BsGUIVector4Field.cpp 7.3 KB

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  1. #include "BsGUIVector4Field.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayout.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIFloatField.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUIWidget.h"
  10. using namespace CamelotFramework;
  11. using namespace BansheeEngine;
  12. namespace BansheeEditor
  13. {
  14. const UINT32 GUIVector4Field::ELEMENT_LABEL_WIDTH = 10;
  15. GUIVector4Field::GUIVector4Field(const PrivatelyConstruct& dummy, GUIWidget& parent, const GUIContent& labelContent,
  16. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions)
  17. :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mFieldX(nullptr), mFieldY(nullptr),
  18. mFieldZ(nullptr), mFieldW(nullptr)
  19. {
  20. construct(parent, labelContent, labelStyle, inputBoxStyle, layoutOptions, true);
  21. }
  22. GUIVector4Field::GUIVector4Field(const PrivatelyConstruct& dummy, GUIWidget& parent,
  23. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions)
  24. :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mFieldX(nullptr), mFieldY(nullptr),
  25. mFieldZ(nullptr), mFieldW(nullptr)
  26. {
  27. construct(parent, GUIContent(HString()), labelStyle, inputBoxStyle, layoutOptions, false);
  28. }
  29. GUIVector4Field::~GUIVector4Field()
  30. {
  31. }
  32. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const GUIContent& labelContent, const GUIOptions& layoutOptions,
  33. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  34. {
  35. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelContent, labelStyle, inputBoxStyle,
  36. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  37. }
  38. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const GUIContent& labelContent, GUIElementStyle* labelStyle,
  39. GUIElementStyle* inputBoxStyle)
  40. {
  41. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelContent, labelStyle, inputBoxStyle,
  42. GUILayoutOptions::create(&GUISkin::DefaultStyle));
  43. }
  44. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const HString& labelContent, const GUIOptions& layoutOptions,
  45. GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  46. {
  47. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle,
  48. inputBoxStyle, GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  49. }
  50. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const HString& labelContent, GUIElementStyle* labelStyle,
  51. GUIElementStyle* inputBoxStyle)
  52. {
  53. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, GUIContent(labelContent), labelStyle, inputBoxStyle,
  54. GUILayoutOptions::create(&GUISkin::DefaultStyle));
  55. }
  56. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, const GUIOptions& layoutOptions, GUIElementStyle* labelStyle,
  57. GUIElementStyle* inputBoxStyle)
  58. {
  59. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelStyle, inputBoxStyle,
  60. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle));
  61. }
  62. GUIVector4Field* GUIVector4Field::create(GUIWidget& parent, GUIElementStyle* labelStyle, GUIElementStyle* inputBoxStyle)
  63. {
  64. return cm_new<GUIVector4Field>(PrivatelyConstruct(), parent, labelStyle, inputBoxStyle, GUILayoutOptions::create(&GUISkin::DefaultStyle));
  65. }
  66. void GUIVector4Field::construct(GUIWidget& parent, const GUIContent& labelContent, GUIElementStyle* labelStyle,
  67. GUIElementStyle* inputBoxStyle, const GUILayoutOptions& layoutOptions, bool withLabel)
  68. {
  69. if(withLabel)
  70. {
  71. const GUIElementStyle* curLabelStyle = labelStyle;
  72. if(curLabelStyle == nullptr)
  73. curLabelStyle = parent.getSkin().getStyle("Label");
  74. mLabel = GUILabel::create(parent, labelContent, curLabelStyle);
