BsScriptMaterial.cpp 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMaterial.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoManager.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptShader.h"
  11. #include "BsScriptTexture2D.h"
  12. #include "BsScriptTexture3D.h"
  13. #include "BsScriptTextureCube.h"
  14. #include <BsBuiltinResources.h>
  15. namespace BansheeEngine
  16. {
  17. ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
  18. :TScriptResource(instance, material)
  19. {
  20. }
  21. void ScriptMaterial::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMaterial::internal_CreateInstance);
  24. metaData.scriptClass->addInternalCall("Internal_Clone", &ScriptMaterial::internal_Clone);
  25. metaData.scriptClass->addInternalCall("Internal_GetShader", &ScriptMaterial::internal_GetShader);
  26. metaData.scriptClass->addInternalCall("Internal_SetShader", &ScriptMaterial::internal_SetShader);
  27. metaData.scriptClass->addInternalCall("Internal_SetFloat", &ScriptMaterial::internal_SetFloat);
  28. metaData.scriptClass->addInternalCall("Internal_SetVector2", &ScriptMaterial::internal_SetVector2);
  29. metaData.scriptClass->addInternalCall("Internal_SetVector3", &ScriptMaterial::internal_SetVector3);
  30. metaData.scriptClass->addInternalCall("Internal_SetVector4", &ScriptMaterial::internal_SetVector4);
  31. metaData.scriptClass->addInternalCall("Internal_SetMatrix3", &ScriptMaterial::internal_SetMatrix3);
  32. metaData.scriptClass->addInternalCall("Internal_SetMatrix4", &ScriptMaterial::internal_SetMatrix4);
  33. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptMaterial::internal_SetColor);
  34. metaData.scriptClass->addInternalCall("Internal_SetTexture2D", &ScriptMaterial::internal_SetTexture2D);
  35. metaData.scriptClass->addInternalCall("Internal_SetTexture3D", &ScriptMaterial::internal_SetTexture3D);
  36. metaData.scriptClass->addInternalCall("Internal_SetTextureCube", &ScriptMaterial::internal_SetTextureCube);
  37. metaData.scriptClass->addInternalCall("Internal_GetFloat", &ScriptMaterial::internal_GetFloat);
  38. metaData.scriptClass->addInternalCall("Internal_GetVector2", &ScriptMaterial::internal_GetVector2);
  39. metaData.scriptClass->addInternalCall("Internal_GetVector3", &ScriptMaterial::internal_GetVector3);
  40. metaData.scriptClass->addInternalCall("Internal_GetVector4", &ScriptMaterial::internal_GetVector4);
  41. metaData.scriptClass->addInternalCall("Internal_GetMatrix3", &ScriptMaterial::internal_GetMatrix3);
  42. metaData.scriptClass->addInternalCall("Internal_GetMatrix4", &ScriptMaterial::internal_GetMatrix4);
  43. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptMaterial::internal_GetColor);
  44. metaData.scriptClass->addInternalCall("Internal_GetTexture2D", &ScriptMaterial::internal_GetTexture2D);
  45. metaData.scriptClass->addInternalCall("Internal_GetTexture3D", &ScriptMaterial::internal_GetTexture3D);
  46. metaData.scriptClass->addInternalCall("Internal_GetTextureCube", &ScriptMaterial::internal_GetTextureCube);
  47. }
  48. void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
  49. {
  50. HShader nativeShader;
  51. if (shader != nullptr)
  52. nativeShader = shader->getHandle();
  53. if (nativeShader == nullptr)
  54. nativeShader = BuiltinResources::instance().getBuiltinShader(BuiltinShader::Standard);
  55. HMaterial material = Material::create(nativeShader);
  56. ScriptMaterial* scriptInstance;
  57. ScriptResourceManager::instance().createScriptResource(instance, material, &scriptInstance);
  58. }
  59. MonoObject* ScriptMaterial::internal_Clone(ScriptMaterial* nativeInstance)
  60. {
  61. HMaterial clone = nativeInstance->getHandle()->clone();
  62. ScriptMaterial* scriptClone;
  63. ScriptResourceManager::instance().createScriptResource(clone, &scriptClone);
  64. return scriptClone->getManagedInstance();
  65. }
  66. MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
  67. {
  68. HShader shader = nativeInstance->getHandle()->getShader();
  69. if (shader == nullptr)
  70. return nullptr;
  71. ScriptShader* scriptShader;
  72. ScriptResourceManager::instance().getScriptResource(shader, &scriptShader, true);
  73. return scriptShader->getManagedInstance();
  74. }
  75. void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
  76. {
  77. HShader nativeShader;
  78. if (shader != nullptr)
  79. nativeShader = shader->getHandle();
  80. if (nativeShader == nullptr)
  81. nativeShader = BuiltinResources::instance().getBuiltinShader(BuiltinShader::Standard);
  82. nativeInstance->getHandle()->setShader(nativeShader);
  83. }
  84. void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
  85. {
  86. String paramName = MonoUtil::monoToString(name);
  87. nativeInstance->getHandle()->setFloat(paramName, value);
  88. }
  89. void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
  90. {
  91. String paramName = MonoUtil::monoToString(name);
  92. nativeInstance->getHandle()->setVec2(paramName, *value);
  93. }
  94. void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
  95. {
