BsD3D11HLSLParamParser.cpp 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11HLSLParamParser.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "BsGpuParamDesc.h"
  6. #include "BsException.h"
  7. #include "BsDebug.h"
  8. namespace BansheeEngine
  9. {
  10. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, List<VertexElement>* inputParams)
  11. {
  12. const char* commentString = nullptr;
  13. ID3DBlob* pIDisassembly = nullptr;
  14. char* pDisassembly = nullptr;
  15. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  16. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  17. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  18. if (FAILED(hr))
  19. BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  20. ID3D11ShaderReflection* shaderReflection;
  21. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  22. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  23. if (FAILED(hr))
  24. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  25. D3D11_SHADER_DESC shaderDesc;
  26. hr = shaderReflection->GetDesc(&shaderDesc);
  27. if (FAILED(hr))
  28. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  29. if (inputParams != nullptr)
  30. {
  31. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  32. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  33. {
  34. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  35. if (FAILED(hr))
  36. BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  37. // We don't care about system value semantics
  38. if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
  39. continue;
  40. inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
  41. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
  42. }
  43. }
  44. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  45. {
  46. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  47. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  48. if (FAILED(hr))
  49. BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  50. parseResource(bindingDesc, desc);
  51. }
  52. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  53. {
  54. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  55. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  56. parseBuffer(shaderReflectionConstantBuffer, desc);
  57. }
  58. // TODO - Parse:
  59. // - Tex arrays, RW tex arrays and MS textures
  60. // - UINT8, UINT and double values
  61. shaderReflection->Release();
  62. }
  63. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
  64. {
  65. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  66. {
  67. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  68. {
  69. GpuParamBlockDesc blockDesc;
  70. blockDesc.name = resourceDesc.Name;
  71. blockDesc.slot = resourceDesc.BindPoint + i;
  72. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  73. if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
  74. blockDesc.isShareable = false;
  75. else
  76. blockDesc.isShareable = true;
  77. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  78. }
  79. else
  80. {
  81. GpuParamObjectDesc memberDesc;
  82. memberDesc.name = resourceDesc.Name;
  83. memberDesc.slot = resourceDesc.BindPoint + i;
  84. memberDesc.type = GPOT_UNKNOWN;
  85. switch(resourceDesc.Type)
  86. {
  87. case D3D_SIT_SAMPLER:
  88. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  89. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  90. break;
  91. case D3D_SIT_TEXTURE:
  92. switch(resourceDesc.Dimension)
  93. {
  94. case D3D_SRV_DIMENSION_TEXTURE1D:
  95. memberDesc.type = GPOT_TEXTURE1D;
  96. break;
  97. case D3D_SRV_DIMENSION_TEXTURE2D:
  98. memberDesc.type = GPOT_TEXTURE2D;
  99. break;
  100. case D3D_SRV_DIMENSION_TEXTURE3D:
  101. memberDesc.type = GPOT_TEXTURE3D;
  102. break;
  103. case D3D_SRV_DIMENSION_TEXTURECUBE:
  104. memberDesc.type = GPOT_TEXTURECUBE;
  105. break;
  106. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  107. memberDesc.type = GPOT_TEXTURE2DMS;
  108. break;
  109. default:
  110. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  111. }
  112. if(memberDesc.type != GPOT_UNKNOWN)
  113. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  114. break;
  115. case D3D_SIT_STRUCTURED:
  116. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  117. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  118. break;
  119. case D3D_SIT_BYTEADDRESS:
  120. memberDesc.type = GPOT_BYTE_BUFFER;
  121. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  122. break;
  123. case D3D11_SIT_UAV_RWTYPED:
  124. {
  125. switch (resourceDesc.Dimension)
  126. {
  127. case D3D_SRV_DIMENSION_TEXTURE1D:
  128. memberDesc.type = GPOT_RWTEXTURE1D;
  129. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  130. break;
  131. case D3D_SRV_DIMENSION_TEXTURE2D:
  132. memberDesc.type = GPOT_RWTEXTURE2D;
  133. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  134. break;
  135. case D3D_SRV_DIMENSION_TEXTURE3D:
  136. memberDesc.type = GPOT_RWTEXTURE3D;
  137. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  138. break;
  139. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  140. memberDesc.type = GPOT_RWTEXTURE2DMS;
  141. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  142. break;
  143. case D3D_SRV_DIMENSION_BUFFER:
  144. memberDesc.type = GPOT_RWTYPED_BUFFER;
  145. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  146. break;
  147. default:
  148. LOGWRN("Skipping typed UAV because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  149. }
  150. break;
  151. }
  152. case D3D11_SIT_UAV_RWSTRUCTURED:
  153. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  154. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  155. break;
