Marko Pintera 2c35a0c825 Removed all the unused allocators 10 лет назад
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BsD3D9Device.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9DeviceManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9Driver.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsD3D9DriverList.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9EmulatedParamBlocks.cpp be684eb127 Fixes to DX9 param block parsing and start-up 11 лет назад
BsD3D9EventQuery.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9GpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsD3D9GpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9HLSLProgramFactory.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9HardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9IndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9Mappings.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsD3D9MultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsD3D9OcclusionQuery.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9PixelBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9QueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 лет назад
BsD3D9RenderAPI.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9RenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9RenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsD3D9RenderWindow.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 лет назад
BsD3D9RenderWindowManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9Resource.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9ResourceManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsD3D9Texture.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9TextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9TimerQuery.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9VertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsD3D9VertexDeclaration.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsD3D9VideoModeInfo.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад