BsVulkanPrerequisites.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #define WIN32_LEAN_AND_MEAN
  6. #if !defined(NOMINMAX) && defined(_MSC_VER)
  7. # define NOMINMAX // Required to stop windows.h messing up std::min
  8. #endif
  9. #if BS_PLATFORM == BS_PLATFORM_WIN32
  10. #define VK_USE_PLATFORM_WIN32_KHR
  11. #endif
  12. #include "vulkan/vulkan.h"
  13. /** @addtogroup Plugins
  14. * @{
  15. */
  16. /** @defgroup Vulkan BansheeVulkanRenderAPI
  17. * Wrapper around the Vulkan render API.
  18. */
  19. /** @} */
  20. namespace BansheeEngine
  21. {
  22. class VulkanRenderAPI;
  23. class Win32RenderWindow;
  24. class VulkanTexture;
  25. class Win32VideoMode;
  26. class VulkanIndexBuffer;
  27. class VulkanVertexDeclaration;
  28. class VulkanHardwareBuffer;
  29. class VulkanDevice;
  30. class VulkanGLSLProgramFactory;
  31. VkAllocationCallbacks* gVulkanAllocator = nullptr;
  32. /** Vulkan specific types to track resource statistics for. */
  33. enum VulkanRenderStatResourceType
  34. {
  35. RenderStatObject_PipelineState = 100,
  36. };
  37. }