BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 年 前
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年 前
Win32 a448b09b54 Implemented Vulkan swapBuffers method on render window 9 年 前
BsGLBuffer.h f2cf9d3387 WIP Vulkan buffers 9 年 前
BsGLCommandBuffer.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 年 前
BsGLCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 年 前
BsGLContext.h f5a83f2a98 More work on improving documentation for doxygen generation 10 年 前
BsGLEventQuery.h 11c403a10d Vulkan queries WIP 9 年 前
BsGLFrameBufferObject.h aa06514ff9 Added support for texture arrays 9 年 前
BsGLGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 年 前
BsGLGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 年 前
BsGLHardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 年 前
BsGLIndexBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 年 前
BsGLOcclusionQuery.h 11c403a10d Vulkan queries WIP 9 年 前
BsGLPixelBuffer.h e2fcd6419d Cleaning up render API 9 年 前
BsGLPixelFormat.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年 前
BsGLPrerequisites.h c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 年 前
BsGLQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年 前
BsGLRenderAPI.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 年 前
BsGLRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 年 前
BsGLRenderTexture.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 年 前
BsGLRenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年 前
BsGLSupport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年 前
BsGLTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 年 前
BsGLTextureManager.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 年 前
BsGLTimerQuery.h 11c403a10d Vulkan queries WIP 9 年 前
BsGLUtil.h f5a83f2a98 More work on improving documentation for doxygen generation 10 年 前
BsGLVertexArrayObjectManager.h c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 年 前
BsGLVertexBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 年 前