  96. String paramName = MonoUtil::monoToString(name);
  97. nativeInstance->getHandle()->setVec3(paramName, *value);
  98. }
  99. void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
  100. {
  101. String paramName = MonoUtil::monoToString(name);
  102. nativeInstance->getHandle()->setVec4(paramName, *value);
  103. }
  104. void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
  105. {
  106. String paramName = MonoUtil::monoToString(name);
  107. nativeInstance->getHandle()->setMat3(paramName, *value);
  108. }
  109. void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
  110. {
  111. String paramName = MonoUtil::monoToString(name);
  112. nativeInstance->getHandle()->setMat4(paramName, *value);
  113. }
  114. void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
  115. {
  116. String paramName = MonoUtil::monoToString(name);
  117. nativeInstance->getHandle()->setColor(paramName, *value);
  118. }
  119. void ScriptMaterial::internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value)
  120. {
  121. String paramName = MonoUtil::monoToString(name);
  122. HTexture texture;
  123. if (value != nullptr)
  124. texture = value->getHandle();
  125. nativeInstance->getHandle()->setTexture(paramName, texture);
  126. }
  127. void ScriptMaterial::internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value)
  128. {
  129. String paramName = MonoUtil::monoToString(name);
  130. HTexture texture;
  131. if (value != nullptr)
  132. texture = value->getHandle();
  133. nativeInstance->getHandle()->setTexture(paramName, texture);
  134. }
  135. void ScriptMaterial::internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value)
  136. {
  137. String paramName = MonoUtil::monoToString(name);
  138. HTexture texture;
  139. if (value != nullptr)
  140. texture = value->getHandle();
  141. nativeInstance->getHandle()->setTexture(paramName, texture);
  142. }
  143. float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
  144. {
  145. String paramName = MonoUtil::monoToString(name);
  146. return nativeInstance->getHandle()->getFloat(paramName);
  147. }
  148. void ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
  149. {
  150. String paramName = MonoUtil::monoToString(name);
  151. *value = nativeInstance->getHandle()->getVec2(paramName);
  152. }
  153. void ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
  154. {
  155. String paramName = MonoUtil::monoToString(name);
  156. *value = nativeInstance->getHandle()->getVec3(paramName);
  157. }
  158. void ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
  159. {
  160. String paramName = MonoUtil::monoToString(name);
  161. *value = nativeInstance->getHandle()->getVec4(paramName);
  162. }
  163. void ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
  164. {
  165. String paramName = MonoUtil::monoToString(name);
  166. *value = nativeInstance->getHandle()->getMat3(paramName);
  167. }
  168. void ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
  169. {
  170. String paramName = MonoUtil::monoToString(name);
  171. *value = nativeInstance->getHandle()->getMat4(paramName);
  172. }
  173. void ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
  174. {
  175. String paramName = MonoUtil::monoToString(name);
  176. *value = nativeInstance->getHandle()->getColor(paramName);
  177. }
  178. MonoObject* ScriptMaterial::internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name)
  179. {
  180. String paramName = MonoUtil::monoToString(name);
  181. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  182. if (texture == nullptr)
  183. return nullptr;
  184. ScriptTexture2D* scriptTexture;
  185. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  186. return scriptTexture->getManagedInstance();
  187. }
  188. MonoObject* ScriptMaterial::internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name)
  189. {
  190. String paramName = MonoUtil::monoToString(name);
  191. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  192. if (texture == nullptr)
  193. return nullptr;
  194. ScriptTexture3D* scriptTexture;
  195. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  196. return scriptTexture->getManagedInstance();
  197. }
  198. MonoObject* ScriptMaterial::internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name)
  199. {
  200. String paramName = MonoUtil::monoToString(name);
  201. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  202. if (texture == nullptr)
  203. return nullptr;
  204. ScriptTextureCube* scriptTexture;
  205. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  206. return scriptTexture->getManagedInstance();
  207. }
  208. MonoObject* ScriptMaterial::createInstance()
  209. {
  210. bool dummy = false;
  211. void* params[1];
  212. params[0] = &dummy;
  213. return metaData.scriptClass->createInstance("bool", params);
  214. }
  215. MonoObject* ScriptMaterial::_createManagedInstance(bool construct)
  216. {
  217. if (construct)
  218. return createInstance();
  219. return metaData.scriptClass->createInstance(false);
  220. }
  221. }