Marko Pintera 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
..
Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) %!s(int64=13) %!d(string=hai) anos
Win32 54d787cc56 Some cursor management methods %!s(int64=13) %!d(string=hai) anos
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) %!s(int64=13) %!d(string=hai) anos
CmApplication.h 8b3a2497ae Removing createRenderWindow from RenderSystem %!s(int64=13) %!d(string=hai) anos
CmBlendState.h dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmBlendStateRTTI.h aeed45563e Render systems now use blend states %!s(int64=13) %!d(string=hai) anos
CmCamera.h 042e831042 Removed useless stuff from the Camera class %!s(int64=13) %!d(string=hai) anos
CmCameraRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmCgProgram.h 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmCommandQueue.h dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmCommonEnums.h 0ea4d9200b Added dummy generic buffers to D3D9 and GL %!s(int64=13) %!d(string=hai) anos
CmComponent.h 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmComponentRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmDeferredRenderContext.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmDepthStencilBuffer.h e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CmDepthStencilState.h dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state %!s(int64=13) %!d(string=hai) anos
CmGameObject.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmGenericBuffer.h 0ea4d9200b Added dummy generic buffers to D3D9 and GL %!s(int64=13) %!d(string=hai) anos
CmGenericBufferView.h 26ac8e10b8 More work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmGpuParamBlock.h 6d8e1b9520 Uniform buffer actually work %!s(int64=13) %!d(string=hai) anos
CmGpuParamDesc.h b13df25243 Final check-in before I start ripping out existing GpuProgramParams %!s(int64=13) %!d(string=hai) anos
CmGpuParams.h 35f528e399 New shader param system actually works with DX9 %!s(int64=13) %!d(string=hai) anos
CmGpuProgram.h 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
CmGpuProgramManager.h 284bb02672 Removed most of the old parameter system %!s(int64=13) %!d(string=hai) anos
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmHardwareBufferManager.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgram.h 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgramManager.h 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
CmIndexBuffer.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmInput.h 3a33dcbc18 OIS set up but not working %!s(int64=13) %!d(string=hai) anos
CmInputHandler.h 3a33dcbc18 OIS set up but not working %!s(int64=13) %!d(string=hai) anos
CmMaterial.h 2f72100575 Removed some unused param stuff %!s(int64=13) %!d(string=hai) anos
CmMaterialRTTI.h 35f528e399 New shader param system actually works with DX9 %!s(int64=13) %!d(string=hai) anos
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading %!s(int64=13) %!d(string=hai) anos
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmMeshDataRTTI.h caf40bae61 Added GLGpuParamBlock %!s(int64=13) %!d(string=hai) anos
CmMultiRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmOSCursor.h 54d787cc56 Some cursor management methods %!s(int64=13) %!d(string=hai) anos
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmPass.h 45d26f8845 A bunch of DX11 render system implementation %!s(int64=13) %!d(string=hai) anos
CmPassRTTI.h 2f668d6cbe Added depth stencil state %!s(int64=13) %!d(string=hai) anos
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmPrerequisites.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmRasterizerState.h dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmRasterizerStateRTTI.h 3424578403 Rasterizer state %!s(int64=13) %!d(string=hai) anos
CmRenderOperation.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmRenderStateManager.h 2f668d6cbe Added depth stencil state %!s(int64=13) %!d(string=hai) anos
CmRenderSystem.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
CmRenderTarget.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmRenderWindow.h d64b1452e1 Slight changes in DX11 window creation %!s(int64=13) %!d(string=hai) anos
CmRenderWindowManager.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
CmRenderableRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system %!s(int64=13) %!d(string=hai) anos
CmRendererFactory.h 7f49bdd956 Forward renderer %!s(int64=13) %!d(string=hai) anos
CmRendererManager.h 7f49bdd956 Forward renderer %!s(int64=13) %!d(string=hai) anos
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work %!s(int64=13) %!d(string=hai) anos
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material %!s(int64=13) %!d(string=hai) anos
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
CmResourceRTTI.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. %!s(int64=13) %!d(string=hai) anos
CmResourcesRTTI.h d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
CmSamplerState.h dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
CmSceneManager.h 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmShader.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. %!s(int64=13) %!d(string=hai) anos
CmTechnique.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmTexture.h 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
CmTextureManager.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmTextureRTTI.h 03b6ace987 Reverted previous revision and only removed certain render texture references %!s(int64=13) %!d(string=hai) anos
CmVertexBuffer.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmVertexDeclaration.h 89362ce009 Removed the useless HardwareBufferManagerBase %!s(int64=13) %!d(string=hai) anos
CmVertexDeclarationRTTI.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmVertexIndexData.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmViewport.h e3e5d96d67 Refactored viewport %!s(int64=13) %!d(string=hai) anos
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos