BsMainEditorWindow.cpp 3.6 KB

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  1. #include "BsMainEditorWindow.h"
  2. #include "BsEditorWindowManager.h"
  3. #include "BsDockManager.h"
  4. #include "BsGUIMenuBar.h"
  5. #include "BsCamera.h"
  6. #include "BsSceneObject.h"
  7. #include "BsRenderTexture.h"
  8. #include "BsApplication.h"
  9. #include "BsProfilingManager.h"
  10. #include "BsGUIArea.h"
  11. #include "BsGUILayout.h"
  12. #include "BsEditorTestSuite.h"
  13. #include "BsTestOutput.h"
  14. #include "BsVirtualInput.h"
  15. // DEBUG ONLY
  16. #include "BsTestTextSprite.h"
  17. #include "BsShapeMeshes2D.h"
  18. #include "BsShapeMeshes3D.h"
  19. #include "BsRect2.h"
  20. #include "BsProfilerOverlay.h"
  21. #include "BsPlatform.h"
  22. namespace BansheeEngine
  23. {
  24. MainEditorWindow* MainEditorWindow::create(const RenderWindowPtr& renderWindow)
  25. {
  26. return EditorWindowManager::instance().createMain(renderWindow);
  27. }
  28. MainEditorWindow::MainEditorWindow(const RenderWindowPtr& renderWindow)
  29. :EditorWindowBase(renderWindow), mDockManager(nullptr),
  30. mMenuBar(bs_new<GUIMenuBar>(mGUI.get(), mRenderWindow.get()))
  31. {
  32. mDockManager = DockManager::create(this);
  33. GUIArea* dockArea = GUIArea::createStretchedXY(*mGUI.get(), 0, 0, 0, 0);
  34. dockArea->getLayout().addElement(mDockManager);
  35. updateAreas();
  36. mMenuBar->addMenuItem(L"File/New project", nullptr);
  37. mMenuBar->addMenuItem(L"File/Open project", nullptr);
  38. mMenuBar->addSeparator(L"File");
  39. mMenuBar->addMenuItem(L"File/Recent projects/Project A", nullptr);
  40. mMenuBar->addMenuItem(L"File/Recent projects/Project B", nullptr);
  41. mMenuBar->addMenuItem(L"File/Recent projects/Project C", nullptr);
  42. mMenuBar->addSeparator(L"File");
  43. mMenuBar->addMenuItem(L"File/Exit", nullptr);
  44. mMenuBar->addMenuItem(L"Window/Scene", nullptr);
  45. //GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>(mCamera->getViewport().get());
  46. //textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
  47. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
  48. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  49. //DrawHelper2D::instance().drawLine_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  50. //DrawHelper2D::instance().drawLine_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  51. AABox dbgBox(Vector3(-300, -200, 1000), Vector3(300, 300, 1500));
  52. //DrawHelper3D::instance().drawAABox(sceneCamera, dbgBox, Color::Green, 250.0f);
  53. //mProfilerOverlay = mSceneObject->addComponent<ProfilerOverlay>(sceneCamera->getViewport());
  54. //mProfilerOverlay->show(ProfilerOverlayType::CPUSamples);
  55. TestSuitePtr testSuite = TestSuite::create<EditorTestSuite>();
  56. testSuite->run(ExceptionTestOutput());
  57. }
  58. MainEditorWindow::~MainEditorWindow()
  59. {
  60. mDockManager->closeAll();
  61. GUIElement::destroy(mDockManager);
  62. bs_delete(mMenuBar);
  63. }
  64. void MainEditorWindow::resized()
  65. {
  66. EditorWindowBase::resized();
  67. updateAreas();
  68. }
  69. void MainEditorWindow::updateAreas()
  70. {
  71. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  72. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  73. UINT32 menuBarHeight = 15;
  74. mMenuBar->setArea(1, 1, widgetWidth, menuBarHeight);
  75. UINT32 dockHeight = (UINT32)std::max(0, (INT32)widgetHeight - (INT32)menuBarHeight);
  76. mDockManager->setArea(1, menuBarHeight + 1, widgetWidth, dockHeight);
  77. }
  78. void MainEditorWindow::update()
  79. {
  80. mDockManager->update();
  81. }
  82. }