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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptMeshData.h"
- #include "BsMesh.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /**
- * Possible mesh toplogy values.
- *
- * @note Must match C# enum MeshTopology.
- */
- enum class MeshTopology
- {
- PointList = 1,
- LineList = 2,
- LineStrip = 3,
- TriangleList = 4,
- TriangleStrip = 5,
- TriangleFan = 6
- };
- /** Contains data about a portion of a mesh inside MeshData. */
- struct BS_SCR_BE_EXPORT SubMeshData
- {
- UINT32 indexOffset;
- UINT32 indexCount;
- MeshTopology topology;
- };
- /** Interop class between C++ & CLR for SubMesh. */
- class BS_SCR_BE_EXPORT ScriptSubMesh : public ScriptObject < ScriptSubMesh >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SubMesh")
- /** Unboxes a boxed managed SubMesh struct and returns the native version of the structure. */
- static SubMeshData unbox(MonoObject* obj);
- /** Boxes a native SubMesh struct and returns a managed object containing it. */
- static MonoObject* box(const SubMeshData& value);
- private:
- ScriptSubMesh(MonoObject* instance);
- };
- /** Interop class between C++ & CLR for Mesh. */
- class BS_SCR_BE_EXPORT ScriptMesh : public TScriptResource<ScriptMesh, Mesh>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Mesh")
- /** Creates an empty, uninitialized managed instance of the resource interop object. */
- static MonoObject* createInstance();
- private:
- friend class ScriptResourceManager;
- ScriptMesh(MonoObject* instance, const HMesh& mesh);
- /** Converts the C# MeshTopology enum to DrawOperationType enum used by engine internals. */
- static DrawOperationType meshTopologyToDrawOp(MeshTopology topology);
- /** Converts the DrawOperationType enum used by engine internals to C# MeshTopology enum. */
- static MeshTopology drawOpToMeshTopology(DrawOperationType drawOp);
-
- /** Converts a managed array of SubMeshData%es into an array of SubMesh%es used by engine internals. */
- static Vector<SubMesh> monoToNativeSubMeshes(MonoArray* subMeshes);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, int numVertices,
- int numIndices, MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index);
- static void internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
- MeshUsage usage);
- static MonoArray* internal_GetSubMeshes(ScriptMesh* thisPtr);
- static UINT32 internal_GetSubMeshCount(ScriptMesh* thisPtr);
- static MonoObject* internal_GetSkeleton(ScriptMesh* thisPtr);
- static MonoObject* internal_GetMorphShapes(ScriptMesh* thisPtr);
- static void internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere);
- static MonoObject* internal_GetMeshData(ScriptMesh* thisPtr);
- static void internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value);
- };
- /** @} */
- }
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