  75. }
  76. mFieldX = GUIFloatField::create(parent, HString(L"X"), labelStyle, inputBoxStyle);
  77. mFieldY = GUIFloatField::create(parent, HString(L"Y"), labelStyle, inputBoxStyle);
  78. mFieldZ = GUIFloatField::create(parent, HString(L"Z"), labelStyle, inputBoxStyle);
  79. mFieldW = GUIFloatField::create(parent, HString(L"W"), labelStyle, inputBoxStyle);
  80. mFieldX->setLabelWidth(ELEMENT_LABEL_WIDTH);
  81. mFieldY->setLabelWidth(ELEMENT_LABEL_WIDTH);
  82. mFieldZ->setLabelWidth(ELEMENT_LABEL_WIDTH);
  83. mFieldW->setLabelWidth(ELEMENT_LABEL_WIDTH);
  84. _registerChildElement(mLabel);
  85. _registerChildElement(mFieldX);
  86. _registerChildElement(mFieldY);
  87. _registerChildElement(mFieldZ);
  88. _registerChildElement(mFieldW);
  89. }
  90. Vector4 GUIVector4Field::getValue() const
  91. {
  92. Vector4 value;
  93. value.x = mFieldX->getValue();
  94. value.y = mFieldY->getValue();
  95. value.z = mFieldZ->getValue();
  96. value.w = mFieldW->getValue();
  97. return value;
  98. }
  99. void GUIVector4Field::setValue(const Vector4& value)
  100. {
  101. mFieldX->setValue(value.x);
  102. mFieldY->setValue(value.y);
  103. mFieldZ->setValue(value.z);
  104. mFieldW->setValue(value.w);
  105. }
  106. void GUIVector4Field::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
  107. RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
  108. {
  109. UINT32 inputBoxYOffset = 0;
  110. if(mLabel != nullptr)
  111. {
  112. Vector2I optimalSize = mLabel->_getOptimalSize();
  113. Vector2I offset(x, y);
  114. mLabel->_setOffset(offset);
  115. mLabel->_setWidth(width);
  116. mLabel->_setHeight(optimalSize.y);
  117. mLabel->_setAreaDepth(areaDepth);
  118. mLabel->_setWidgetDepth(widgetDepth);
  119. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  120. mLabel->_setClipRect(elemClipRect);
  121. inputBoxYOffset = optimalSize.y;
  122. }
  123. GUIFloatField* fields[] = { mFieldX, mFieldY, mFieldZ, mFieldW };
  124. UINT32 numFields = sizeof(fields) / sizeof(fields[0]);
  125. UINT32 sizePerField = width / numFields;
  126. UINT32 inputBoxXOffset = 0;
  127. for(UINT32 i = 0; i < numFields; i++)
  128. {
  129. Vector2I optimalSize = fields[i]->_getOptimalSize();
  130. INT32 yOffset = Math::roundToInt((height - optimalSize.y) * 0.5f);
  131. Vector2I offset(x + inputBoxXOffset, y + inputBoxYOffset);
  132. fields[i]->_setOffset(offset);
  133. fields[i]->_setWidth(sizePerField);
  134. fields[i]->_setHeight(optimalSize.y);
  135. fields[i]->_setAreaDepth(areaDepth);
  136. fields[i]->_setWidgetDepth(widgetDepth);
  137. RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
  138. fields[i]->_setClipRect(elemClipRect);
  139. RectI newClipRect(offset.x, offset.y, sizePerField, optimalSize.y);
  140. newClipRect.clip(clipRect);
  141. fields[i]->_updateLayoutInternal(offset.x, offset.y, sizePerField, optimalSize.y, newClipRect, widgetDepth, areaDepth);
  142. inputBoxXOffset += sizePerField;
  143. }
  144. }
  145. Vector2I GUIVector4Field::_getOptimalSize() const
  146. {
  147. GUIFloatField* fields[] = { mFieldX, mFieldY, mFieldZ, mFieldW };
  148. UINT32 numFields = sizeof(fields) / sizeof(fields[0]);
  149. Vector2I optimalSize;
  150. for(UINT32 i = 0; i < numFields; i++)
  151. {
  152. optimalSize.x += fields[i]->_getOptimalSize().x;
  153. optimalSize.y = std::max(optimalSize.y, fields[i]->_getOptimalSize().y);
  154. }
  155. if(mLabel != nullptr)
  156. {
  157. optimalSize.x = std::max(optimalSize.x, mLabel->_getOptimalSize().x);
  158. optimalSize.y += mLabel->_getOptimalSize().y;
  159. }
  160. return optimalSize;
  161. }
  162. const String& GUIVector4Field::getGUITypeName()
  163. {
  164. static String typeName = "GUIVector4Field";
  165. return typeName;
  166. }
  167. }