BsWin32RenderWindow.h 4.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsRenderWindow.h"
  6. #include <windows.h>
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup Vulkan
  10. * @{
  11. */
  12. class Win32RenderWindow;
  13. /** Contains various properties that describe a render window. */
  14. class Win32RenderWindowProperties : public RenderWindowProperties
  15. {
  16. public:
  17. Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  18. virtual ~Win32RenderWindowProperties() { }
  19. private:
  20. friend class Win32RenderWindowCore;
  21. friend class Win32RenderWindow;
  22. };
  23. /**
  24. * Render window implementation for Windows and Vulkan.
  25. *
  26. * @note Core thread only.
  27. */
  28. class Win32RenderWindowCore : public RenderWindowCore
  29. {
  30. public:
  31. Win32RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
  32. ~Win32RenderWindowCore();
  33. /** @copydoc RenderWindowCore::move */
  34. void move(INT32 left, INT32 top) override;
  35. /** @copydoc RenderWindowCore::resize */
  36. void resize(UINT32 width, UINT32 height) override;
  37. /** @copydoc RenderWindowCore::setHidden */
  38. void setHidden(bool hidden) override;
  39. /** @copydoc RenderWindowCore::setActive */
  40. void setActive(bool state) override;
  41. /** @copydoc RenderWindowCore::minimize */
  42. void minimize() override;
  43. /** @copydoc RenderWindowCore::maximize */
  44. void maximize() override;
  45. /** @copydoc RenderWindowCore::restore */
  46. void restore() override;
  47. /** @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32) */
  48. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  49. /** @copydoc RenderWindowCore::setFullscreen(const VideoMode&) */
  50. void setFullscreen(const VideoMode& videoMode) override;
  51. /** @copydoc RenderWindowCore::setWindowed */
  52. void setWindowed(UINT32 width, UINT32 height) override;
  53. /**
  54. * Copies the contents of a frame buffer into the pre-allocated buffer.
  55. *
  56. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  57. * @param[in] buffer Frame buffer to read the contents from.
  58. */
  59. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  60. /** @copydoc RenderWindowCore::swapBuffers */
  61. void swapBuffers() override;
  62. /** @copydoc RenderWindowCore::getCustomAttribute */
  63. void getCustomAttribute(const String& name, void* pData) const override;
  64. /** @copydoc RenderWindowCore::_windowMovedOrResized */
  65. void _windowMovedOrResized() override;
  66. /** Returns internal window handle. */
  67. HWND _getWindowHandle() const;
  68. protected:
  69. friend class Win32RenderWindow;
  70. /** @copydoc CoreObjectCore::initialize */
  71. void initialize() override;
  72. /** @copydoc RenderWindowCore::getProperties */
  73. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  74. /** @copydoc RenderWindowCore::getSyncedProperties */
  75. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  76. /** @copydoc RenderWindowCore::syncProperties */
  77. void syncProperties() override;
  78. protected:
  79. Win32Window* mWindow;
  80. Win32RenderWindowProperties mProperties;
  81. Win32RenderWindowProperties mSyncedProperties;
  82. };
  83. /**
  84. * Render window implementation for Windows and Vulkan.
  85. *
  86. * @note Sim thread only.
  87. */
  88. class Win32RenderWindow : public RenderWindow
  89. {
  90. public:
  91. ~Win32RenderWindow() { }
  92. /** @copydoc RenderWindow::screenToWindowPos */
  93. void getCustomAttribute(const String& name, void* pData) const override;
  94. /** @copydoc RenderWindow::screenToWindowPos */
  95. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  96. /** @copydoc RenderWindow::windowToScreenPos */
  97. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  98. /** @copydoc RenderWindow::getCore */
  99. SPtr<Win32RenderWindowCore> getCore() const;
  100. /** Retrieves internal window handle. */
  101. HWND getHWnd() const;
  102. protected:
  103. friend class VulkanRenderWindowManager;
  104. friend class Win32RenderWindowCore;
  105. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
  106. /** @copydoc RenderWindowCore::getProperties */
  107. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  108. /** @copydoc RenderWindow::syncProperties */
  109. void syncProperties() override;
  110. private:
  111. Win32RenderWindowProperties mProperties;
  112. };
  113. /** @} */
  114. }