BsScriptGUIElement.cpp 3.1 KB

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  1. #include "BsScriptGUIElement.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUIElement.h"
  9. #include "BsScriptGUILayout.h"
  10. #include "BsGUILayout.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptGUIElementBaseTBase::ScriptGUIElementBaseTBase(MonoObject* instance)
  14. :ScriptObjectBase(instance), mIsDestroyed(false), mElement(nullptr)
  15. { }
  16. void ScriptGUIElementBaseTBase::initialize(GUIElementBase* element)
  17. {
  18. mElement = element;
  19. }
  20. ScriptGUIElementTBase::ScriptGUIElementTBase(MonoObject* instance)
  21. :ScriptGUIElementBaseTBase(instance)
  22. {
  23. }
  24. void ScriptGUIElementTBase::destroy()
  25. {
  26. if(!mIsDestroyed)
  27. {
  28. if (mElement->_getType() == GUIElementBase::Type::Element)
  29. {
  30. GUIElement::destroy((GUIElement*)mElement);
  31. mElement = nullptr;
  32. mIsDestroyed = true;
  33. }
  34. }
  35. }
  36. void ScriptGUIElementTBase::setLayoutOptions(GUIOptions options)
  37. {
  38. GUIElement* element = static_cast<GUIElement*>(mElement);
  39. element->setLayoutOptions(options);
  40. }
  41. ScriptGUIElement::ScriptGUIElement(MonoObject* instance)
  42. :ScriptObject(instance)
  43. {
  44. }
  45. void ScriptGUIElement::initRuntimeData()
  46. {
  47. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptGUIElement::internal_destroy);
  48. metaData.scriptClass->addInternalCall("Internal_SetVisible", &ScriptGUIElement::internal_setVisible);
  49. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptGUIElement::internal_getBounds);
  50. metaData.scriptClass->addInternalCall("Internal_SetBounds", &ScriptGUIElement::internal_setBounds);
  51. metaData.scriptClass->addInternalCall("Internal_GetVisibleBounds", &ScriptGUIElement::internal_getVisibleBounds);
  52. metaData.scriptClass->addInternalCall("Internal_SetLayoutOptions", &ScriptGUIElement::internal_setLayoutOptions);
  53. }
  54. void ScriptGUIElement::internal_destroy(ScriptGUIElementBaseTBase* nativeInstance)
  55. {
  56. nativeInstance->destroy();
  57. }
  58. void ScriptGUIElement::internal_setVisible(ScriptGUIElementBaseTBase* nativeInstance, bool visible)
  59. {
  60. if(visible)
  61. nativeInstance->getGUIElement()->enableRecursively();
  62. else
  63. nativeInstance->getGUIElement()->disableRecursively();
  64. }
  65. Rect2I ScriptGUIElement::internal_getBounds(ScriptGUIElementBaseTBase* nativeInstance)
  66. {
  67. return nativeInstance->getGUIElement()->getBounds();
  68. }
  69. void ScriptGUIElement::internal_setBounds(ScriptGUIElementBaseTBase* nativeInstance, Rect2I bounds)
  70. {
  71. nativeInstance->getGUIElement()->setOffset(Vector2I(bounds.x, bounds.y));
  72. nativeInstance->getGUIElement()->setWidth(bounds.width);
  73. nativeInstance->getGUIElement()->setHeight(bounds.height);
  74. }
  75. Rect2I ScriptGUIElement::internal_getVisibleBounds(ScriptGUIElementBaseTBase* nativeInstance)
  76. {
  77. return nativeInstance->getGUIElement()->getVisibleBounds();
  78. }
  79. void ScriptGUIElement::internal_setLayoutOptions(ScriptGUIElementBaseTBase* nativeInstance, MonoArray* guiOptions)
  80. {
  81. GUIOptions options;
  82. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  83. for (UINT32 i = 0; i < arrayLen; i++)
  84. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  85. nativeInstance->setLayoutOptions(options);
  86. }
  87. }