BearishSun a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 years ago
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLContext.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLFrameBufferObject.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 years ago
BsGLGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLPixelFormat.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 years ago
BsGLPrerequisites.h 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsGLQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLSupport.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGLVertexArrayObjectManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGLVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago