Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets %!s(int64=13) %!d(string=hai) anos
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CmD3D11BlendState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes %!s(int64=13) %!d(string=hai) anos
CmD3D11DepthStencilState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes %!s(int64=13) %!d(string=hai) anos
CmD3D11Device.cpp a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
CmD3D11Driver.cpp a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
CmD3D11DriverList.cpp a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuBuffer.cpp e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuProgram.cpp 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuProgramManager.cpp 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLParamParser.cpp 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLProgram.cpp 89658aa9eb All shaders are loaded from files %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLProgramFactory.cpp 89658aa9eb All shaders are loaded from files %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareBuffer.cpp 96bb17b5ef A lot more work on DX 11 renderer %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmD3D11IndexBuffer.cpp e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmD3D11InputLayoutManager.cpp 048bf1ded5 Fixed up input layout generation %!s(int64=13) %!d(string=hai) anos
CmD3D11Mappings.cpp 1fa581e378 Tiny changes, removed some non relevant lines %!s(int64=13) %!d(string=hai) anos
CmD3D11MultiRenderTexture.cpp 34662227f0 Made multirender textures immutable %!s(int64=13) %!d(string=hai) anos
CmD3D11Plugin.cpp a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
CmD3D11RasterizerState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderSystem.cpp bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderSystemFactory.cpp 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderWindow.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmD3D11SamplerState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes %!s(int64=13) %!d(string=hai) anos
CmD3D11Texture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
CmD3D11TextureManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmD3D11TextureView.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
CmD3D11VertexBuffer.cpp e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmD3D11VideoMode.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
CmD3D11VideoModeList.cpp a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos