CmPrerequisitesUtil.h 2.6 KB

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  1. /*-------------------------------------------------------------------------
  2. This source file is a part of OGRE
  3. (Object-oriented Graphics Rendering Engine)
  4. For the latest info, see http://www.ogre3d.org/
  5. Copyright (c) 2000-2011 Torus Knot Software Ltd
  6. Permission is hereby granted, free of charge, to any person obtaining a copy
  7. of this software and associated documentation files (the "Software"), to deal
  8. in the Software without restriction, including without limitation the rights
  9. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. copies of the Software, and to permit persons to whom the Software is
  11. furnished to do so, subject to the following conditions:
  12. The above copyright notice and this permission notice shall be included in
  13. all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. THE SOFTWARE
  21. -------------------------------------------------------------------------*/
  22. #pragma once
  23. #include <assert.h>
  24. // Platform-specific stuff
  25. #include "CmPlatform.h"
  26. // Short-hand names for various built-in types
  27. #include "CmTypes.h"
  28. // Useful threading defines
  29. #include "CmThreadDefines.h"
  30. // Forward declarations
  31. #include "CmFwdDeclUtil.h"
  32. // Commonly used standard headers
  33. #include "CmStdHeaders.h"
  34. // Standard containers, for easier access in my own namespace
  35. namespace CamelotEngine
  36. {
  37. template <typename T, typename A = char >
  38. struct deque
  39. {
  40. typedef typename std::deque<T> type;
  41. };
  42. template <typename T, typename A = char >
  43. struct vector
  44. {
  45. typedef typename std::vector<T> type;
  46. };
  47. template <typename T, typename A = char >
  48. struct list
  49. {
  50. typedef typename std::list<T> type;
  51. };
  52. template <typename T, typename P = std::less<T>, typename A = char >
  53. struct set
  54. {
  55. typedef typename std::set<T, P> type;
  56. };
  57. template <typename K, typename V, typename P = std::less<K>, typename A = char >
  58. struct map
  59. {
  60. typedef typename std::map<K, V, P> type;
  61. };
  62. template <typename K, typename V, typename P = std::less<K>, typename A = char >
  63. struct multimap
  64. {
  65. typedef typename std::multimap<K, V, P> type;
  66. };
  67. }