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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptD6Joint.h"
- #include "BsScriptJointCommon.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptD6Joint::ScriptD6Joint(MonoObject* instance, const SPtr<Joint>& joint)
- :TScriptJoint(instance, joint)
- {
- }
- void ScriptD6Joint::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptD6Joint::internal_CreateInstance);
- metaData.scriptClass->addInternalCall("Internal_SetMotion", &ScriptD6Joint::internal_SetMotion);
- metaData.scriptClass->addInternalCall("Internal_GetTwist", &ScriptD6Joint::internal_GetTwist);
- metaData.scriptClass->addInternalCall("Internal_GetSwingY", &ScriptD6Joint::internal_GetSwingY);
- metaData.scriptClass->addInternalCall("Internal_GetSwingZ", &ScriptD6Joint::internal_GetSwingZ);
- metaData.scriptClass->addInternalCall("Internal_SetLimitLinear", &ScriptD6Joint::internal_SetLimitLinear);
- metaData.scriptClass->addInternalCall("Internal_SetLimitTwist", &ScriptD6Joint::internal_SetLimitTwist);
- metaData.scriptClass->addInternalCall("Internal_SetLimitSwing", &ScriptD6Joint::internal_SetLimitSwing);
- metaData.scriptClass->addInternalCall("Internal_SetDrive", &ScriptD6Joint::internal_SetDrive);
- metaData.scriptClass->addInternalCall("Internal_SetDrivePosition", &ScriptD6Joint::internal_SetDrivePosition);
- metaData.scriptClass->addInternalCall("Internal_SetDriveRotation", &ScriptD6Joint::internal_SetDriveRotation);
- metaData.scriptClass->addInternalCall("Internal_SetDriveLinearVelocity", &ScriptD6Joint::internal_SetDriveLinearVelocity);
- metaData.scriptClass->addInternalCall("Internal_SetDriveAngularVelocity", &ScriptD6Joint::internal_SetDriveAngularVelocity);
- }
- D6Joint* ScriptD6Joint::getD6Joint() const
- {
- return static_cast<D6Joint*>(mJoint.get());
- }
- void ScriptD6Joint::internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptD6JointData* data)
- {
- D6_JOINT_DESC desc;
- commonData->toDesc(desc);
- data->toDesc(desc);
- SPtr<D6Joint> joint = D6Joint::create(desc);
- joint->_setOwner(PhysicsOwnerType::Script, instance);
- new (bs_alloc<ScriptD6Joint>()) ScriptD6Joint(instance, joint);
- }
- void ScriptD6Joint::internal_SetMotion(ScriptD6Joint* thisPtr, D6Joint::Axis axis, D6Joint::Motion motion)
- {
- thisPtr->getD6Joint()->setMotion(axis, motion);
- }
- float ScriptD6Joint::internal_GetTwist(ScriptD6Joint* thisPtr)
- {
- return thisPtr->getD6Joint()->getTwist().valueRadians();
- }
- float ScriptD6Joint::internal_GetSwingY(ScriptD6Joint* thisPtr)
- {
- return thisPtr->getD6Joint()->getSwingY().valueRadians();
- }
- float ScriptD6Joint::internal_GetSwingZ(ScriptD6Joint* thisPtr)
- {
- return thisPtr->getD6Joint()->getSwingZ().valueRadians();
- }
- void ScriptD6Joint::internal_SetLimitLinear(ScriptD6Joint* thisPtr, MonoObject* limit)
- {
- LimitLinear nativeLimit = ScriptLimitLinear::convert(limit);
- thisPtr->getD6Joint()->setLimitLinear(nativeLimit);
- }
- void ScriptD6Joint::internal_SetLimitTwist(ScriptD6Joint* thisPtr, MonoObject* limit)
- {
- LimitAngularRange nativeLimit = ScriptLimitAngularRange::convert(limit);
- thisPtr->getD6Joint()->setLimitTwist(nativeLimit);
- }
- void ScriptD6Joint::internal_SetLimitSwing(ScriptD6Joint* thisPtr, MonoObject* limit)
- {
- LimitConeRange nativeLimit = ScriptLimitConeRange::convert(limit);
- thisPtr->getD6Joint()->setLimitSwing(nativeLimit);
- }
- void ScriptD6Joint::internal_SetDrive(ScriptD6Joint* thisPtr, D6Joint::DriveType type, MonoObject* drive)
- {
- D6Joint::Drive nativeDrive = ScriptD6JointDrive::convert(drive);
- thisPtr->getD6Joint()->setDrive(type, nativeDrive);
- }
- void ScriptD6Joint::internal_SetDrivePosition(ScriptD6Joint* thisPtr, Vector3* position)
- {
- Quaternion rotation = thisPtr->getD6Joint()->getDriveRotation();
- thisPtr->getD6Joint()->setDriveTransform(*position, rotation);
- }
- void ScriptD6Joint::internal_SetDriveRotation(ScriptD6Joint* thisPtr, Quaternion* rotation)
- {
- Vector3 position = thisPtr->getD6Joint()->getDrivePosition();
- thisPtr->getD6Joint()->setDriveTransform(position, *rotation);
- }
- void ScriptD6Joint::internal_SetDriveLinearVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
- {
- Vector3 angularVelocity = thisPtr->getD6Joint()->getDriveAngularVelocity();
- thisPtr->getD6Joint()->setDriveVelocity(*velocity, angularVelocity);
- }
- void ScriptD6Joint::internal_SetDriveAngularVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
- {
- Vector3 linearVelocity = thisPtr->getD6Joint()->getDriveLinearVelocity();
- thisPtr->getD6Joint()->setDriveVelocity(linearVelocity, *velocity);
- }
- void ScriptD6JointData::toDesc(D6_JOINT_DESC& desc) const
- {
- ScriptArray motionArray(motion);
- for (UINT32 i = 0; i < (UINT32)D6Joint::Axis::Count; i++)
- desc.motion[i] = motionArray.get<D6Joint::Motion>(i);
- ScriptArray driveArray(drives);
- for (UINT32 i = 0; i < (UINT32)D6Joint::DriveType::Count; i++)
- desc.drive[i] = ScriptD6JointDrive::convert(driveArray.get<MonoObject*>(i));
- desc.limitLinear = ScriptLimitLinear::convert(linearLimit);
- desc.limitTwist = ScriptLimitAngularRange::convert(twistLimit);
- desc.limitSwing = ScriptLimitConeRange::convert(swingLimit);
- desc.drivePosition = drivePosition;
- desc.driveRotation = driveRotation;
- desc.driveLinearVelocity = driveLinearVelocity;
- desc.driveAngularVelocity = driveAngularVelocity;
- }
- }
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