BsScriptGizmos.h 2.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsVector3.h"
  7. #include "BsMatrix4.h"
  8. #include "BsColor.h"
  9. namespace BansheeEngine
  10. {
  11. /** @addtogroup ScriptInteropEditor
  12. * @{
  13. */
  14. /** Interop class between C++ & CLR for GizmoManager. */
  15. class BS_SCR_BED_EXPORT ScriptGizmos : public ScriptObject<ScriptGizmos>
  16. {
  17. public:
  18. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "Gizmos")
  19. private:
  20. /************************************************************************/
  21. /* CLR HOOKS */
  22. /************************************************************************/
  23. static void internal_SetColor(Color* color);
  24. static void internal_GetColor(Color* color);
  25. static void internal_SetTransform(Matrix4* transform);
  26. static void internal_GetTransform(Matrix4* transform);
  27. static void internal_DrawCube(Vector3* position, Vector3* extents);
  28. static void internal_DrawSphere(Vector3* position, float radius);
  29. static void internal_DrawCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale);
  30. static void internal_DrawWireCube(Vector3* position, Vector3* extents);
  31. static void internal_DrawWireSphere(Vector3* position, float radius);
  32. static void internal_DrawWireCapsule(Vector3* position, float height, float radius);
  33. static void internal_DrawWireCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale);
  34. static void internal_DrawLine(Vector3* start, Vector3* end);
  35. static void internal_DrawLineList(MonoArray* linePoints);
  36. static void internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius);
  37. static void internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, float startAngle, float amountAngle);
  38. static void internal_DrawWireMesh(ScriptMeshData* meshData);
  39. static void internal_DrawFrustum(Vector3* position, float aspect, Degree* FOV, float near, float far);
  40. static void internal_DrawIcon(Vector3* position, MonoObject* image, bool fixedScale);
  41. static void internal_DrawText(Vector3* position, MonoString* text, ScriptFont* font, int size);
  42. };
  43. /** @} */
  44. }