Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen %!s(int64=10) %!d(string=hai) anos
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BsD3D11BlendState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11DepthStencilState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11Device.h 0d839f9f3d More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11Driver.h 0d839f9f3d More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11DriverList.h 0d839f9f3d More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11EventQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D11GpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11GpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11GpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11GpuProgram.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11HLSLParamParser.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11HLSLProgramFactory.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11HardwareBuffer.h 0d839f9f3d More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11HardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11IndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11InputLayoutManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11Mappings.h 0d839f9f3d More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11MultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsD3D11OcclusionQuery.h 8d97ad0802 More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11Prerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsD3D11QueryManager.h 8d97ad0802 More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11RasterizerState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11RenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsD3D11RenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsD3D11RenderStateManager.h bf970d8436 Render states refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11RenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsD3D11RenderUtility.h bf970d8436 Render states refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11RenderWindow.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen %!s(int64=10) %!d(string=hai) anos
BsD3D11RenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
BsD3D11SamplerState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11Texture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11TextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsD3D11TextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D11TimerQuery.h 8d97ad0802 More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D11VertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsD3D11VideoModeInfo.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos