BsScriptSceneSelection.cpp 2.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptSceneSelection.h"
  4. #include "BsScriptCamera.h"
  5. #include "BsSelectionRenderer.h"
  6. #include "BsScenePicking.h"
  7. #include "BsSelection.h"
  8. namespace BansheeEngine
  9. {
  10. ScriptSceneSelection::ScriptSceneSelection(MonoObject* object, const SPtr<Camera>& camera)
  11. :ScriptObject(object), mCamera(camera), mSelectionRenderer(nullptr)
  12. {
  13. mSelectionRenderer = bs_new<SelectionRenderer>();
  14. }
  15. ScriptSceneSelection::~ScriptSceneSelection()
  16. {
  17. bs_delete(mSelectionRenderer);
  18. }
  19. void ScriptSceneSelection::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptSceneSelection::internal_Create);
  22. metaData.scriptClass->addInternalCall("Internal_Draw", &ScriptSceneSelection::internal_Draw);
  23. metaData.scriptClass->addInternalCall("Internal_PickObject", &ScriptSceneSelection::internal_PickObject);
  24. }
  25. void ScriptSceneSelection::internal_Create(MonoObject* managedInstance, ScriptCamera* camera)
  26. {
  27. new (bs_alloc<ScriptSceneSelection>()) ScriptSceneSelection(managedInstance, camera->getInternal());
  28. }
  29. void ScriptSceneSelection::internal_Draw(ScriptSceneSelection* thisPtr)
  30. {
  31. thisPtr->mSelectionRenderer->update(thisPtr->mCamera);
  32. }
  33. void ScriptSceneSelection::internal_PickObject(ScriptSceneSelection* thisPtr, Vector2I* inputPos, bool additive)
  34. {
  35. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  36. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(thisPtr->mCamera, *inputPos, Vector2I(1, 1));
  37. if (pickedObject)
  38. {
  39. if (additive) // Append to existing selection
  40. {
  41. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  42. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  43. [&](const HSceneObject& obj) { return obj == pickedObject; }
  44. );
  45. if (iterFind == selectedSOs.end())
  46. selectedSOs.push_back(pickedObject);
  47. Selection::instance().setSceneObjects(selectedSOs);
  48. }
  49. else
  50. {
  51. Vector<HSceneObject> selectedSOs = { pickedObject };
  52. Selection::instance().setSceneObjects(selectedSOs);
  53. }
  54. }
  55. else
  56. Selection::instance().clearSceneSelection();
  57. }
  58. }