Marko Pintera 2c35a0c825 Removed all the unused allocators 10 lat temu
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GLSL 2c35a0c825 Removed all the unused allocators 10 lat temu
win32 21e4301182 More documentation 11 lat temu
BsGLContext.cpp 21e4301182 More documentation 11 lat temu
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 lat temu
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLMultiRenderTexture.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 lat temu
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 lat temu
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsGLRenderAPI.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLRenderTexture.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 lat temu
BsGLSLParamParser.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 lat temu
BsGLTexture.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGLTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 lat temu
BsGLVertexArrayObjectManager.cpp d0c5ecfb11 Global frame alloc 10 lat temu
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsWin32GLSupport.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsWin32Window.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu