=10) %!d(string=hai) anos
BsScriptTexture3D.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptTextureCube.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptTime.cpp 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptVector2I.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos