Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 éve
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 éve
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
CmApplication.cpp a8ba9930af Fixed initialization issues due to caret 12 éve
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 éve
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 éve
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 éve
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 éve
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 éve
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 éve
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 éve
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 éve
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 éve
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 éve
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 éve
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 éve
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 éve
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 13 éve
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 éve
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 éve
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 éve
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 éve
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events 12 éve
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 éve
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmMesh.cpp c8d859fa7b Tested and fixed normalized and pixel coordinates 12 éve
CmMeshData.cpp c8d859fa7b Tested and fixed normalized and pixel coordinates 12 éve
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 éve
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 éve
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 éve
CmOSInputHandler.cpp 0d59d8caf2 Added support for mouse wheel scroll events 12 éve
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmPass.cpp 538bcedd0c Bit more renames 12 éve
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 13 éve
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 13 éve
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 éve
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 éve
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 éve
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 éve
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 éve
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 éve
CmRenderWindow.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 éve
CmRenderWindowManager.cpp a8ba9930af Fixed initialization issues due to caret 12 éve
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 éve
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 éve
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 éve
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 éve
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 éve
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 éve
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 éve
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 éve
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 éve
CmViewport.cpp 7e61e8215e GUIViewport works 12 éve
CmWindowEventUtilities.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 éve
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve