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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanCommandBufferManager.h"
- #include "BsVulkanCommandBuffer.h"
- #include "BsVulkanRenderAPI.h"
- #include "BsVulkanDevice.h"
- #include "BsVulkanQueue.h"
- namespace bs
- {
- VulkanTransferBuffer::VulkanTransferBuffer()
- :mDevice(nullptr), mType(GQT_GRAPHICS), mQueueIdx(0), mQueue(nullptr), mCB(nullptr), mSyncMask(0), mQueueMask(0)
- { }
- VulkanTransferBuffer::VulkanTransferBuffer(VulkanDevice* device, GpuQueueType type, UINT32 queueIdx)
- :mDevice(device), mType(type), mQueueIdx(queueIdx), mQueue(nullptr), mCB(nullptr), mSyncMask(0), mQueueMask(0)
- {
- UINT32 numQueues = device->getNumQueues(mType);
- if (numQueues == 0)
- {
- mType = GQT_GRAPHICS;
- numQueues = device->getNumQueues(GQT_GRAPHICS);
- }
- UINT32 physicalQueueIdx = queueIdx % numQueues;
- mQueue = device->getQueue(mType, physicalQueueIdx);
- mQueueMask = device->getQueueMask(mType, queueIdx);
- }
- VulkanTransferBuffer::~VulkanTransferBuffer()
- {
- if (mCB != nullptr)
- mCB->end();
- }
- void VulkanTransferBuffer::allocate()
- {
- if (mCB != nullptr)
- return;
- UINT32 queueFamily = mDevice->getQueueFamily(mType);
- mCB = mDevice->getCmdBufferPool().getBuffer(queueFamily, false);
- }
- void VulkanTransferBuffer::memoryBarrier(VkBuffer buffer, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
- VkPipelineStageFlags srcStage, VkPipelineStageFlags dstStage)
- {
- VkBufferMemoryBarrier barrier;
- barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = srcAccessFlags;
- barrier.dstAccessMask = dstAccessFlags;
- barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.buffer = buffer;
- barrier.offset = 0;
- barrier.size = VK_WHOLE_SIZE;
- vkCmdPipelineBarrier(mCB->getHandle(),
- srcStage,
- dstStage,
- 0, 0, nullptr,
- 1, &barrier,
- 0, nullptr);
- }
- void VulkanTransferBuffer::setLayout(VkImage image, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
- VkImageLayout oldLayout, VkImageLayout newLayout, const VkImageSubresourceRange& range)
- {
- VkImageMemoryBarrier barrier;
- barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = srcAccessFlags;
- barrier.dstAccessMask = dstAccessFlags;
- barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.oldLayout = oldLayout;
- barrier.newLayout = newLayout;
- barrier.image = image;
- barrier.subresourceRange = range;
- vkCmdPipelineBarrier(mCB->getHandle(),
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
- 0, 0, nullptr,
- 0, nullptr,
- 1, &barrier);
- }
- void VulkanTransferBuffer::flush(bool wait)
- {
- UINT32 syncMask = mSyncMask & ~mQueueMask; // Don't sync with itself
- mCB->end();
- mCB->submit(mQueue, mQueueIdx, syncMask);
- if (wait)
- {
- mQueue->waitIdle();
- gVulkanCBManager().refreshStates(mDevice->getIndex());
- }
- mCB = nullptr;
- }
- VulkanCommandBufferManager::VulkanCommandBufferManager(const VulkanRenderAPI& rapi)
- :mRapi(rapi), mDeviceData(nullptr), mNumDevices(rapi.getNumDevices())
- {
- mDeviceData = bs_newN<PerDeviceData>(mNumDevices);
- for (UINT32 i = 0; i < mNumDevices; i++)
- {
- SPtr<VulkanDevice> device = rapi._getDevice(i);
- bs_zero_out(mDeviceData[i].activeBuffers);
- for (UINT32 j = 0; j < GQT_COUNT; j++)
- {
- GpuQueueType queueType = (GpuQueueType)j;
