Marko Pintera 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
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GL 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
GLX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
OSX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
gtk 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
CmGLContext.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmGLDepthStencilBuffer.h e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CmGLFrameBufferObject.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmGLGenericBuffer.h 0ea4d9200b Added dummy generic buffers to D3D9 and GL %!s(int64=13) %!d(string=hai) anos
CmGLGpuParamBlock.h 6d8e1b9520 Uniform buffer actually work %!s(int64=13) %!d(string=hai) anos
CmGLGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmGLHardwareBufferManager.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmGLIndexBuffer.h 89362ce009 Removed the useless HardwareBufferManagerBase %!s(int64=13) %!d(string=hai) anos
CmGLMultiRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmGLOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmGLPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmGLPixelFormat.h e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CmGLPrerequisites.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmGLRenderSystem.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmGLRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
CmGLRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmGLRenderWindowManager.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmGLSLProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmGLSupport.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmGLTexture.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmGLTextureManager.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmGLVertexBuffer.h 89362ce009 Removed the useless HardwareBufferManagerBase %!s(int64=13) %!d(string=hai) anos
CmWin32Context.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmWin32GLSupport.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmWin32Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmWin32Window.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos