BsCCharacterControllerRTTI.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCCharacterController.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CCharacterControllerRTTI : public RTTIType<CCharacterController, Component, CCharacterControllerRTTI>
  15. {
  16. private:
  17. BS_BEGIN_RTTI_MEMBERS
  18. BS_RTTI_MEMBER_PLAIN_NAMED(mPosition, mDesc.position, 0)
  19. BS_RTTI_MEMBER_PLAIN_NAMED(mContactOffset, mDesc.contactOffset, 1)
  20. BS_RTTI_MEMBER_PLAIN_NAMED(mStepOffset, mDesc.stepOffset, 2)
  21. BS_RTTI_MEMBER_PLAIN_NAMED(mSlopeLimit, mDesc.slopeLimit, 3)
  22. BS_RTTI_MEMBER_PLAIN_NAMED(mMinMoveDistance, mDesc.minMoveDistance, 4)
  23. BS_RTTI_MEMBER_PLAIN_NAMED(mHeight, mDesc.height, 5)
  24. BS_RTTI_MEMBER_PLAIN_NAMED(mRadius, mDesc.radius, 6)
  25. BS_RTTI_MEMBER_PLAIN_NAMED(mUp, mDesc.up, 7)
  26. BS_RTTI_MEMBER_PLAIN_NAMED(mClimbingMode, mDesc.climbingMode, 8)
  27. BS_RTTI_MEMBER_PLAIN_NAMED(mNonWalkableMode, mDesc.nonWalkableMode, 9)
  28. BS_RTTI_MEMBER_PLAIN(mLayer, 10)
  29. BS_END_RTTI_MEMBERS
  30. public:
  31. CCharacterControllerRTTI()
  32. :mInitMembers(this)
  33. { }
  34. const String& getRTTIName() override
  35. {
  36. static String name = "CCharacterController";
  37. return name;
  38. }
  39. UINT32 getRTTIId() override
  40. {
  41. return TID_CCharacterController;
  42. }
  43. SPtr<IReflectable> newRTTIObject() override
  44. {
  45. return GameObjectRTTI::createGameObject<CCharacterController>();
  46. }
  47. };
  48. /** @} */
  49. /** @endcond */
  50. }