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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLPixelFormat.h"
- #include "CmRenderSystem.h"
- #include "CmBitwise.h"
- #include "CmRenderSystemManager.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------------
- GLenum GLPixelUtil::getGLOriginFormat(PixelFormat mFormat)
- {
- switch(mFormat)
- {
- case PF_A8:
- return GL_ALPHA;
- case PF_L8:
- return GL_LUMINANCE;
- case PF_L16:
- return GL_LUMINANCE;
- case PF_BYTE_LA:
- return GL_LUMINANCE_ALPHA;
- case PF_R3G3B2:
- return GL_RGB;
- case PF_A1R5G5B5:
- return GL_BGRA;
- case PF_R5G6B5:
- return GL_RGB;
- case PF_B5G6R5:
- return GL_BGR;
- case PF_A4R4G4B4:
- return GL_BGRA;
- #if CM_ENDIAN == CM_ENDIAN_BIG
- // Formats are in native endian, so R8G8B8 on little endian is
- // BGR, on big endian it is RGB.
- case PF_R8G8B8:
- return GL_RGB;
- case PF_B8G8R8:
- return GL_BGR;
- #else
- case PF_R8G8B8:
- return GL_BGR;
- case PF_B8G8R8:
- return GL_RGB;
- #endif
- case PF_X8R8G8B8:
- case PF_A8R8G8B8:
- return GL_BGRA;
- case PF_X8B8G8R8:
- case PF_A8B8G8R8:
- return GL_RGBA;
- case PF_B8G8R8A8:
- return GL_BGRA;
- case PF_R8G8B8A8:
- return GL_RGBA;
- case PF_A2R10G10B10:
- return GL_BGRA;
- case PF_A2B10G10R10:
- return GL_RGBA;
- case PF_FLOAT16_R:
- return GL_LUMINANCE;
- case PF_FLOAT16_GR:
- return GL_LUMINANCE_ALPHA;
- case PF_FLOAT16_RGB:
- return GL_RGB;
- case PF_FLOAT16_RGBA:
- return GL_RGBA;
- case PF_FLOAT32_R:
- return GL_LUMINANCE;
- case PF_FLOAT32_GR:
- return GL_LUMINANCE_ALPHA;
- case PF_FLOAT32_RGB:
- return GL_RGB;
- case PF_FLOAT32_RGBA:
- return GL_RGBA;
- case PF_SHORT_RGBA:
- return GL_RGBA;
- case PF_SHORT_RGB:
- return GL_RGB;
- case PF_SHORT_GR:
- return GL_LUMINANCE_ALPHA;
- case PF_DXT1:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case PF_DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case PF_DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- default:
- return 0;
- }
- }
- //-----------------------------------------------------------------------------
- GLenum GLPixelUtil::getGLOriginDataType(PixelFormat mFormat)
- {
- switch(mFormat)
- {
- case PF_A8:
- case PF_L8:
- case PF_R8G8B8:
- case PF_B8G8R8:
- case PF_BYTE_LA:
- return GL_UNSIGNED_BYTE;
- case PF_R3G3B2:
- return GL_UNSIGNED_BYTE_3_3_2;
- case PF_A1R5G5B5:
- return GL_UNSIGNED_SHORT_1_5_5_5_REV;
- case PF_R5G6B5:
- case PF_B5G6R5:
- return GL_UNSIGNED_SHORT_5_6_5;
- case PF_A4R4G4B4:
- return GL_UNSIGNED_SHORT_4_4_4_4_REV;
- case PF_L16:
- return GL_UNSIGNED_SHORT;
- #if CM_ENDIAN == CM_ENDIAN_BIG
- case PF_X8B8G8R8:
- case PF_A8B8G8R8:
- return GL_UNSIGNED_INT_8_8_8_8_REV;
- case PF_X8R8G8B8:
- case PF_A8R8G8B8:
- return GL_UNSIGNED_INT_8_8_8_8_REV;
- case PF_B8G8R8A8:
- return GL_UNSIGNED_BYTE;
- case PF_R8G8B8A8:
- return GL_UNSIGNED_BYTE;
- #else
- case PF_X8B8G8R8:
- case PF_A8B8G8R8:
- return GL_UNSIGNED_BYTE;
- case PF_X8R8G8B8:
- case PF_A8R8G8B8:
- return GL_UNSIGNED_BYTE;
- case PF_B8G8R8A8:
- return GL_UNSIGNED_INT_8_8_8_8;
- case PF_R8G8B8A8:
- return GL_UNSIGNED_INT_8_8_8_8;
- #endif
- case PF_A2R10G10B10:
- return GL_UNSIGNED_INT_2_10_10_10_REV;
- case PF_A2B10G10R10:
- return GL_UNSIGNED_INT_2_10_10_10_REV;
- case PF_FLOAT16_R:
- case PF_FLOAT16_GR:
- case PF_FLOAT16_RGB:
- case PF_FLOAT16_RGBA:
- return GL_HALF_FLOAT_ARB;
- case PF_FLOAT32_R:
- case PF_FLOAT32_GR:
- case PF_FLOAT32_RGB:
- case PF_FLOAT32_RGBA:
- return GL_FLOAT;
- case PF_SHORT_RGBA:
- case PF_SHORT_RGB:
- case PF_SHORT_GR:
- return GL_UNSIGNED_SHORT;
- default:
- return 0;
- }
- }
-
- GLenum GLPixelUtil::getGLInternalFormat(PixelFormat mFormat, bool hwGamma)
- {
- switch(mFormat) {
- case PF_L8:
- return GL_LUMINANCE8;
- case PF_L16:
- return GL_LUMINANCE16;
- case PF_A8:
- return GL_ALPHA8;
- case PF_A4L4:
- return GL_LUMINANCE4_ALPHA4;
- case PF_BYTE_LA:
- return GL_LUMINANCE8_ALPHA8;
- case PF_R3G3B2:
- return GL_R3_G3_B2;
- case PF_A1R5G5B5:
- return GL_RGB5_A1;
- case PF_R5G6B5:
- case PF_B5G6R5:
- return GL_RGB5;
- case PF_A4R4G4B4:
- return GL_RGBA4;
- case PF_R8G8B8:
- case PF_B8G8R8:
- case PF_X8B8G8R8:
- case PF_X8R8G8B8:
- if (hwGamma)
- return GL_SRGB8;
- else
- return GL_RGB8;
- case PF_A8R8G8B8:
- case PF_B8G8R8A8:
- if (hwGamma)
- return GL_SRGB8_ALPHA8;
- else
- return GL_RGBA8;
- case PF_A2R10G10B10:
- case PF_A2B10G10R10:
- return GL_RGB10_A2;
- case PF_FLOAT16_R:
- return GL_LUMINANCE16F_ARB;
- case PF_FLOAT16_RGB:
- return GL_RGB16F_ARB;
- case PF_FLOAT16_GR:
- return GL_LUMINANCE_ALPHA16F_ARB;
- case PF_FLOAT16_RGBA:
- return GL_RGBA16F_ARB;
- case PF_FLOAT32_R:
- return GL_LUMINANCE32F_ARB;
- case PF_FLOAT32_GR:
- return GL_LUMINANCE_ALPHA32F_ARB;
- case PF_FLOAT32_RGB:
- return GL_RGB32F_ARB;
- case PF_FLOAT32_RGBA:
- return GL_RGBA32F_ARB;
- case PF_SHORT_RGBA:
- return GL_RGBA16;
- case PF_SHORT_RGB:
- return GL_RGB16;
- case PF_SHORT_GR:
- return GL_LUMINANCE16_ALPHA16;
- case PF_DXT1:
- if (hwGamma)
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- else
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case PF_DXT3:
- if (hwGamma)
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- else
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case PF_DXT5:
- if (hwGamma)
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- else
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- default:
- return GL_NONE;
- }
- }
- GLenum GLPixelUtil::getClosestGLInternalFormat(PixelFormat mFormat, bool hwGamma)
- {
- GLenum format = getGLInternalFormat(mFormat, hwGamma);
