BearishSun 35a4854e1c Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
..
BsGUIColor.cpp 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading %!s(int64=7) %!d(string=hai) anos
BsGUIColor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIColorDistributionField.cpp c99eb1f42d Refactor: Avoid redrawing curve & distribution GUI elements if the assigned value is the same as the current one %!s(int64=7) %!d(string=hai) anos
BsGUIColorDistributionField.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUIColorField.cpp e8f7d823d8 Feature: Improved distribution inspectors %!s(int64=7) %!d(string=hai) anos
BsGUIColorField.h e8f7d823d8 Feature: Improved distribution inspectors %!s(int64=7) %!d(string=hai) anos
BsGUIColorGradient.cpp c99eb1f42d Refactor: Avoid redrawing curve & distribution GUI elements if the assigned value is the same as the current one %!s(int64=7) %!d(string=hai) anos
BsGUIColorGradient.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUIColorGradientField.cpp c99eb1f42d Refactor: Avoid redrawing curve & distribution GUI elements if the assigned value is the same as the current one %!s(int64=7) %!d(string=hai) anos
BsGUIColorGradientField.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUICurves.cpp c99eb1f42d Refactor: Avoid redrawing curve & distribution GUI elements if the assigned value is the same as the current one %!s(int64=7) %!d(string=hai) anos
BsGUICurves.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUICurvesField.cpp e8f7d823d8 Feature: Improved distribution inspectors %!s(int64=7) %!d(string=hai) anos
BsGUICurvesField.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUIDockSlider.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIDockSlider.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIDropButton.cpp 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUIDropButton.h 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUIFieldBase.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIFieldBase.h 3e9c42e57c Feature: Added a float distribution GUI field %!s(int64=7) %!d(string=hai) anos
BsGUIFieldOptions.cpp 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture %!s(int64=6) %!d(string=hai) anos
BsGUIFieldOptions.h 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture %!s(int64=6) %!d(string=hai) anos
BsGUIFloatDistributionField.cpp daf2129bfa Build: Fixing the macOS build %!s(int64=6) %!d(string=hai) anos
BsGUIFloatDistributionField.h daf2129bfa Build: Fixing the macOS build %!s(int64=6) %!d(string=hai) anos
BsGUIFloatField.cpp 9281c4aece Bugfix: Deleting last entry in a int or float field will no longer immediately insert a 0 %!s(int64=6) %!d(string=hai) anos
BsGUIFloatField.h 7a1c3fe6b7 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIGraphTicks.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUIHoverHitBox.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIHoverHitBox.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIIntField.cpp 9281c4aece Bugfix: Deleting last entry in a int or float field will no longer immediately insert a 0 %!s(int64=6) %!d(string=hai) anos
BsGUIIntField.h 7a1c3fe6b7 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIListBoxField.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIListBoxField.h e400a8bbe2 Refactor: Moving GUI curve drawing to native code %!s(int64=7) %!d(string=hai) anos
BsGUIMenuBar.cpp 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUIMenuBar.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time %!s(int64=6) %!d(string=hai) anos
BsGUIResourceTreeView.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUISceneTreeView.cpp 22b09b8f50 Bugfix: Fix a crash when selecting multiple objects in the Hierarchy window %!s(int64=6) %!d(string=hai) anos
BsGUISceneTreeView.h 22b09b8f50 Bugfix: Fix a crash when selecting multiple objects in the Hierarchy window %!s(int64=6) %!d(string=hai) anos
BsGUISliderField.cpp bd9971f1ee Bugfix: Fixing focus handling for compound GUI fields %!s(int64=6) %!d(string=hai) anos
BsGUISliderField.h 7a1c3fe6b7 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIStatusBar.cpp 35a4854e1c Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUIStatusBar.h a080346994 Feature: Resource import now happens in the background %!s(int64=7) %!d(string=hai) anos
BsGUITabButton.cpp 555fbe570e Bugfix: Toggling between docked windows now works again %!s(int64=6) %!d(string=hai) anos
BsGUITabButton.h bd9971f1ee Bugfix: Fixing focus handling for compound GUI fields %!s(int64=6) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUITabbedTitleBar.h 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUITextField.cpp 7a1c3fe6b7 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUITextField.h 7a1c3fe6b7 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUITimeline.cpp 6f6825102a Feature: Various inspector improvements and fixes regarding distributions %!s(int64=7) %!d(string=hai) anos
BsGUITimeline.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsGUIToggleField.cpp bd9971f1ee Bugfix: Fixing focus handling for compound GUI fields %!s(int64=6) %!d(string=hai) anos
BsGUIToggleField.h bd9971f1ee Bugfix: Fixing focus handling for compound GUI fields %!s(int64=6) %!d(string=hai) anos
BsGUITreeView.cpp 22b09b8f50 Bugfix: Fix a crash when selecting multiple objects in the Hierarchy window %!s(int64=6) %!d(string=hai) anos
BsGUITreeView.h 22b09b8f50 Bugfix: Fix a crash when selecting multiple objects in the Hierarchy window %!s(int64=6) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUITreeViewEditBox.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIVector2Field.cpp cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIVector2Field.h cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIVector3Field.cpp cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIVector3Field.h cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIVector4Field.cpp cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIVector4Field.h cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsGUIWindowFrame.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIWindowFrame.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsGUIWindowFrameWidget.h c6b9730fd6 Refactor: Added script export for GUIColorGradient %!s(int64=7) %!d(string=hai) anos