BsVulkanCommandBuffer.h 705 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsCommandBuffer.h"
  6. #include "BsVulkanRenderAPI.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup Vulkan
  10. * @{
  11. */
  12. /** CommandBuffer implementation for Vulkan. */
  13. class VulkanCommandBuffer : public CommandBuffer
  14. {
  15. public:
  16. private:
  17. friend class VulkanCommandBufferManager;
  18. VulkanCommandBuffer(CommandBufferType type, UINT32 deviceIdx, UINT32 syncMask, bool secondary);
  19. };
  20. /** @} */
  21. }