- if(format==GL_NONE)
- {
- if (hwGamma)
- return GL_SRGB8;
- else
- return GL_RGBA8;
- }
- else
- return format;
- }
-
- //-----------------------------------------------------------------------------
- PixelFormat GLPixelUtil::getClosestOGREFormat(GLenum fmt)
- {
- switch(fmt)
- {
- case GL_LUMINANCE8:
- return PF_L8;
- case GL_LUMINANCE16:
- return PF_L16;
- case GL_ALPHA8:
- return PF_A8;
- case GL_LUMINANCE4_ALPHA4:
- // Unsupported by GL as input format, use the byte packed format
- return PF_BYTE_LA;
- case GL_LUMINANCE8_ALPHA8:
- return PF_BYTE_LA;
- case GL_R3_G3_B2:
- return PF_R3G3B2;
- case GL_RGB5_A1:
- return PF_A1R5G5B5;
- case GL_RGB5:
- return PF_R5G6B5;
- case GL_RGBA4:
- return PF_A4R4G4B4;
- case GL_RGB8:
- case GL_SRGB8:
- return PF_X8R8G8B8;
- case GL_RGBA8:
- case GL_SRGB8_ALPHA8:
- return PF_A8R8G8B8;
- case GL_RGB10_A2:
- return PF_A2R10G10B10;
- case GL_RGBA16:
- return PF_SHORT_RGBA;
- case GL_RGB16:
- return PF_SHORT_RGB;
- case GL_LUMINANCE16_ALPHA16:
- return PF_SHORT_GR;
- case GL_LUMINANCE_FLOAT16_ATI:
- return PF_FLOAT16_R;
- case GL_LUMINANCE_ALPHA_FLOAT16_ATI:
- return PF_FLOAT16_GR;
- case GL_LUMINANCE_ALPHA_FLOAT32_ATI:
- return PF_FLOAT32_GR;
- case GL_LUMINANCE_FLOAT32_ATI:
- return PF_FLOAT32_R;
- case GL_RGB_FLOAT16_ATI: // GL_RGB16F_ARB
- return PF_FLOAT16_RGB;
- case GL_RGBA_FLOAT16_ATI:
- return PF_FLOAT16_RGBA;
- case GL_RGB_FLOAT32_ATI:
- return PF_FLOAT32_RGB;
- case GL_RGBA_FLOAT32_ATI:
- return PF_FLOAT32_RGBA;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return PF_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return PF_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return PF_DXT5;
- default:
- return PF_A8R8G8B8;
- };
- }
- //-----------------------------------------------------------------------------
- size_t GLPixelUtil::getMaxMipmaps(size_t width, size_t height, size_t depth, PixelFormat format)
- {
- size_t count = 0;
- if((width > 0) && (height > 0))
- {
- do {
- if(width>1) width = width/2;
- if(height>1) height = height/2;
- if(depth>1) depth = depth/2;
- /*
- NOT needed, compressed formats will have mipmaps up to 1x1
- if(PixelUtil::isValidExtent(width, height, depth, format))
- count ++;
- else
- break;
- */
-
- count ++;
- } while(!(width == 1 && height == 1 && depth == 1));
- }
- return count;
- }
- //-----------------------------------------------------------------------------
- size_t GLPixelUtil::optionalPO2(size_t value)
- {
- const RenderSystemCapabilities *caps = CamelotEngine::RenderSystemManager::getActive()->getCapabilities();
- if(caps->hasCapability(RSC_NON_POWER_OF_2_TEXTURES))
- return value;
- else
- return Bitwise::firstPO2From((UINT32)value);
- }
-
- };
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