BsVulkanRenderWindowManager.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsRenderWindowManager.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** @copydoc RenderWindowManager */
  12. class VulkanRenderWindowManager : public RenderWindowManager
  13. {
  14. public:
  15. VulkanRenderWindowManager();
  16. protected:
  17. /** @copydoc RenderWindowManager::createImpl */
  18. SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow) override;
  19. };
  20. /** @copydoc RenderWindowCoreManager */
  21. class VulkanRenderWindowCoreManager : public RenderWindowCoreManager
  22. {
  23. public:
  24. VulkanRenderWindowCoreManager(VulkanRenderAPI& renderAPI);
  25. protected:
  26. /** @copydoc RenderWindowCoreManager::createInternal */
  27. SPtr<RenderWindowCore> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
  28. VulkanRenderAPI& mRenderAPI;
  29. };
  30. /** @} */
  31. }