BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
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BansheeCore 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BansheeD3D11RenderAPI 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer il y a 9 ans
BansheeEditor 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeEngine 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BansheeFBXImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BansheeFMOD aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BansheeFreeImgImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BansheeGLRenderAPI 4d85ab293d More work on user-facing manuals il y a 9 ans
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeSL aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeUtility 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer il y a 9 ans
BansheeVulkanRenderAPI 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture il y a 9 ans
CMake b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) il y a 9 ans
ExampleProject 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
MBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
MBansheeEngine b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) il y a 9 ans
RenderBeast 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
SBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
CMakeLists.txt b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) il y a 9 ans