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Blit.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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Default.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 жил өмнө |
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DeferredDirectionalLightPass.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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DeferredPointLightPassIn.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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DeferredPointLightPassOut.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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Diffuse.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 жил өмнө |
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PPCreateTonemapLUT.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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PPDownsample.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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PPEyeAdaptHistogram.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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PPEyeAdaptHistogramReduce.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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PPEyeAdaptation.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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PPTonemapping.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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PPTonemapping_1.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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PPTonemapping_2.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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PPTonemapping_3.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 жил өмнө |
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Resolve.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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SpriteImageAlpha.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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SpriteImageNoAlpha.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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SpriteLine.bsl.asset
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 жил өмнө |
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SpriteText.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |
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TestFX.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 жил өмнө |