SceneWindow.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. internal sealed class SceneWindow : EditorWindow
  11. {
  12. internal const string ToggleProfilerOverlayBinding = "ToggleProfilerOverlay";
  13. internal const string ViewToolBinding = "ViewTool";
  14. internal const string MoveToolBinding = "MoveTool";
  15. internal const string RotateToolBinding = "RotateTool";
  16. internal const string ScaleToolBinding = "ScaleTool";
  17. private const int HeaderHeight = 20;
  18. private const float DefaultPlacementDepth = 5.0f;
  19. private static readonly Color ClearColor = new Color(83.0f/255.0f, 83.0f/255.0f, 83.0f/255.0f);
  20. private const string ProfilerOverlayActiveKey = "_Internal_ProfilerOverlayActive";
  21. private Camera camera;
  22. private SceneCamera cameraController;
  23. private RenderTexture2D renderTexture;
  24. private GUILayoutY mainLayout;
  25. private GUIRenderTexture renderTextureGUI;
  26. private SceneViewHandler sceneViewHandler;
  27. private GUIToggle viewButton;
  28. private GUIToggle moveButton;
  29. private GUIToggle rotateButton;
  30. private GUIToggle scaleButton;
  31. private GUIToggle localCoordButton;
  32. private GUIToggle worldCoordButton;
  33. private GUIToggle pivotButton;
  34. private GUIToggle centerButton;
  35. private GUIToggle moveSnapButton;
  36. private GUIFloatField moveSnapInput;
  37. private GUIToggle rotateSnapButton;
  38. private GUIFloatField rotateSnapInput;
  39. private int editorSettingsHash = int.MaxValue;
  40. // Tool shortcuts
  41. private VirtualButton viewToolKey;
  42. private VirtualButton moveToolKey;
  43. private VirtualButton rotateToolKey;
  44. private VirtualButton scaleToolKey;
  45. // Profiler overlay
  46. private ProfilerOverlay activeProfilerOverlay;
  47. private Camera profilerCamera;
  48. private VirtualButton toggleProfilerOverlayKey;
  49. // Drag & drop
  50. private bool dragActive;
  51. private SceneObject draggedSO;
  52. public Camera GetCamera()
  53. {
  54. return camera;
  55. }
  56. internal SceneWindow()
  57. { }
  58. [MenuItem("Windows/Scene", ButtonModifier.CtrlAlt, ButtonCode.S)]
  59. private static void OpenSceneWindow()
  60. {
  61. OpenWindow<SceneWindow>();
  62. }
  63. protected override LocString GetDisplayName()
  64. {
  65. return new LocEdString("Scene");
  66. }
  67. private void OnInitialize()
  68. {
  69. mainLayout = GUI.AddLayoutY();
  70. GUIToggleGroup handlesTG = new GUIToggleGroup();
  71. viewButton = new GUIToggle("V", handlesTG, EditorStyles.Button);
  72. moveButton = new GUIToggle("M", handlesTG, EditorStyles.Button);
  73. rotateButton = new GUIToggle("R", handlesTG, EditorStyles.Button);
  74. scaleButton = new GUIToggle("S", handlesTG, EditorStyles.Button);
  75. GUIToggleGroup coordModeTG = new GUIToggleGroup();
  76. localCoordButton = new GUIToggle("L", coordModeTG, EditorStyles.Button);
  77. worldCoordButton = new GUIToggle("W", coordModeTG, EditorStyles.Button);
  78. GUIToggleGroup pivotModeTG = new GUIToggleGroup();
  79. pivotButton = new GUIToggle("P", pivotModeTG, EditorStyles.Button);
  80. centerButton = new GUIToggle("C", pivotModeTG, EditorStyles.Button);
  81. moveSnapButton = new GUIToggle("MS", EditorStyles.Button);
  82. moveSnapInput = new GUIFloatField();
  83. rotateSnapButton = new GUIToggle("RS", EditorStyles.Button);
  84. rotateSnapInput = new GUIFloatField();
  85. viewButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.View);
  86. moveButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Move);
  87. rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
  88. scaleButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Scale);
  89. localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
  90. worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);
  91. pivotButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
  92. centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);
  93. moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
  94. moveSnapInput.OnChanged += (float value) => OnMoveSnapValueChanged(value);
  95. rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
  96. rotateSnapInput.OnChanged += (float value) => OnRotateSnapValueChanged(value);
  97. GUILayout handlesLayout = mainLayout.AddLayoutX();
  98. handlesLayout.AddElement(viewButton);
  99. handlesLayout.AddElement(moveButton);
  100. handlesLayout.AddElement(rotateButton);
  101. handlesLayout.AddElement(scaleButton);
  102. handlesLayout.AddSpace(10);
  103. handlesLayout.AddElement(localCoordButton);
  104. handlesLayout.AddElement(worldCoordButton);
  105. handlesLayout.AddSpace(10);
  106. handlesLayout.AddElement(pivotButton);
  107. handlesLayout.AddElement(centerButton);
  108. handlesLayout.AddFlexibleSpace();
  109. handlesLayout.AddElement(moveSnapButton);
  110. handlesLayout.AddElement(moveSnapInput);
  111. handlesLayout.AddSpace(10);
  112. handlesLayout.AddElement(rotateSnapButton);
  113. handlesLayout.AddElement(rotateSnapInput);
  114. toggleProfilerOverlayKey = new VirtualButton(ToggleProfilerOverlayBinding);
  115. viewToolKey = new VirtualButton(ViewToolBinding);
  116. moveToolKey = new VirtualButton(MoveToolBinding);
  117. rotateToolKey = new VirtualButton(RotateToolBinding);
  118. scaleToolKey = new VirtualButton(ScaleToolBinding);
  119. UpdateRenderTexture(Width, Height - HeaderHeight);
  120. UpdateProfilerOverlay();
  121. }
  122. private void OnDestroy()
  123. {
  124. if (camera != null)
  125. {
  126. camera.SceneObject.Destroy();
  127. camera = null;
  128. }
  129. }
  130. private bool ScreenToScenePos(Vector2I screenPos, out Vector2I scenePos)
  131. {
  132. scenePos = screenPos;
  133. Vector2I windowPos = ScreenToWindowPos(screenPos);
  134. Rect2I bounds = GUILayoutUtility.CalculateBounds(renderTextureGUI);
  135. if (bounds.Contains(windowPos))
  136. {
  137. scenePos.x = windowPos.x - bounds.x;
  138. scenePos.y = windowPos.y - bounds.y;
  139. return true;
  140. }
  141. return false;
  142. }
  143. private void OnEditorUpdate()
  144. {
  145. if (HasFocus)
  146. {
  147. if (VirtualInput.IsButtonUp(toggleProfilerOverlayKey))
  148. EditorSettings.SetBool(ProfilerOverlayActiveKey, !EditorSettings.GetBool(ProfilerOverlayActiveKey));
  149. if(VirtualInput.IsButtonUp(viewToolKey))
  150. EditorApplication.ActiveSceneTool = SceneViewTool.View;
  151. if (VirtualInput.IsButtonUp(moveToolKey))
  152. EditorApplication.ActiveSceneTool = SceneViewTool.Move;
  153. if(VirtualInput.IsButtonUp(rotateToolKey))
  154. EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;
  155. if (VirtualInput.IsButtonUp(scaleToolKey))
  156. EditorApplication.ActiveSceneTool = SceneViewTool.Scale;
  157. }
  158. // Refresh GUI buttons if needed (in case someones changes the values from script)
  159. if (editorSettingsHash != EditorSettings.Hash)
  160. {
  161. UpdateButtonStates();
  162. UpdateProfilerOverlay();
  163. editorSettingsHash = EditorSettings.Hash;
  164. }
  165. // Update scene view handles and selection
  166. sceneViewHandler.Update();
  167. bool handleActive = false;
  168. if (Input.IsPointerButtonUp(PointerButton.Left))
  169. {
  170. if (sceneViewHandler.IsHandleActive())
  171. {
  172. sceneViewHandler.ClearHandleSelection();
  173. handleActive = true;
  174. }
  175. }
  176. Vector2I scenePos;
  177. bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);
  178. bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;
  179. draggedOver &= inBounds && DragDrop.Type == DragDropType.Resource;
  180. if (draggedOver)
  181. {
  182. if (DragDrop.DropInProgress)
  183. {
  184. dragActive = false;
  185. draggedSO = null;
  186. }
  187. else
  188. {
  189. if (!dragActive)
  190. {
  191. dragActive = true;
  192. ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;
  193. string draggedMeshPath = "";
  194. string[] draggedPaths = dragData.Paths;
  195. for (int i = 0; i < draggedPaths.Length; i++)
  196. {
  197. LibraryEntry entry = ProjectLibrary.GetEntry(draggedPaths[i]);
  198. if (entry != null && entry.Type == LibraryEntryType.File)
  199. {
  200. FileEntry fileEntry = (FileEntry) entry;
  201. if (fileEntry.ResType == ResourceType.Mesh)
  202. {
  203. draggedMeshPath = draggedPaths[i];
  204. break;
  205. }
  206. }
  207. }
  208. if (!string.IsNullOrEmpty(draggedMeshPath))
  209. {
  210. string meshName = Path.GetFileName(draggedMeshPath);
  211. draggedSO = new SceneObject(meshName);
  212. Mesh mesh = ProjectLibrary.Load<Mesh>(draggedMeshPath);
  213. Material material = new Material(Builtin.DiffuseShader);
  214. Renderable renderable = draggedSO.AddComponent<Renderable>();
  215. renderable.Mesh = mesh;
  216. renderable.SetMaterial(material);
  217. }
  218. }
  219. if (draggedSO != null)
  220. {
  221. Ray worldRay = camera.ScreenToWorldRay(scenePos);
  222. draggedSO.Position = worldRay*DefaultPlacementDepth;
  223. }
  224. }
  225. return;
  226. }
  227. else
  228. {
  229. if (dragActive)
  230. {
  231. dragActive = false;
  232. if (draggedSO != null)
  233. {
  234. draggedSO.Destroy();
  235. draggedSO = null;
  236. }
  237. }
  238. }
  239. if (HasFocus)
  240. {
  241. cameraController.SceneObject.Active = true;
  242. if (inBounds)
  243. {
  244. if (Input.IsPointerButtonDown(PointerButton.Left))
  245. {
  246. sceneViewHandler.TrySelectHandle(scenePos);
  247. }
  248. else if (Input.IsPointerButtonUp(PointerButton.Left))
  249. {
  250. if (!handleActive)
  251. {
  252. bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
  253. Input.IsButtonHeld(ButtonCode.RightControl);
  254. sceneViewHandler.PickObject(scenePos, ctrlHeld);
  255. }
  256. }
  257. }
  258. }
  259. else
  260. cameraController.SceneObject.Active = false;
  261. sceneViewHandler.UpdateHandle(scenePos, Input.PointerDelta);
  262. sceneViewHandler.UpdateSelection();
  263. }
  264. protected override void WindowResized(int width, int height)
  265. {
  266. UpdateRenderTexture(width, height - HeaderHeight);
  267. base.WindowResized(width, height);
  268. }
  269. protected override void FocusChanged(bool inFocus)
  270. {
  271. if (!inFocus)
  272. {
  273. sceneViewHandler.ClearHandleSelection();
  274. }
  275. }
  276. private void OnSceneToolButtonClicked(SceneViewTool tool)
  277. {
  278. EditorApplication.ActiveSceneTool = tool;
  279. editorSettingsHash = EditorSettings.Hash;
  280. }
  281. private void OnCoordinateModeButtonClicked(HandleCoordinateMode mode)
  282. {
  283. EditorApplication.ActiveCoordinateMode = mode;
  284. editorSettingsHash = EditorSettings.Hash;
  285. }
  286. private void OnPivotModeButtonClicked(HandlePivotMode mode)
  287. {
  288. EditorApplication.ActivePivotMode = mode;
  289. editorSettingsHash = EditorSettings.Hash;
  290. }
  291. private void OnMoveSnapToggled(bool active)
  292. {
  293. Handles.MoveHandleSnapActive = active;
  294. editorSettingsHash = EditorSettings.Hash;
  295. }
  296. private void OnMoveSnapValueChanged(float value)
  297. {
  298. Handles.MoveSnapAmount = MathEx.Clamp(value, 0.01f, 1000.0f);
  299. editorSettingsHash = EditorSettings.Hash;
  300. }
  301. private void OnRotateSnapToggled(bool active)
  302. {
  303. Handles.RotateHandleSnapActive = active;