  156. case D3D11_SIT_UAV_RWBYTEADDRESS:
  157. memberDesc.type = GPOT_RWBYTE_BUFFER;
  158. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  159. break;
  160. case D3D_SIT_UAV_APPEND_STRUCTURED:
  161. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  162. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  163. break;
  164. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  165. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  166. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  167. break;
  168. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  169. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  170. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  171. break;
  172. default:
  173. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  174. }
  175. }
  176. }
  177. }
  178. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
  179. {
  180. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  181. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  182. if (FAILED(hr))
  183. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  184. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  185. {
  186. // Not supported (most likely a constant buffer used internally by DX)
  187. return;
  188. }
  189. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  190. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  191. {
  192. ID3D11ShaderReflectionVariable* varRef;
  193. varRef = bufferReflection->GetVariableByIndex(j);
  194. D3D11_SHADER_VARIABLE_DESC varDesc;
  195. HRESULT hr = varRef->GetDesc(&varDesc);
  196. if (FAILED(hr))
  197. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  198. ID3D11ShaderReflectionType* varRefType;
  199. varRefType = varRef->GetType();
  200. D3D11_SHADER_TYPE_DESC varTypeDesc;
  201. varRefType->GetDesc(&varTypeDesc);
  202. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  203. }
  204. blockDesc.blockSize = constantBufferDesc.Size / 4;
  205. }
  206. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  207. {
  208. GpuParamDataDesc memberDesc;
  209. memberDesc.name = varDesc.Name;
  210. memberDesc.paramBlockSlot = paramBlock.slot;
  211. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  212. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  213. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  214. // Determine individual element size in the array
  215. if(memberDesc.arraySize > 1)
  216. {
  217. // Find array element size (reported size is total size of array, minus unused register slots)
  218. int totalArraySize = (varDesc.Size / 4);
  219. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  220. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  221. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  222. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  223. }
  224. else
  225. {
  226. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  227. memberDesc.arrayElementStride = memberDesc.elementSize;
  228. }
  229. switch(varTypeDesc.Class)
  230. {
  231. case D3D_SVC_SCALAR:
  232. {
  233. switch(varTypeDesc.Type)
  234. {
  235. case D3D_SVT_BOOL:
  236. memberDesc.type = GPDT_BOOL;
  237. break;
  238. case D3D_SVT_INT:
  239. case D3D_SVT_UINT:
  240. memberDesc.type = GPDT_INT1;
  241. break;
  242. case D3D_SVT_FLOAT:
  243. memberDesc.type = GPDT_FLOAT1;
  244. break;
  245. default:
  246. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  247. }
  248. }
  249. break;
  250. case D3D_SVC_VECTOR:
  251. {
  252. switch(varTypeDesc.Type)
  253. {
  254. case D3D_SVT_INT:
  255. {
  256. switch(varTypeDesc.Columns)
  257. {
  258. case 1:
  259. memberDesc.type = GPDT_INT1;
  260. break;
  261. case 2:
  262. memberDesc.type = GPDT_INT2;
  263. break;
  264. case 3:
  265. memberDesc.type = GPDT_INT3;
  266. break;
  267. case 4:
  268. memberDesc.type = GPDT_INT4;
  269. break;
  270. }
  271. }
  272. break;
  273. case D3D_SVT_FLOAT:
  274. {
  275. switch(varTypeDesc.Columns)
  276. {
  277. case 1:
  278. memberDesc.type = GPDT_FLOAT1;
  279. break;
  280. case 2:
  281. memberDesc.type = GPDT_FLOAT2;
  282. break;
  283. case 3:
  284. memberDesc.type = GPDT_FLOAT3;
  285. break;
  286. case 4:
  287. memberDesc.type = GPDT_FLOAT4;
  288. break;
  289. }
  290. }
  291. break;
  292. }
  293. }
  294. break;
  295. case D3D_SVC_MATRIX_COLUMNS:
  296. case D3D_SVC_MATRIX_ROWS:
  297. switch(varTypeDesc.Rows)
  298. {
  299. case 2:
  300. switch(varTypeDesc.Columns)
  301. {
  302. case 2:
  303. memberDesc.type = GPDT_MATRIX_2X2;
  304. break;
  305. case 3:
  306. memberDesc.type = GPDT_MATRIX_2X3;
  307. break;
  308. case 4:
  309. memberDesc.type = GPDT_MATRIX_2X4;
  310. break;
  311. }
  312. break;
  313. case 3:
  314. switch(varTypeDesc.Columns)
  315. {
  316. case 2:
  317. memberDesc.type = GPDT_MATRIX_3X2;
  318. break;
  319. case 3:
  320. memberDesc.type = GPDT_MATRIX_3X3;
  321. break;
  322. case 4:
  323. memberDesc.type = GPDT_MATRIX_3X4;
  324. break;
  325. }
  326. break;
  327. case 4:
  328. switch(varTypeDesc.Columns)
  329. {
  330. case 2:
  331. memberDesc.type = GPDT_MATRIX_4X2;
  332. break;
  333. case 3:
  334. memberDesc.type = GPDT_MATRIX_4X3;
  335. break;
  336. case 4:
  337. memberDesc.type = GPDT_MATRIX_4X4;
  338. break;
  339. }
  340. break;
  341. }
  342. break;
  343. case D3D_SVC_STRUCT:
  344. memberDesc.type = GPDT_STRUCT;
  345. break;
  346. default:
  347. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  348. }
  349. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  350. }
  351. }