BsEditorScriptManager.cpp 2.3 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsTime.h"
  12. #include "BsMath.h"
  13. namespace BansheeEngine
  14. {
  15. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  16. EditorScriptManager::EditorScriptManager()
  17. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  18. {
  19. const String ASSEMBLY_ENTRY_POINT = "Program::Start";
  20. loadMonoTypes();
  21. ScriptAssemblyManager::instance().loadAssemblyInfo(BansheeEditorAssemblyName);
  22. ScriptHandleSliderManager::startUp();
  23. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  24. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  25. mOnDomainLoadConn = MonoManager::instance().onDomainReload.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  26. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  27. // Initial update
  28. mLastUpdateTime = gTime().getTime();
  29. mUpdateMethod->invoke(nullptr, nullptr);
  30. }
  31. EditorScriptManager::~EditorScriptManager()
  32. {
  33. mOnDomainLoadConn.disconnect();
  34. ScriptHandleSliderManager::shutDown();
  35. HandleManager::shutDown();
  36. ScriptGizmoManager::shutDown();
  37. }
  38. void EditorScriptManager::update()
  39. {
  40. float curTime = gTime().getTime();
  41. float diff = curTime - mLastUpdateTime;
  42. if (diff > EDITOR_UPDATE_RATE)
  43. {
  44. mUpdateMethod->invoke(nullptr, nullptr);
  45. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  46. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  47. }
  48. ScriptGizmoManager::instance().update();
  49. }
  50. void EditorScriptManager::loadMonoTypes()
  51. {
  52. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEditor.dll";
  53. const String ENGINE_ASSEMBLY_NAME = BansheeEditorAssemblyName;
  54. mEditorAssembly = &MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  55. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  56. mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
  57. ScriptEditorWindow::clearRegisteredEditorWindow();
  58. ScriptEditorWindow::registerManagedEditorWindows();
  59. }
  60. }