- for (UINT32 k = 0; k < BS_MAX_QUEUES_PER_TYPE; k++)
- mDeviceData[i].transferBuffers[j][k] = VulkanTransferBuffer(device.get(), queueType, k);
- }
- }
- }
- VulkanCommandBufferManager::~VulkanCommandBufferManager()
- {
- bs_deleteN(mDeviceData, mNumDevices);
- }
- SPtr<CommandBuffer> VulkanCommandBufferManager::createInternal(GpuQueueType type, UINT32 deviceIdx,
- UINT32 queueIdx, bool secondary)
- {
- UINT32 numDevices = mRapi._getNumDevices();
- if(deviceIdx >= numDevices)
- {
- LOGERR("Cannot create command buffer, invalid device index: " + toString(deviceIdx) +
- ". Valid range: [0, " + toString(numDevices) + ").");
- return nullptr;
- }
- SPtr<VulkanDevice> device = mRapi._getDevice(deviceIdx);
- CommandBuffer* buffer =
- new (bs_alloc<VulkanCommandBuffer>()) VulkanCommandBuffer(*device, type, deviceIdx, queueIdx, secondary);
- return bs_shared_ptr(buffer);
- }
- void VulkanCommandBufferManager::setActiveBuffer(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx,
- VulkanCmdBuffer* buffer)
- {
- assert(deviceIdx < mNumDevices);
- assert(buffer->isSubmitted());
- UINT32 idx = CommandSyncMask::getGlobalQueueIdx(type, queueIdx);
- mDeviceData[deviceIdx].activeBuffers[idx] = buffer;
- }
- void VulkanCommandBufferManager::getSyncSemaphores(UINT32 deviceIdx, UINT32 syncMask, VkSemaphore* semaphores,
- UINT32& count)
- {
- assert(deviceIdx < mNumDevices);
- const PerDeviceData& deviceData = mDeviceData[deviceIdx];
- UINT32 semaphoreIdx = 0;
- for (UINT32 i = 0; i < BS_MAX_UNIQUE_QUEUES; i++)
- {
- if (deviceData.activeBuffers[i] == nullptr)
- continue;
- if ((syncMask & (1 << i)) == 0) // We don't care about the command buffer
- continue;
- assert(deviceData.activeBuffers[i]->isSubmitted()); // It shouldn't be here if it wasn't submitted
- semaphores[semaphoreIdx++] = deviceData.activeBuffers[i]->getSemaphore();
- }
- count = semaphoreIdx;
- }
- void VulkanCommandBufferManager::refreshStates(UINT32 deviceIdx)
- {
- assert(deviceIdx < mNumDevices);
- PerDeviceData& deviceData = mDeviceData[deviceIdx];
- UINT32 semaphoreIdx = 0;
- for (UINT32 i = 0; i < BS_MAX_UNIQUE_QUEUES; i++)
- {
- if (deviceData.activeBuffers[i] == nullptr)
- continue;
- VulkanCmdBuffer* cmdBuffer = deviceData.activeBuffers[i];
- cmdBuffer->refreshFenceStatus();
- if (!cmdBuffer->isSubmitted())
- deviceData.activeBuffers[i] = nullptr;
- }
- }
- VulkanTransferBuffer* VulkanCommandBufferManager::getTransferBuffer(UINT32 deviceIdx, GpuQueueType type,
- UINT32 queueIdx)
- {
- assert(deviceIdx < mNumDevices);
- PerDeviceData& deviceData = mDeviceData[deviceIdx];
- VulkanTransferBuffer* transferBuffer = &deviceData.transferBuffers[type][queueIdx];
- transferBuffer->allocate();
- return transferBuffer;
- }
- void VulkanCommandBufferManager::flushTransferBuffers(UINT32 deviceIdx)
- {
- assert(deviceIdx < mNumDevices);
- PerDeviceData& deviceData = mDeviceData[deviceIdx];
- for (UINT32 i = 0; i < GQT_COUNT; i++)
- {
- for (UINT32 j = 0; j < BS_MAX_QUEUES_PER_TYPE; j++)
- deviceData.transferBuffers[i][j].flush(false);
- }
- }
- VulkanCommandBufferManager& gVulkanCBManager()
- {
- return static_cast<VulkanCommandBufferManager&>(CommandBufferManager::instance());
- }
- }
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