Marko Pintera 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 anni fa
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 anni fa
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 anni fa
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 anni fa
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 anni fa
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 anni fa
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 anni fa
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 anni fa
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 anni fa
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 anni fa
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 anni fa
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 anni fa
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 anni fa
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 anni fa
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 anni fa
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 anni fa
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events 12 anni fa
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events 12 anni fa
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 anni fa
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 anni fa
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 anni fa
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 anni fa
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events 12 anni fa
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPass.h 538bcedd0c Bit more renames 12 anni fa
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 anni fa
CmPlatform.h d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 anni fa
CmPlatformWndProc.h e217ac68ce Added simulated mouse up event for resize/move events 12 anni fa
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 anni fa
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 anni fa
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 anni fa
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 anni fa
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 anni fa
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 anni fa
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmRenderSystemFactory.h ea7362503f Added wide strings 12 anni fa
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 anni fa
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
CmRenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 anni fa
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 anni fa
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 anni fa
CmRendererFactory.h ea7362503f Added wide strings 12 anni fa
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 anni fa
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 anni fa
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 anni fa
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 anni fa
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 anni fa
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 anni fa
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anni fa
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 anni fa
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmViewport.h 7e61e8215e GUIViewport works 12 anni fa
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 anni fa
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa