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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPrerequisites.h"
- #include "BsGUIButtonBase.h"
- #include "BsImageSprite.h"
- #include "BsTextSprite.h"
- #include "BsEvent.h"
- namespace BansheeEngine
- {
- /** @addtogroup GUI
- * @{
- */
- /** List box GUI element which when active opens a drop down selection with provided elements. */
- class BS_EXPORT GUIListBox : public GUIButtonBase
- {
- public:
- /** Returns type name of the GUI element used for finding GUI element styles. */
- static const String& getGUITypeName();
- /**
- * Creates a new listbox with the provided elements.
- *
- * @param[in] elements Elements to display in the list box.
- * @param[in] multiselect Determines should the listbox allow multiple elements to be selected or just one.
- * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIListBox* create(const Vector<HString>& elements, bool multiselect = false,
- const String& styleName = StringUtil::BLANK);
- /**
- * Creates a new listbox with the provided elements.
- *
- * @param[in] elements Elements to display in the list box.
- * @param[in] multiselect Determines should the listbox allow multiple elements to be selected or just one.
- * @param[in] options Options that allow you to control how is the element positioned and sized. This will
- * override any similar options set by style.
- * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIListBox* create(const Vector<HString>& elements, bool multiselect,
- const GUIOptions& options, const String& styleName = StringUtil::BLANK);
- /**
- * Creates a new single-select listbox with the provided elements.
- *
- * @param[in] elements Elements to display in the list box.
- * @param[in] options Options that allow you to control how is the element positioned and sized. This will
- * override any similar options set by style.
- * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIListBox* create(const Vector<HString>& elements, const GUIOptions& options,
- const String& styleName = StringUtil::BLANK);
- /** Checks whether the listbox supports multiple selected elements at once. */
- bool isMultiselect() const { return mIsMultiselect; }
- /** Changes the list box elements. */
- void setElements(const Vector<HString>& elements);
- /** Makes the element with the specified index selected. */
- void selectElement(UINT32 idx);
- /** Deselect element the element with the specified index. Only relevant for multi-select list boxes. */
- void deselectElement(UINT32 idx);
- /** Returns states of all element in the list box (enabled or disabled). */
- const Vector<bool>& getElementStates() const { return mElementStates; }
- /**
- * Sets states for all list box elements. Only valid for multi-select list boxes. Number of states must match number
- * of list box elements.
- */
- void setElementStates(const Vector<bool>& states);
- /**
- * Triggered whenever user selects or deselects an element in the list box. Returned index maps to the element in
- * the elements array that the list box was initialized with.
- */
- Event<void(UINT32, bool)> onSelectionToggled;
- public: // ***** INTERNAL ******
- /** @name Internal
- * @{
- */
- /** @copydoc GUIButtonBase::_getElementType */
- virtual ElementType _getElementType() const override { return ElementType::ListBox; }
- /** @} */
- protected:
- ~GUIListBox();
- private:
- GUIListBox(const String& styleName, const Vector<HString>& elements, bool isMultiselect,
- const GUIDimensions& dimensions);
- /** @copydoc GUIButtonBase::mouseEvent */
- virtual bool _mouseEvent(const GUIMouseEvent& ev) override;
- /** Triggered when user clicks on an element. */
- void elementSelected(UINT32 idx);
- /** Opens the list box drop down menu. */
- void openListBox();
- /** Closes the list box drop down menu. */
- void closeListBox();
- /** Called when the list box drop down menu is closed by external influence. */
- void onListBoxClosed();
- /** Updates visible contents depending on selected element(s). */
- void updateContents();
- private:
- Vector<HString> mElements;
- Vector<bool> mElementStates;
- GameObjectHandle<GUIDropDownMenu> mDropDownBox;
- bool mIsMultiselect;
- };
- /** @} */
- }
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