  304. editorSettingsHash = EditorSettings.Hash;
  305. }
  306. private void OnRotateSnapValueChanged(float value)
  307. {
  308. Handles.RotateSnapAmount = MathEx.Clamp(value, 0.01f, 360.0f);
  309. editorSettingsHash = EditorSettings.Hash;
  310. }
  311. private void UpdateButtonStates()
  312. {
  313. switch (EditorApplication.ActiveSceneTool)
  314. {
  315. case SceneViewTool.View:
  316. viewButton.ToggleOn();
  317. break;
  318. case SceneViewTool.Move:
  319. moveButton.ToggleOn();
  320. break;
  321. case SceneViewTool.Rotate:
  322. rotateButton.ToggleOn();
  323. break;
  324. case SceneViewTool.Scale:
  325. scaleButton.ToggleOn();
  326. break;
  327. }
  328. switch (EditorApplication.ActiveCoordinateMode)
  329. {
  330. case HandleCoordinateMode.Local:
  331. localCoordButton.ToggleOn();
  332. break;
  333. case HandleCoordinateMode.World:
  334. worldCoordButton.ToggleOn();
  335. break;
  336. }
  337. switch (EditorApplication.ActivePivotMode)
  338. {
  339. case HandlePivotMode.Center:
  340. centerButton.ToggleOn();
  341. break;
  342. case HandlePivotMode.Pivot:
  343. pivotButton.ToggleOn();
  344. break;
  345. }
  346. if (Handles.MoveHandleSnapActive)
  347. moveSnapButton.ToggleOn();
  348. else
  349. moveSnapButton.ToggleOff();
  350. moveSnapInput.Value = Handles.MoveSnapAmount;
  351. if (Handles.RotateHandleSnapActive)
  352. rotateSnapButton.ToggleOn();
  353. else
  354. rotateSnapButton.ToggleOff();
  355. moveSnapInput.Value = Handles.RotateSnapAmount.Degrees;
  356. }
  357. private void UpdateProfilerOverlay()
  358. {
  359. if (EditorSettings.GetBool(ProfilerOverlayActiveKey))
  360. {
  361. if (activeProfilerOverlay == null)
  362. {
  363. SceneObject profilerSO = new SceneObject("EditorProfilerOverlay");
  364. profilerCamera = profilerSO.AddComponent<Camera>();
  365. profilerCamera.Target = renderTexture;
  366. profilerCamera.ClearFlags = ClearFlags.None;
  367. profilerCamera.Priority = 1;
  368. profilerCamera.Layers = 0;
  369. activeProfilerOverlay = profilerSO.AddComponent<ProfilerOverlay>();
  370. }
  371. }
  372. else
  373. {
  374. if (activeProfilerOverlay != null)
  375. {
  376. activeProfilerOverlay.SceneObject.Destroy();
  377. activeProfilerOverlay = null;
  378. profilerCamera = null;
  379. }
  380. }
  381. }
  382. private void UpdateRenderTexture(int width, int height)
  383. {
  384. width = MathEx.Max(20, width);
  385. height = MathEx.Max(20, height);
  386. renderTexture = new RenderTexture2D(PixelFormat.R8G8B8A8, width, height);
  387. renderTexture.Priority = 1;
  388. if (camera == null)
  389. {
  390. SceneObject sceneCameraSO = new SceneObject("SceneCamera", true);
  391. camera = sceneCameraSO.AddComponent<Camera>();
  392. camera.Target = renderTexture;
  393. camera.ViewportRect = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);
  394. sceneCameraSO.Position = new Vector3(0, 0.5f, 1);
  395. sceneCameraSO.LookAt(new Vector3(0, 0, 0));
  396. camera.Priority = 2;
  397. camera.NearClipPlane = 0.005f;
  398. camera.FarClipPlane = 1000.0f;
  399. camera.ClearColor = ClearColor;
  400. cameraController = sceneCameraSO.AddComponent<SceneCamera>();
  401. renderTextureGUI = new GUIRenderTexture(renderTexture);
  402. mainLayout.AddElement(renderTextureGUI);
  403. sceneViewHandler = new SceneViewHandler(this, camera);
  404. }
  405. else
  406. {
  407. camera.Target = renderTexture;
  408. renderTextureGUI.RenderTexture = renderTexture;
  409. }
  410. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  411. // render target destroy/create cycle for every single pixel.
  412. camera.AspectRatio = width / (float)height;
  413. if (profilerCamera != null)
  414. profilerCamera.Target = renderTexture;
  415. }
  416. }
  417. }