BearishSun b489099711 Bugfix: Fix a crash when creating a new scene object from the menu item il y a 6 ans
..
Generated a6087a3ef3 WIP: UndoRedo refactor distribution GUI elements updated so they can handle undo-redo better il y a 6 ans
Wrappers b489099711 Bugfix: Fix a crash when creating a new scene object from the menu item il y a 6 ans
BsEditorResourceLoader.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time il y a 6 ans
BsEditorResourceLoader.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change il y a 7 ans
BsEditorScriptLibrary.cpp ce77024c34 Bugfix: Fix crash in release mode il y a 6 ans
BsEditorScriptLibrary.h 0d97f9df93 Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system il y a 6 ans
BsEditorScriptManager.cpp 0d97f9df93 Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system il y a 6 ans
BsEditorScriptManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change il y a 7 ans
BsGUIGameObjectField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself il y a 7 ans
BsGUIGameObjectField.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change il y a 7 ans
BsGUIResourceField.cpp 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture il y a 7 ans
BsGUIResourceField.h 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture il y a 7 ans
BsGUITextureField.cpp f8bc05dc8b Bugfix: Default empty texture field will display the "(None)" label and without the clear button il y a 6 ans
BsGUITextureField.h c45cd7247f Build: Updated 'bsf' version il y a 6 ans
BsManagedEditorCommand.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself il y a 7 ans
BsManagedEditorCommand.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace il y a 6 ans
BsMenuItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace il y a 6 ans
BsMenuItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change il y a 7 ans
BsScriptDragDropManager.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace il y a 6 ans
BsScriptEditorPrerequisites.h c45cd7247f Build: Updated 'bsf' version il y a 6 ans
BsScriptGizmoManager.cpp a2b29a2971 WIP: UndoRedo refactor il y a 6 ans
BsScriptGizmoManager.h 80680c5c77 Bugfix: Fix an issue where certain scene gizmos were not rendering if there were multiple draw gizmos methods for the same type il y a 6 ans
BsScriptHandleManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace il y a 6 ans
BsScriptHandleManager.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace il y a 6 ans
BsToolbarItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace il y a 6 ans
BsToolbarItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change il y a 7 ans
CMakeLists.txt c45cd7247f Build: Updated 'bsf' version il y a 6 ans
CMakeSources.cmake 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later il y a 6 ans