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- /*-------------------------------------------------------------------------
- This source file is a part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE
- -------------------------------------------------------------------------*/
- #pragma once
- #include <assert.h>
- // Platform-specific stuff
- #include "CmPlatform.h"
- // Short-hand names for various built-in types
- #include "CmTypes.h"
- // Useful threading defines
- #include "CmThreadDefines.h"
- // Forward declarations
- #include "CmFwdDeclUtil.h"
- // Commonly used standard headers
- #include "CmStdHeaders.h"
- // Standard containers, for easier access in my own namespace
- namespace CamelotEngine
- {
- template <typename T, typename A = char >
- struct deque
- {
- typedef typename std::deque<T> type;
- };
- template <typename T, typename A = char >
- struct vector
- {
- typedef typename std::vector<T> type;
- };
- template <typename T, typename A = char >
- struct list
- {
- typedef typename std::list<T> type;
- };
- template <typename T, typename P = std::less<T>, typename A = char >
- struct set
- {
- typedef typename std::set<T, P> type;
- };
- template <typename K, typename V, typename P = std::less<K>, typename A = char >
- struct map
- {
- typedef typename std::map<K, V, P> type;
- };
- template <typename K, typename V, typename P = std::less<K>, typename A = char >
- struct multimap
- {
- typedef typename std::multimap<K, V, P> type;
- };
- }
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