BsRenderBeast.h 5.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsRenderBeastPrerequisites.h"
  5. #include "BsRenderer.h"
  6. #include "BsRendererMaterial.h"
  7. #include "BsObjectRendering.h"
  8. #include "BsPostProcessing.h"
  9. #include "BsRendererView.h"
  10. #include "BsRendererObject.h"
  11. #include "BsRendererScene.h"
  12. namespace bs
  13. {
  14. struct RendererAnimationData;
  15. namespace ct
  16. {
  17. class LightGrid;
  18. /** @addtogroup RenderBeast
  19. * @{
  20. */
  21. /** Information about current time and frame index. */
  22. struct FrameTimings
  23. {
  24. float time;
  25. float timeDelta;
  26. UINT64 frameIdx;
  27. };
  28. /** Contains information global to an entire frame. */
  29. struct FrameInfo
  30. {
  31. FrameInfo(const FrameTimings& timings, const RendererAnimationData* animData = nullptr)
  32. :timeDelta(timings.timeDelta), frameIdx(timings.frameIdx), animData(animData)
  33. { }
  34. float timeDelta;
  35. UINT64 frameIdx;
  36. const RendererAnimationData* animData;
  37. };
  38. /**
  39. * Default renderer for Banshee. Performs frustum culling, sorting and renders all scene objects while applying
  40. * lighting, shadowing, special effects and post-processing.
  41. */
  42. class RenderBeast : public Renderer
  43. {
  44. /** Renderer information for a single material. */
  45. struct RendererMaterial
  46. {
  47. Vector<SPtr<GpuParamsSet>> params;
  48. UINT32 matVersion;
  49. };
  50. public:
  51. RenderBeast();
  52. ~RenderBeast() { }
  53. /** @copydoc Renderer::getName */
  54. const StringID& getName() const override;
  55. /** @copydoc Renderer::renderAll */
  56. void renderAll() override;
  57. /** Sets options used for controlling the rendering. */
  58. void setOptions(const SPtr<RendererOptions>& options) override;
  59. /** Returns current set of options used for controlling the rendering. */
  60. SPtr<RendererOptions> getOptions() const override;
  61. /** @copydoc Renderer::initialize */
  62. void initialize() override;
  63. /** @copydoc Renderer::destroy */
  64. void destroy() override;
  65. /** @copydoc Renderer::captureSceneCubeMap */
  66. void captureSceneCubeMap(const SPtr<Texture>& cubemap, const Vector3& position, bool hdr) override;
  67. private:
  68. /** @copydoc Renderer::notifyCameraAdded */
  69. void notifyCameraAdded(Camera* camera) override;
  70. /** @copydoc Renderer::notifyCameraUpdated */
  71. void notifyCameraUpdated(Camera* camera, UINT32 updateFlag) override;
  72. /** @copydocRenderer::notifyCameraRemoved */
  73. void notifyCameraRemoved(Camera* camera) override;
  74. /** @copydoc Renderer::notifyLightAdded */
  75. void notifyLightAdded(Light* light) override;
  76. /** @copydoc Renderer::notifyLightUpdated */
  77. void notifyLightUpdated(Light* light) override;
  78. /** @copydoc Renderer::notifyLightRemoved */
  79. void notifyLightRemoved(Light* light) override;
  80. /** @copydoc Renderer::notifyRenderableAdded */
  81. void notifyRenderableAdded(Renderable* renderable) override;
  82. /** @copydoc Renderer::notifyRenderableUpdated */
  83. void notifyRenderableUpdated(Renderable* renderable) override;
  84. /** @copydoc Renderer::notifyRenderableRemoved */
  85. void notifyRenderableRemoved(Renderable* renderable) override;
  86. /** @copydoc Renderer::notifyReflectionProbeAdded */
  87. void notifyReflectionProbeAdded(ReflectionProbe* probe) override;
  88. /** @copydoc Renderer::notifyReflectionProbeUpdated */
  89. void notifyReflectionProbeUpdated(ReflectionProbe* probe, bool texture) override;
  90. /** @copydoc Renderer::notifyReflectionProbeRemoved */
  91. void notifyReflectionProbeRemoved(ReflectionProbe* probe) override;
  92. /** @copydoc Renderer::notifyLightProbeVolumeAdded */
  93. void notifyLightProbeVolumeAdded(LightProbeVolume* volume) override;
  94. /** @copydoc Renderer::notifyLightProbeVolumeUpdated */
  95. void notifyLightProbeVolumeUpdated(LightProbeVolume* volume) override;
  96. /** @copydoc Renderer::notifyLightProbeVolumeRemoved */
  97. void notifyLightProbeVolumeRemoved(LightProbeVolume* volume) override;
  98. /** @copydoc Renderer::notifySkyboxAdded */
  99. void notifySkyboxAdded(Skybox* skybox) override;
  100. /** @copydoc Renderer::notifySkyboxRemoved */
  101. void notifySkyboxRemoved(Skybox* skybox) override;
  102. /**
  103. * Updates the render options on the core thread.
  104. *
  105. * @note Core thread only.
  106. */
  107. void syncOptions(const RenderBeastOptions& options);
  108. /**
  109. * Performs rendering over all camera proxies.
  110. *
  111. * @param[in] timings Information about frame time and frame index.
  112. *
  113. * @note Core thread only.
  114. */
  115. void renderAllCore(FrameTimings timings);
  116. /**
  117. * Renders all views in the provided view group.
  118. *
  119. * @note Core thread only.
  120. */
  121. void renderViews(RendererViewGroup& viewGroup, const FrameInfo& frameInfo);
  122. /**
  123. * Renders all objects visible by the provided view.
  124. *
  125. * @note Core thread only.
  126. */
  127. void renderView(const RendererViewGroup& viewGroup, RendererView& view, const FrameInfo& frameInfo);
  128. /**
  129. * Renders all overlay callbacks of the provided view.
  130. *
  131. * @note Core thread only.
  132. */
  133. void renderOverlay(RendererView& view);
  134. /** Creates data used by the renderer on the core thread. */
  135. void initializeCore();
  136. /** Destroys data used by the renderer on the core thread. */
  137. void destroyCore();
  138. /** Updates the global reflection probe cubemap array with changed probe textures. */
  139. void updateReflProbeArray();
  140. // Core thread only fields
  141. // Scene data
  142. SPtr<RendererScene> mScene;
  143. //// Base pass
  144. ObjectRenderer* mObjectRenderer = nullptr;
  145. SPtr<RenderBeastOptions> mCoreOptions;
  146. // Helpers to avoid memory allocations
  147. RendererViewGroup* mMainViewGroup = nullptr;
  148. // Sim thread only fields
  149. SPtr<RenderBeastOptions> mOptions;
  150. bool mOptionsDirty = true;
  151. };
  152. /** @} */
  153. }}