BsVulkanCommandBufferManager.cpp 6.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanCommandBufferManager.h"
  4. #include "BsVulkanCommandBuffer.h"
  5. #include "BsVulkanRenderAPI.h"
  6. #include "BsVulkanDevice.h"
  7. #include "BsVulkanQueue.h"
  8. namespace bs
  9. {
  10. VulkanTransferBuffer::VulkanTransferBuffer()
  11. :mDevice(nullptr), mType(GQT_GRAPHICS), mQueueIdx(0), mQueue(nullptr), mCB(nullptr), mSyncMask(0), mQueueMask(0)
  12. { }
  13. VulkanTransferBuffer::VulkanTransferBuffer(VulkanDevice* device, GpuQueueType type, UINT32 queueIdx)
  14. :mDevice(device), mType(type), mQueueIdx(queueIdx), mQueue(nullptr), mCB(nullptr), mSyncMask(0), mQueueMask(0)
  15. {
  16. UINT32 numQueues = device->getNumQueues(mType);
  17. if (numQueues == 0)
  18. {
  19. mType = GQT_GRAPHICS;
  20. numQueues = device->getNumQueues(GQT_GRAPHICS);
  21. }
  22. UINT32 physicalQueueIdx = queueIdx % numQueues;
  23. mQueue = device->getQueue(mType, physicalQueueIdx);
  24. mQueueMask = device->getQueueMask(mType, queueIdx);
  25. }
  26. VulkanTransferBuffer::~VulkanTransferBuffer()
  27. {
  28. if (mCB != nullptr)
  29. mCB->end();
  30. }
  31. void VulkanTransferBuffer::allocate()
  32. {
  33. if (mCB != nullptr)
  34. return;
  35. UINT32 queueFamily = mDevice->getQueueFamily(mType);
  36. mCB = mDevice->getCmdBufferPool().getBuffer(queueFamily, false);
  37. }
  38. void VulkanTransferBuffer::memoryBarrier(VkBuffer buffer, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
  39. VkPipelineStageFlags srcStage, VkPipelineStageFlags dstStage)
  40. {
  41. VkBufferMemoryBarrier barrier;
  42. barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  43. barrier.pNext = nullptr;
  44. barrier.srcAccessMask = srcAccessFlags;
  45. barrier.dstAccessMask = dstAccessFlags;
  46. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  47. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  48. barrier.buffer = buffer;
  49. barrier.offset = 0;
  50. barrier.size = VK_WHOLE_SIZE;
  51. vkCmdPipelineBarrier(mCB->getHandle(),
  52. srcStage,
  53. dstStage,
  54. 0, 0, nullptr,
  55. 1, &barrier,
  56. 0, nullptr);
  57. }
  58. void VulkanTransferBuffer::setLayout(VkImage image, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
  59. VkImageLayout oldLayout, VkImageLayout newLayout, const VkImageSubresourceRange& range)
  60. {
  61. VkImageMemoryBarrier barrier;
  62. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  63. barrier.pNext = nullptr;
  64. barrier.srcAccessMask = srcAccessFlags;
  65. barrier.dstAccessMask = dstAccessFlags;
  66. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  67. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  68. barrier.oldLayout = oldLayout;
  69. barrier.newLayout = newLayout;
  70. barrier.image = image;
  71. barrier.subresourceRange = range;
  72. vkCmdPipelineBarrier(mCB->getHandle(),
  73. VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
  74. VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
  75. 0, 0, nullptr,
  76. 0, nullptr,
  77. 1, &barrier);
  78. }
  79. void VulkanTransferBuffer::flush(bool wait)
  80. {
  81. UINT32 syncMask = mSyncMask & ~mQueueMask; // Don't sync with itself
  82. mCB->end();
  83. mCB->submit(mQueue, mQueueIdx, syncMask);
  84. if (wait)
  85. {
  86. mQueue->waitIdle();
  87. gVulkanCBManager().refreshStates(mDevice->getIndex());
  88. }
  89. mCB = nullptr;
  90. }
  91. VulkanCommandBufferManager::VulkanCommandBufferManager(const VulkanRenderAPI& rapi)
  92. :mRapi(rapi), mDeviceData(nullptr), mNumDevices(rapi.getNumDevices())
  93. {
  94. mDeviceData = bs_newN<PerDeviceData>(mNumDevices);
  95. for (UINT32 i = 0; i < mNumDevices; i++)
  96. {
  97. SPtr<VulkanDevice> device = rapi._getDevice(i);
  98. bs_zero_out(mDeviceData[i].activeBuffers);
  99. for (UINT32 j = 0; j < GQT_COUNT; j++)
  100. {
  101. GpuQueueType queueType = (GpuQueueType)j;
  102. for (UINT32 k = 0; k < BS_MAX_QUEUES_PER_TYPE; k++)
  103. mDeviceData[i].transferBuffers[j][k] = VulkanTransferBuffer(device.get(), queueType, k);
  104. }
  105. }
  106. }
  107. VulkanCommandBufferManager::~VulkanCommandBufferManager()
  108. {
  109. bs_deleteN(mDeviceData, mNumDevices);
  110. }
  111. SPtr<CommandBuffer> VulkanCommandBufferManager::createInternal(GpuQueueType type, UINT32 deviceIdx,
  112. UINT32 queueIdx, bool secondary)
  113. {
  114. UINT32 numDevices = mRapi._getNumDevices();
  115. if(deviceIdx >= numDevices)
  116. {
  117. LOGERR("Cannot create command buffer, invalid device index: " + toString(deviceIdx) +
  118. ". Valid range: [0, " + toString(numDevices) + ").");
  119. return nullptr;
  120. }
  121. SPtr<VulkanDevice> device = mRapi._getDevice(deviceIdx);
  122. CommandBuffer* buffer =
  123. new (bs_alloc<VulkanCommandBuffer>()) VulkanCommandBuffer(*device, type, deviceIdx, queueIdx, secondary);
  124. return bs_shared_ptr(buffer);
  125. }
  126. void VulkanCommandBufferManager::setActiveBuffer(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx,
  127. VulkanCmdBuffer* buffer)
  128. {
  129. assert(deviceIdx < mNumDevices);
  130. assert(buffer->isSubmitted());
  131. UINT32 idx = CommandSyncMask::getGlobalQueueIdx(type, queueIdx);
  132. mDeviceData[deviceIdx].activeBuffers[idx] = buffer;
  133. }
  134. void VulkanCommandBufferManager::getSyncSemaphores(UINT32 deviceIdx, UINT32 syncMask, VkSemaphore* semaphores,
  135. UINT32& count)
  136. {
  137. assert(deviceIdx < mNumDevices);
  138. const PerDeviceData& deviceData = mDeviceData[deviceIdx];
  139. UINT32 semaphoreIdx = 0;
  140. for (UINT32 i = 0; i < BS_MAX_UNIQUE_QUEUES; i++)
  141. {
  142. if (deviceData.activeBuffers[i] == nullptr)
  143. continue;
  144. if ((syncMask & (1 << i)) == 0) // We don't care about the command buffer
  145. continue;
  146. assert(deviceData.activeBuffers[i]->isSubmitted()); // It shouldn't be here if it wasn't submitted
  147. semaphores[semaphoreIdx++] = deviceData.activeBuffers[i]->getSemaphore();
  148. }
  149. count = semaphoreIdx;
  150. }
  151. void VulkanCommandBufferManager::refreshStates(UINT32 deviceIdx)
  152. {
  153. assert(deviceIdx < mNumDevices);
  154. PerDeviceData& deviceData = mDeviceData[deviceIdx];
  155. UINT32 semaphoreIdx = 0;
  156. for (UINT32 i = 0; i < BS_MAX_UNIQUE_QUEUES; i++)
  157. {
  158. if (deviceData.activeBuffers[i] == nullptr)
  159. continue;
  160. VulkanCmdBuffer* cmdBuffer = deviceData.activeBuffers[i];
  161. cmdBuffer->refreshFenceStatus();
  162. if (!cmdBuffer->isSubmitted())
  163. deviceData.activeBuffers[i] = nullptr;
  164. }
  165. }
  166. VulkanTransferBuffer* VulkanCommandBufferManager::getTransferBuffer(UINT32 deviceIdx, GpuQueueType type,
  167. UINT32 queueIdx)
  168. {
  169. assert(deviceIdx < mNumDevices);
  170. PerDeviceData& deviceData = mDeviceData[deviceIdx];
  171. VulkanTransferBuffer* transferBuffer = &deviceData.transferBuffers[type][queueIdx];
  172. transferBuffer->allocate();
  173. return transferBuffer;
  174. }
  175. void VulkanCommandBufferManager::flushTransferBuffers(UINT32 deviceIdx)
  176. {
  177. assert(deviceIdx < mNumDevices);
  178. PerDeviceData& deviceData = mDeviceData[deviceIdx];
  179. for (UINT32 i = 0; i < GQT_COUNT; i++)
  180. {
  181. for (UINT32 j = 0; j < BS_MAX_QUEUES_PER_TYPE; j++)
  182. deviceData.transferBuffers[i][j].flush(false);
  183. }
  184. }
  185. VulkanCommandBufferManager& gVulkanCBManager()
  186. {
  187. return static_cast<VulkanCommandBufferManager&>(CommandBufferManager::instance());
  188. }
  189. }