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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #define WIN32_LEAN_AND_MEAN
- #if !defined(NOMINMAX) && defined(_MSC_VER)
- # define NOMINMAX // Required to stop windows.h messing up std::min
- #endif
- #if BS_PLATFORM == BS_PLATFORM_WIN32
- #define VK_USE_PLATFORM_WIN32_KHR
- #endif
- #include "vulkan/vulkan.h"
- /** @addtogroup Plugins
- * @{
- */
- /** @defgroup Vulkan BansheeVulkanRenderAPI
- * Wrapper around the Vulkan render API.
- */
- /** @} */
- namespace BansheeEngine
- {
- class VulkanRenderAPI;
- class Win32RenderWindow;
- class VulkanTexture;
- class Win32VideoMode;
- class VulkanIndexBuffer;
- class VulkanVertexDeclaration;
- class VulkanHardwareBuffer;
- class VulkanDevice;
- class VulkanGLSLProgramFactory;
- VkAllocationCallbacks* gVulkanAllocator = nullptr;
- /** Vulkan specific types to track resource statistics for. */
- enum VulkanRenderStatResourceType
- {
- RenderStatObject_PipelineState = 100,
- };
- }
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